National Repository of Grey Literature 110 records found  previous11 - 20nextend  jump to record: Search took 0.02 seconds. 
Motion Capture of Human Figure in 3D Space
Lupínek, Dalibor ; Krupa, Kamil (referee) ; Drahanský, Martin (advisor)
This paper deals with techniques for acquiring data for character animation driven from video. Among other, it also presents several Motion Capture systems and animation data formats BVH and CSM. It also contains an example application demonstrating attained accomplishments. These are reviewed and there is instituted a course of future proceeding.
Design of Mobility Model for Nano-Devices in NS-3 Simulation Environment
Miklica, Jan ; Kováč, Dominik (referee) ; Hošek, Jiří (advisor)
This thesis focuses on the description of nanocommunication networks, models for wireless communication networks and the description of motion in nanocommunication networks. The practical part describes the settings of the simulation scenarios for the definition of Brownian motion. Description is made for the simulation software NS-3 and N3Sim. In this thesis, the measured results of the simulations are summarized in tables and graphs. From the measured results the regression analysis is prepared. General summary of the results is provided at the end of thise thesis.
Completion of the Construction of Slovanské náměstí Elementary School
Fajkusová, Kateřina ; Kunc, Ing Petr (referee) ; Vojtová, Lea (advisor) ; Švecová, Táňa (advisor)
 The project deals with an optimization of functions and an extension of the building of ZŠ Slovanské náměstí primary school. The school is in the Slovanské náměstí square (No. 1218) in Brno – Královo pole and it is a preserved historic building. The preserved historic facades which face all the three streets where the building stands are an example of geometric modern art, which is influenced by cubism in this case. Its designer is Antonín Blažek, who cooperated with Václav Prokop and Václav Hynek Mach. Functions of rooms in the building were optimized along with linking of their scheme. The project also aimed to facilitate access for people with physical disabilities which was realized by a construction of a lift and by an adaptation of sanitary facilities. Lavatories were reorganized in order to have men's and ladies' lavatories in both wings of the building. The small and insufficient capacities of the kitchen and of the canteen were increased by an extension of the building in the area of the school yard. The extension created a connection between the two wings of the building and enabled a passage between them. Since the passages in the ground floor and in the first floor connect different points, the disposition of each floor is different. Therefore, the designed construction system is a monolithic reinforced concrete skeleton, it is composed of circular columns and of a locally supported slab. It is founded on a monolithic concrete slab because of the disposition of the construction elements. Both roofs are flat and the roof of the ground level can be walked on in order to make up for the lost room in the yard. Some of the walls in the ground floor are glass so the yard does not look as a confined space. The façade is specially designed for this building, it is meant to replace the piece of art and it is inspired by a modern abstract painting.
Experimental Software Musical Instrument on Android Platform with Ability to Control Parameters by Moving Phone
Barák, Filip ; Kavan, Jan (referee) ; Dlouhý, Dan (advisor)
The purpose of this thesis is to create an application on the Android platform, which is characterized by an unconventional way of controlling the main melodic signal – by moving the phone. At the same time, the application allows you to edit the audio parameters on your phone's display. Another important feature is the ability to compose and later play chords, or other simple harmonies. The application design is preceded by a theoretical introduction, where I briefly analyze the musical terms and parameters of the application that I developed in the Android studio, Java language. Furthermore, I mention the actual methods of application implementation including code samples.
Modelling of Dynamic Tasks in SolidWorks Motion
Podzemný, Zdeněk ; Donát, Martin (referee) ; Hadaš, Zdeněk (advisor)
Aim of this thesis is creation 3D models of dynamic tasks (which were solved in subject Dynamics) in SolidWorks software and simulation in Motion module, which is part of SolidWorks Professional. Models can be used as a tutorial or educational help in Dynamics. The thesis is begun by description of Motion module and it's functions, then analytical methods of solving dynamic tasks are examined and after that is made a description of simulation in particular tasks together with simulation results. Almost every task is analytically solved and results are compared with simulation. In the conclusion of this thesis are discussed all results and simulations.
Program for Robotic Arm Controlling via Internet
Zbirovský, Jiří ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
Objective of this bachelor's thesis is propose and implementation, how could it be the robotics arm connected to the internet, to remote control it. Next point is propose and implementation aplication, which can control this robotics arm via internet. Others point concerned about technical parameters and which other types of servo-system can be used.
Optimization of Energy by Robot Motion
Smetanová, Anna ; Skařupa, Jiří (referee) ; Smrček, Juraj (referee) ; Karpíšek, Zdeněk (referee) ; Kolíbal, Zdeněk (advisor)
The doctoral thesis is describing the problematic of motion parameters influences on energy consumption during robot operation. The basic methods of robot programming are characterized and evaluated in the introductory part and with help of mathematical models the influence of specific parameters is explained. The experimental verification of mathematical models was performed in the laboratory of Institute of Production Machines, Systems and Robotics at Brno University of Technology. The measure results are arranged in tables from which final evaluation and recommendation for praxis follows.
Movement
Rišiaňová, Zuzana ; Janoščík,, Václav (referee) ; Vaněk, Vojtěch (advisor)
The diploma project Move is a simple 3D digital game in the genre typology of platform games, specifically of an atmospheric-meditative nature, with elements of a walking simulator from a third-person perspective shooter (TPS). Its interactive content is based on topics such as portraits, wandering, meditation, painting and personal mythology. Through the author's stylization of the theme and graphic processing, my goal is to create a playable prototype of a digital game containing interactive elements, with a controllable character named Mo and the atmospheric environment of the levels through which the player passes. Using the medium of digital games, I would like to point out the possibilities of communication means, that it offers within the art world.
Interactive Animation Viewer and Editor
Ducháč, Michal ; Seeman, Michal (referee) ; Pečiva, Jan (advisor)
Since the introduction of high end graphical workstations, computer animation has quickly replaced the traditional means of animation. Nowadays computer animation has many applications e.g. video games, motion picture industry, media, weather forecasting and many others. This master thesis discusses various techniques used to created animations using computers. Keyframing, is the most common approach in computer animation. Borrowing its name from the concept of traditional hand animation, the workflow process remained the same. Basic principles of animation using key-frames are explained and an Interactive Animation Editor solution based on keyframing is proposed and the implementation of this editor is described. Editor uses the Kochanek-Bartels interpolation of values between each key-frame.
Sensor Based Motion Tracking and Recognition in Martial Arts Training
Agojo, Stephan ; Sekora, Jiří (referee) ; Harabiš, Vratislav (advisor)
In various martial arts, competitors are interested in quantifying and categorising techniques which are exercised during training. The implementation of embedded systems into training gear, especially a portable wireless body worn system, based on inertial sensors, facilitates the quantification and categorisation of forces and accelerations involved during the training of martial arts. The scope of this paper is to give a brief overview of contemporary technology and devices, describe key methods that are implemented in such devices and as well to provide a project outline. For this reason a literature research was carried out using search engines and databases. The search yielded that devices are capable of tracking activities of daily life; however only one product was found which can track and recognise techniques applied in martial arts training just for the upper body. The realisation of a sensor based tracking system which can track and classify different exercises is possible with present technology. Even so, different challenges such as implementing a sensor fusion and classifier algorithm need to be overcome. Therefore, the project development has to be viewed as an iterative process.

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