National Repository of Grey Literature 266 records found  beginprevious247 - 256next  jump to record: Search took 0.00 seconds. 
Reimplementation of GIS GRASS
Bartoň, Radek ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
The geographical information system GRASS has become a standard on the field of geographical phenomenon modeling during its 26 years old lifetime. However, its internal structure follows practices from the date of its creation. This thesis aims to design a possible shape of internal parts modernization using a component architecture and object-oriented design patterns with distributed computing and dynamic languages support in mind. The designed system should stay identical from the user's point-of-view. Design results are proven on a prototype library implementation called the GAL Framework.
A Set of Raster Analysis Tools for ArcGIS
Hupšil, Radim ; Šilhavá, Jana (referee) ; Hrubý, Martin (advisor)
This project is about studying geographic information system ArcGIS. It focuses on possibilities of extending ArcGIS by custom extensions and method of their programming. Furthermore some basic tools of raster analysis are ilustrated. This project's main objective is to design and implement custom implementation of ArcGIS extension, which provides a set of tools for raster analysis. Design is inspired by an existing extension - Spatial Analyst developed by ESRI.
GIS System for City
Vrzáková, Hana ; Šilhavá, Jana (referee) ; Hrubý, Martin (advisor)
The bachelor thesis contains the study of geographical information systems, their standard usage and opportunities of technology. The city presentation's requirement and suggestion were investigated in order to make the generale definition of city's needs. The final application should present a universal solution for cities with extention's possibilities. The open-source tools were used for realisation, particularly the UMN Mapserver, GRASS and PostGIS.
General Solution of Geo-Portals Based on Open-Source GIS Tools
Kučera, Ondřej ; Kočí, Radek (referee) ; Hrubý, Martin (advisor)
The bachelor's thesis is concerned with design and implementation of server which provides connection between GIS GRASS and Internet through WPS service. Part of this thesis is devoted to description of OGC standards and used tools.
Computer Support in Mapping Survays
Hanák, Ondřej ; Kočí, Radek (referee) ; Hrubý, Martin (advisor)
The report deals with creating applications for Pocket PC, designed to aid with terrain mapping process. Topic falls within the field of geographic information systems (GIS), so the text begins with an analysis of related topics such as GIS itself, processed data characteristics or global positioning systems (GPS). Available handheld platforms are discussed and based on analysis of existing commercial application, the requirements on developed program are set. Description of application architecture and some implementation details follow. The conclusion is devoted to testing functionality by mapping the real geospatial object.
Navigation in GIS Surveys
Pop, Pavel ; Kočí, Radek (referee) ; Hrubý, Martin (advisor)
The project aims to design and implementation of navigation in GIS surweys. The system must be able to operate globally and deal with several types of navigation tasks in relation to the means of transport by which the navigation is carried out. One of the tasks is also to improve the course of navigation errors resulting from the removal of inaccuracies in the focus position and technical limitations of GPS, such as low frequency of the input data for guidance. Problems of low frequency of the input data is dealt with through the prediction of movement, which enabled the smooth display output users. Because it is not possible to completely test the system in operation, it created a simulation tool that lets you track the behavior of navigation in all situations. The document contains an analysis of the problem in terms of geography, the definition of the problems of orientation in space and their mathematical solution and an outline of implementation.
GIS Application Tool for Mobile Platforms
Kalčík, Vojtěch ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This master's thesis with draft of GIS tool for mobile platforms. The resulting program will be adapted for collection of geographic data in the field. The program will work with standard file formats for GIS. High emphasis is put on the control, which is particular for mobile devices with capacitive display. The program will be designed for both smartphone and tablet. Explanation of the mapping principle and description of geographic information systems are also parts of the thesis.
Integrated Development Environment for Adventure Games
Konečný, Michal ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
The aim of this thesis is to develop PC-based integrated development environment that would allow to interpret the resulting adventure game on the Android platform. This thesis describes the theory of adventure games and their history. It deals with the design and implementation of a library, that is used in other applications developed in this thesis, a development environment and platform interpreter for Android. It also describes the sample game created in the development environment. At end it contains testing of development environment and sample game on interpreter for the Android platform.
Social Networking for Questionnaire Survays
Huvar, Lukáš ; Zbořil, František (referee) ; Hrubý, Martin (advisor)
The aim of this work is to design and implement an application using an experimental library CloudKit. This application will serve as a social network for community submitters and questionnaire surveys respondents. Implemented social network is tested on a group of users who are involved in running the network. The benefit of this work is to test the Library CloudKit and its relevance for social networks.
Board Game Focused on Educational Support for Gaming Algorithms
Čáslava, Martin ; Hrubý, Martin (referee) ; Drahanský, Martin (advisor)
Tato práce se zabývá oblastí umělé inteligence zvané jako ''Metody pro hraní her''. Cílem této bakalářské práce je navrhnout a implementovat software, který umožní uživateli snadněji pochopit principy herních algoritmů Minimax a Alfa-beta prořezávání. Typickými uživateli tohoto softwaru mohou být například studenti oboru umělá inteligence. Práci lze rozdělit do dvou hlavních částí. První, teoretická část, se snaží vysvělit koncept ''Metoda pro hraní her'', dále obsahuje popis návrhu softwaru a popis výukových přínosů aplikace. Druhá část práce je věnována popisu implementace softwaru, testování a diskuzi dosažených výsledků.

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