National Repository of Grey Literature 264 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Quantification of proprioceptive disorders using virtual reality
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis explores the development of an application for proprioception analysis utilizing virtual reality and the Unity gaming platform. The application was developed based on a prototype similar in installation but without access to its source codes. Additionally, the application was enhanced with new features such as a black scene, and improvements to existing functionalities, including the addition of realistic models, the creation of a new user interface, and calibration to align virtual objects with their real-world counterparts. Experiments were also designed and conducted to verify the accuracy of device localization using the Oculus Quest 2.
Integration of Simulator in AAS for Heat Transfer Station
Černocký, Petr ; Jirsa, Jan (referee) ; Arm, Jakub (advisor)
This work examines today's modern methods of production management, without which the entire Industry 4.0 phenomenon would not be possible. The main focus of this work is the Asset Administration Shell and the integration of models and simulations into it. Furthermore, research is carried out in the area of modeling and visualization of production and production processes, which is also provided with an example of communication between the visualization software UNITY and the calculation software Matlab. From the analysis, the most suitable software is also selected for the final implementation. Furthermore, there is a proposal for the integration of the simulator into AAS and then its practical implementation. At the same time, the entire designed system with an integrated simulator is evaluated here.
Virtual model of post-apocalyptic survival
DŽUGANOVÁ, Marie
The master's thesis focuses on the development of a 3D desktop game. The thesis extensively describes the creation of 3D models and the design of the game world, up to the implementation of game logic and interaction in the Unity engine. Modelling in Blender is done in accordance with the principles of Low-Poly style, with an emphasis on minimizing computational demands. Scripts are implemented in the C# language, which is an integral part of the Unity environment. The game aims to provide players with an experience of collecting items necessary to unlock the target location on the game map and overcome various challenges, including encounters with NPC characters. The aim of the thesis is to provide a comprehensive view of the game development process with an emphasis on current trends and technological possibilities in the field.
Visualization of Detected Objects from Drone in Microsoft HoloLens 2
Osvald, Filip ; Materna, Zdeněk (referee) ; Bambušek, Daniel (advisor)
Drony se stávaji stále cennějšími v různých oblastech, jako je bezpečnost, řízení krizových situací a záchranné operace. Přenos dat a geografických informací zachycených drony k pozemnímu personálu však představuje významné výzvy. Úkol se stává ještě složitějším při použití více dronů, což způsobuje, že zpracování informací jedním operátorem dronu je velmi neefektivní. Cílem této práce je vyvinout systém schopný zobrazovat objekty detekované dronem v Rozšířené Realitě. Práce posuzuje použitelnost takového systému pro přenos informací a identifikuje vhodná zařízení a technologie, které lze do systému začlenit.
2D plošinová hra v Unity
Fulla, Roman ; Vlnas, Michal (referee) ; Karas, Matej (advisor)
The objective of this Bachelor's thesis is to analyse in detail the history and the current state of development of 2D platformer games. To achieve this goal, various successful titles and currently in use game engines are examined. The acquired knowledge is applied in design and subsequent implementation of a short video game demo, presenting various aspects of game development. Unique mechanics serve the purpose of an innovative element. The resulting demo is presented in the form of a short video. Thus, this thesis provides a new perspective on the development of platformer games.
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
Visualization Tool for Drone Pilot in Microsoft HoloLens 2
Kyjac, Martin ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
When piloting a drone, the pilot must monitor both the drone itself and various flight data. This activity requires constant concentration and even less inattention can lead to an accident. Especially when flying at greater distances, the pilot can very easily lose track of where the drone is located, which side it is heading to, or how high it is. To verify this information, it is necessary in common applications to tilt the head and thus lose sight of the drone because this data is located on the controller, which the pilot holds in his hands. This context switching is very impractical. The goal of this application is to visualize this data using augmented reality displayed through Microsoft Hololens 2. All necessary flight data is displayed using holograms  at the exact same position where the drone itself is in the sky, so the pilot does not have to switch between contexts. It is also much easier to display various elements of the mission in this way. Normally in such cases, the pilot has to somehow interpret the data from the 2D map into reality, which can be challenging. However, with augmented reality, this data can be displayed directly into the real world.
Procedural Generation in Unity
Goš, Pavel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. The description of the most important parts of the Unity engine can be found in this thesis. The development and implementation of procedural generation of map layout using Perlin noise and interior decoration is described here as well.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
V této práci je stavěno na nedávném vzestupu popularity entity komponent systémů v oblasti vývoje her. Cílem práce je vytvořit aplikaci simulující ekosystém v programu Unity engine. V práci se nachází popis výhod entity komponent system architektury, atributy a rozdíly oproti tradiční architektuře. Pro běh simulace byl využit framework s názvem Entitas uvnitř Unity enginu. Dokončená implementace emuluje Lotka-Volterra rovnice, také známy pod názvem rovnice lovec-kořist. Nálezy simulace jsou prezentovány v grafech, které splnují očekávání. Práce také poskytne hlubší porozumění entity komponent system architektury a její specifikace v rámci implementace Entitas frameworku. Shrnuje jeden z přístupů k tvoření jednoduchého ekosystému a výsledné nálezy z proběhlých simulací.
Virtual reality as a tool for diagnosis and therapy in medicine
Kadlec, Jiří ; Mekyska, Jiří (referee) ; Mucha, Ján (advisor)
The use of virtual reality (VR) in the diagnosis and treatment of severe neurodegenerative or neurodevelopmental diseases is a potential alternative to standard methods and is now the subject of many studies and research. One of the objectives of the thesis is a detailed research and analysis of this usage. Another objective is to research and analyze the options of developing VR applications. The main objective of the thesis is the design and implementation of VR application for therapy and diagnosis of patients with Parkinson's disease. The application contain an adaptive environment and three designed exercises based on existing methods for diagnosis and therapy of patients with PD. Among other things, the application also allow you to store exercise data (such as position and rotation data of controls etc.). The implementation was done in the Unity engine with C# as a programming language, with an emphasis on patient adaptation and minimizing the development of VR disease.

National Repository of Grey Literature : 264 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.