National Repository of Grey Literature 98 records found  beginprevious48 - 57nextend  jump to record: Search took 0.01 seconds. 
Activating teaching methods in teaching process of music education
Nováková, Marie ; Selčanová, Zuzana (advisor) ; Jiřičková, Jiřina (referee)
This diploma thesis deals with activating teaching methods and their application into a teaching process in music education. The theoretical part deals with specific methods; e.g. comics, pantomime, reflection, visualization of listening activities, live pictures, or didactic games. The choice of selected methods depends on the particular class sample in which the methods of music education were used. Besides that, it reflects the range of the thesis itself. The practical part focuses on the implementation of activating methods in the educational process. The research was realized at the first stage of elementary education, the classes and activating methods were chosen to cover all the grades. The age of middle childhood has typical features which are essential for the development of musical skill and abilities. The range of the first stage of elementary schools is beneficial for the full implementation of the methods into music lessons. The end of the thesis brings some examples of materials showing how to work with these methods in the music education process. The working sheets are meant for students of music education and other courses as a source of inspiration helping with cross-curricular cooperation.
The Game in the Filosofical and Pedagogical Reflection and Use of Simulation Games in Social Sciences Teaching
Němcová, Lenka ; Zicha, Zbyněk (advisor) ; Pelcová, Naděžda (referee)
This diploma thesis focuses on the issue of human game, from several points of view, namely philosophical, pedagogical and didactic. The work is structured into three parts. The theoretical part deals with the philosophical considerations concerning the game phenomenon, where the game is based mainly on the ontological principle and the game theory, which is analyzed by selected authors. The second part then deals with the game used in the pedagogical processes, or the game as a teaching method in the field of social science and its importance in teaching at primary and secondary schools. The practical part is focused on simulation games implementation within the social science - education.
Development of numeric and structural skills in primary school pupils when playing Abaku play
Richter, Lukáš ; Vondrová, Naďa (advisor) ; Jančařík, Antonín (referee)
This thesis deals with the Czech game called Abaku, which was created as a variation of Scrabble using numerals instead of letters. The aim of this thesis is to find out what numerical and structural skills the pupils of elementary school, who are participating in the final of Abaku League, have, and what is their relation to mathematics. The used methods are the analysis of the games played on the qualifying rounds of Abaku League, a questionnaire for the finalists of the league and an interview with several of them. Author has 165,640 records of played games for analysis, 1,157 of that were analyzed. The questionnaire was completed by 38 players and seven of them participated in the interview. The questionnaire consists of questions about the popularity of mathematics, the frequency and duration of playing Abaku, and ten tasks to identify the numerical and structural skills of the players. Above all, the research showed that the surveyed Abaku players are well-versed in the area, know how to work with powers, and show curiosity for other mathematical disciplines. The theoretical part of thesis consists of a research of available literature concerning Abaku, introduction of the game including rules and development stages of the player, comparison of Abaku with games of similar type and...
Using games in teaching German with focus on development of writing skills
Albertová, Denisa ; Nečasová, Pavla (advisor) ; Švermová, Dagmar (referee)
The thesis deals with possible progress in writing in German of students at secondary schools by the use of didactic games. The theoretical part sets writing in context of language didactics and describes its significant aspects such as development, functions, and contribution to teaching a foreign language. It also focuses on conception of writing in the school educational plan of secondary school, at which the research was done. Then, it introduces games as a possible activating teaching method aimed at development of writing and describes their evaluation, roles of teacher, purpose, and classification. The practical part is devoted to the actual research. Firstly, it depicts writing games that are divided into three parts - preparing, building, and structuring, and designed to gradually develop writing of students. From these writing games, six were chosen to be practically verified at the secondary school. For this verification, two methods were selected, an experiment and a questionnaire. The aim of the thesis was to find out whether the selected writing games contributed to the development of writing of students at the secondary school. The results show clearly that the writing games contributed to the development of writing of the students at selected school. KEY WORDS German as second...
Implementation of Didactic Game in Teaching of Basics of Civics and Social Sciences in the area Citizens in a State
Veber, Luděk ; Zicha, Zbyněk (advisor) ; Pelcová, Naděžda (referee)
This diploma thesis focuses on didactic games and their use during the lessons of social sciences at grammar schools. It mainly deals with the area of political science. The thesis is divided into two parts. The theoretical part looks into a didactic game itself, its significance for people, its role in education and the philosophical approach to didactic games. Not only a game from the didactic point of view, but also project teaching, which is closely related to this topic, are covered. The practical part is based on monitoring of selected schools. This part focuses on preparation of particular teaching topics and their subsequent analysis from the teachers' point of view. KEY WORDS Didactic game, educational method, politology, the basics of civics and social sciences
Physical activities in chemistry education
Kuncipálová, Hana ; Míka, Luděk (advisor) ; Šarboch, David (referee)
This bachelor thesis is aimed at physical activities in chemistry education. Theoretical part of this thesis is focused on the motivation of pupils and teaching methods, especially on the educational game as one of the activation teaching methods. Practical part of this thesis contains analysis of materials containing physical activities for chemistry education. This thesis also includes instructions of some new chemistry physical activities. These activities are usable in chemistry education at primary and secondary school.
Teaching phrasemes in the Czech language at the 2 nd grade of elementary school
PETERKOVÁ, Klára
This diploma thesis focuses on teaching phrasemes in Czech language lessons in elementary schools especially in 7th grade. The thesis is divided into two parts, a theoretical one and research. The main goal of the theoretical part is to present the basic overview of phraseology as a linguistic discipline and didactic games as activating methods of education. The empirical part describes the creation and usage of didactical tools for teaching phrasemes and also summarizes the results of a survey.
Educational computer game, its creation and use for practise of chemistry of natural compounds schoolwork
NERAD, Oldřich
This diploma thesis is focused on the creation and usage of a computer game (adventure) for chemistry of natural compounds. The game was developed especially for students of the second grade of elementary and lower grades of grammar school. The aim of this adventure game is to motivate and activate during chemistry lessons. This adventure game is embedded to picturesque town Pelhřimov and its surroundings.
Educational computer game, its creation and use for practise of chemistry of metal schoolwork
ČISLAKOVÁ, Patricie
The diploma thesis is focused on the creation and use of chemical computer game (adventure) in chemistry teaching, specifically in practice of metals. The aim of this game is to motivate, activate and develop crosscurricular relationships among students of the second grade of elementary schools and lower grades of multi-year grammar school. Adventure brings players to the city of Jihlava, where they learn about the history and monuments of this city.
Educational computer game, its creation and use for practise of environmental chemistry schoolwork
BARTŮŠKOVÁ, Jenifer
The bachelor's thesis is focused on the creation and use of a computer game for chemistry teaching especially for students of the second grade of elementary and lower grades of multi-year grammar school. The aim of this adventure game is to motivate, activate and develop inter-subject relationships. The educational computer game is situated in the Šumava, especially surroundings of Kvilda and Vimperk and students get information not only about science, but also about the local history, monuments and culture.

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