National Repository of Grey Literature 174 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Sculpture from 1966-1989 in the Public Space of Prague. Contemporary Reception and Methods of Treatment
Krausová, Sára ; Bendová, Eva (advisor) ; Czumalo, Vladimír (referee)
This bachelor thesis deals with the issue of sculpture from 1966-1989 in Prague's public space. Through specific examples of works, the most significant paradigms of deterioration of art in public space are presented, which depend on contemporary reception and treatment. The period in question is defined by the validity of the decree on the application of artistic design in investment construction. The government resolution defined the principles for securing funding of one to four percent for the artistic design of buildings, public spaces and urban concepts. Thanks to state support for art, a large number of realisations were created in Czechoslovakia, which were often left to decay and destruction after the fall of the regime. The introductory chapter describes the cultural and historical circumstances of the creation of these works of art in public spaces in Prague. The main part of the thesis deals with a detailed analysis of specific sculptural realizations with emphasis on their current condition. These works are categorized subsequently: removal, replacement, absent care and preservation of the work of art. Particular attention is paid to civic and institutional support for the arts in the public space and efforts to reintroduce a percentage for the arts. Keywords art in public space,...
Strengthened by Sirens
Nikitina, Pavla ; Horáková, Jana (referee) ; Medek, Tomáš (advisor)
The diploma thesis "Hardened by Sirens" focuses on telling stories through sculptural realisation. These stories are taken from the new phase of the Russian-Ukrainian war that started in 2022. I created the sculptures based on 3D scans as a reportage of events caused by the war. In my work, I followed up on an earlier sculptural project-study entitled "5 Minutes", which was created in 2019 in the context of my bachelor’s studies at FFA BUT. The sub-heading to the study read "3D war reportage ". In the textual part of the master’s thesis, I also focus on the concept of 3D reportage and the various possibilities it offers me as an artist working on the border of the genre of reportage and social documentary.
The glass shepherd
Dohnalová, Tea ; Fajnor, Richard (referee) ; Gabriel, Michal (advisor)
The topic of my thesis are menhirs. Specifically, the largest Czech menhir known as the Stone Shepherd (3200 cm). The aim of this work was to transfer the exact shape and size of this megalith and materialize it here in Brno. This goal required the use of many procedures. At the beginning there was a photo shoot, then a 3D program, 3D program editing, and slicing into contour lines. Then I projected the menhir on a wall in real size and traced it to polystyrene boards. The next step was to cut out all 104 plates on a band saw and I could go to gluing and folding the whole object. The final step was to paint the object in white. The result is a simple and clean polystyrene object. I did not cover the contour lines - I present the object in the most direct form possible. The styrofoam megalith, despite its size, is a sculpture in the interior. Ideally, I would create an installation that would create a separate, isolated space for the object.
Harmonies
Mucha, Petr ; Suchánek, Jiří (referee) ; Gabriel, Michal (advisor)
The Monade sculpture from a series called Harmonies is a 350 cm tall steel object made of welded metal plates, representing harmonic intervals applied to idealised proportions of the human figure. The impetus is a need of transcendency and meaning in perception of reality. Creative strategies are reduction, abstraction and remediation.
The Case
Svobodová, Hana ; Šrek Bromová, Veronika (referee) ; Gabriel, Michal (advisor)
I assume huddled topic that I put into my past work as well as in final work. Casting my body, which is covered with feathers and create a cocoon of him, husk without the interior. Sculpture has two sides, the principle of duality, femininity and counterpart. Outer packaging evokes pleasant birdlike body surface and in the inner part aggressively squeeze ends of the wicks feathers.
Diploma work
Němec, Jakub ; Magid, Václav (referee) ; Mikyta, Svätopluk (advisor)
The aim of my work is to reflect expression coincidence that reflects the theoretical basis of cellular automata and quantum mechanics. I think that art should point to examples of accurate knowledge and in this way spread among potential viewers. This is how I try to get closer to the subjective utopian society WERP-VEGA. I am not entirely convinced that fine arts can change the political situation or address fundamental civilization complications, but I believe that art is able to predict freely one of the possible scenarios of the future because one is only able to do what he can imagine.
Negative
Videmanová, Marie ; Žáková, Radka (referee) ; Gabriel, Michal (advisor)
The inspiration for this sculpture has gradually arisen from the experience of the previous work. I used to be in the sleeping people, in the statues of life-sized human bodies. These sculptures deformed, transformed and manipulated by various manipulations, thus getting them into unrealistic positions. These changes made it possible to see the statues, to look at their dreams. The sculptures then acted as holy scenes from the churches. The normal position of a sleeping man turned into a kind of gesture when turning. With this creation of a series of sleeping people, I cast negative shapes of castings while casting live models. Unfortunately, these negatives are one-off and are destroyed and not treated in the next process. At this time, I began to understand these negatives not only as an intermediate but also as a sculpture output that had the same function and value for me as a classic statue. Like a print, like a dream, depicting reality. This dream allows the audience to enter the figures, into their dreams. In my bachelor thesis I therefore continue to deal with human forms but in their opposite form, and I can say that I am creating a game of forms and playing with them. I did not stay with the classic forms of the bas-relief, so with the classic negative relief, but I embedded my negatives into cubes, which act as a game of cubes, which can be arranged, rotated, tossed. In my bachelor thesis I create a small group of three dice that allow this game. Cubes have only one possibility where two human characters, two human fingerprints of men and women follow. All the other possibilities of arranging the dice with the prints of these two figures are no longer logically unrelated - they follow unreasonably. Just as it is in dreams. In most cases, we have something logical in our dreams, such as characters and / or nature, but then it becomes always unrealistic in the dreams that we start flying. And these dice are like dreams - sometimes real, but mostly chaotic. That's why I gave my work a subtitle: "Negative Dreams" The word "negative" comes from the form of the statue I chose and the "dreams" of my idea, the inspiration I want to see for the viewer. Analyzing dreams, how they work, and how it enters our subconscious mind, I can not do it, I just create my own game inspired by dreaming into dreams. Dreams that seem to these two people in particular and which are diverse. I just built this work on my vision of looking into these dreams and how these dreams work. When the dream seems to me, it has a real background and then goes into something abnormal, unrealistic. Thanks to manipulation with dice I have the ability to change the real in unreal. I play dice with these two prints of people, the prints of their dreams. In my work, it represents the real basis of the dream arrangement of the cubes, in which the imprints of the two characters are anatomically linked. And then the dream comes and the dice regroup. The author or viewer has the ability to swap, change, and dice. Reality will change into a dream. The characters in a dream can be unnaturally linked or not at all. From one particular happening, a number of other, chaotic stories are developing. For the presentation of my bachelor thesis I chose the very "real" position where the characters follow on, they work. The cubes are built in a column to allow them to walk around and look at both figures. I photographed some other possibilities in various variants, lying, turned, shu
Movement of the human body
Havelková, Gabriela ; Gebauer, Kurt (referee) ; Gabriel, Michal (advisor)
All through my bachelor's studies, I chose random subjects on single or not single subjects, and as I contemplated my selections in retrospect, I discovered connections between them that were not intended. I've learned that my entire work so far has been laced with the evolution of my personality, my emotions, in certain elements. My inner struggle is evident here. ...the subjects of my works were chosen random without any discernible emotional subtext, but still when I look at them, I see sculptures depicting my inner emotional development.
Mimesis
Šrom, Samuel ; Šimkůj, Jaromír (referee) ; Ambrůz, Jan (advisor)
The installation of mimesis is focused on working with concrete, which puts it in a new context, namely in the public space of Prague's Karlín.
Post psychedelic relief
Zdvořáček, Tomáš ; Vaněk, Vojtěch (referee) ; Gabriel, Michal (advisor)
The aim of the bachelor thesis was to create a sculptural form of the Greek Morpheus. In Greek mythology, Morpheus is the son of the sleep god Hypnosis - he is the god of dreams, responsible for what we dream about. Morphea portrays the work as a "graphics card of the sleep construct", an intelligent entity living on the edge of human consciousness. The Greeks imagined him as a little boy with wings on his temples. He understands Morpheus' work as a column of energy processing billions of dreams simultaneously. As part of the bachelor's thesis, a two-and-a-half-meter-high column was modeled and cast into a laminate, covered on the surface with a finely modeled relief in the post-psychedelic style. In searching for the formal language of the relief, the author used the system of mutual connections from the computer game Factorio.

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