Original title:
Optimalizace renderování rozsáhlého terénu
Translated title:
Optimization of Large Scale Terrain Rendering
Authors:
Luner, Radek ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor) Document type: Master’s theses
Year:
2010
Language:
cze Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[cze][eng]
Práce se zabýva optimalizací renderování rozsáhlých terénů. Vysvětluje základní metody a datové struktury určené pro optimalizace. Popisuje principy metod ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping a Chunked LOD. Jsou zde popsány implementační detaily systému pro optimalizaci scény založeném na metodě GeoMipMapping.
This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.
Keywords:
Chunked LOD; frustum culling; GeoMipMapping; Goemetrical Clipmaps; GPU Based Geometry Clipmaps; level of detail; Optimization; ROAM; terrain; Chunked LOD; frustum culling; GeoMipMapping; Goemetrical Clipmaps; GPU Based Geometry Clipmaps; level of detail; Optimalizace; ROAM; terén
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: http://hdl.handle.net/11012/54239