Národní úložiště šedé literatury Nalezeno 4 záznamů.  Hledání trvalo 0.00 vteřin. 
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (oponent) ; Milet, Tomáš (vedoucí práce)
This thesis builds upon a recent surge in popularity of entity component system architecture for game development. The goal of this thesis is to create an ecosystem simulation application in the Unity engine. The advantages of using Entity Component System architecture are explained, with attributes and differences compared to a more traditional approach. The Entitas framework is used inside the Unity engine to power a simulation. The finished product emulates Lotka-Volterra equations, also known as the predator-prey equations. Final findings are presented as graphs that follow expectations. This work gives in depth knowledge about Entity Component System architecture, especially focusing on its specifics in the Entitas framework implementation. It also summarizes an approach to creating a simple ecosystem and the findings of multiple simulations.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (oponent) ; Milet, Tomáš (vedoucí práce)
We will build upon a recent surge in popularity of entity component systems for game development. It is our goal to create a ecosystem simulation application in the Unity engine. We will focus on the advantages of using the ECS architecture and explain its attributes and differences compared to a more traditional approach. Using the Entitas framework inside the Unity engine to power our simulation. The finished product emulates the Lotka-Volterra equations, also known as the predator-prey equations. The final findings are presented as graphs that follow the expected graphs closely. This work gives in depth knowledge about ECS architecture and its specifics in the Entitas implementation. It also summarizes my approach to creating a simple ecosystem and the findings of the simulation.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (oponent) ; Milet, Tomáš (vedoucí práce)
This thesis builds upon a recent surge in popularity of entity component system architecture for game development. The goal of this thesis is to create an ecosystem simulation application in the Unity engine. The advantages of using Entity Component System architecture are explained, with attributes and differences compared to a more traditional approach. The Entitas framework is used inside the Unity engine to power a simulation. The finished product emulates Lotka-Volterra equations, also known as the predator-prey equations. Final findings are presented as graphs that follow expectations. This work gives in depth knowledge about Entity Component System architecture, especially focusing on its specifics in the Entitas framework implementation. It also summarizes an approach to creating a simple ecosystem and the findings of multiple simulations.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (oponent) ; Milet, Tomáš (vedoucí práce)
We will build upon a recent surge in popularity of entity component systems for game development. It is our goal to create a ecosystem simulation application in the Unity engine. We will focus on the advantages of using the ECS architecture and explain its attributes and differences compared to a more traditional approach. Using the Entitas framework inside the Unity engine to power our simulation. The finished product emulates the Lotka-Volterra equations, also known as the predator-prey equations. The final findings are presented as graphs that follow the expected graphs closely. This work gives in depth knowledge about ECS architecture and its specifics in the Entitas implementation. It also summarizes my approach to creating a simple ecosystem and the findings of the simulation.

Viz též: podobná jména autorů
1 Kropáček, Vladimír
2 Kropáček, Václav
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