National Repository of Grey Literature 468 records found  1 - 10nextend  jump to record: Search took 0.04 seconds. 


Mask, Disguise and Role Play in Worldwide Contemporary Self-Portrait
Helfertová, Žofie ; SILVERIO, Robert (advisor) ; DVOŘÁK, Tomáš (referee)
This bachelor thesis deals with the role of mask, disguise and playing with the roles through self-portrait in worldwide contemporary photography. In the first chapters it follows the general development of the self-portrait and a brief history of photography and its forms and tendencies from beginning to the present, it is also focused on the mask in general and role of masks and disguises in the history of photography. Main part of this work is the last chapter, which is devoted to the youngest generation of contemporary photographers. In their self-portraits we can follow tendency which reveals use of mask and disguise for change of their identity. However, they do not create a new identity but takes over, or form the illusion of existing already defined identities. The aim of this thesis is to present the mask as an instrument for role play through a self-portrait.

Playing as a means of increasing motivation in teaching vocational subjects
Kolmanová, Linda ; Hanušová, Marie (advisor) ; Drahomíra, Drahomíra (referee)
Bachelor thesis called A play as a means of improving motivation in teaching vocational subjects, is used for the needs of their insight into the problems of motivation in school and its improvement through the activation methods specifically games. The theoretical part brings basic concepts that relate to the themes of the motivation in school and activation methods in education, which are the basis for the development of the practical part. In the practical part is through the observation and the final test in the learning block validated the proposed board game of economic, as the activation method for increasing the motivation of the economic sector. Last but not least, the results are presented and carried out.

Interactive methods of adult education
Krepindlová, Kateřina ; Mužík, Jaroslav (referee) ; Kocianová, Renata (advisor)
Adults can be educated using different methods. A choice of a specific method depends on what an individual needs to learn. This thesis introduces interactive methods of adult education. Compared to other methods of education such as a standard lecture, methods mentioned above are rooted in experiential education and use play and experience to imprint acquired knowledge, abilities and skills in one's memory more deeply. Interactive methods of education are attractive, highly efficient and may act as a trigger to further development of an individual. The thesis presented addresses concepts such as experiential learning, a play as an important phenomenon focused on situation in Czech Republic, and relevance of a play to a child and subsequently to an adult. The thesis focuses on specificity of adult education developing particular play and non-play interactive methods of education in detail to enable a person to develop their potential and constituent social and personal skills.

Gobblet game from the point of artificial intelligence
Kotrč, Pavel ; Majerech, Vladan (referee) ; Vomlelová, Marta (advisor)
Gobblet is a new abstract board game, rules of which are based on the classic 4-in-arow game played on 4×4 board. However, the ability to gobble up and move the pieces on the board greatly increases its complexity and Gobblet is thus comparable to games like Checkers or Othello. That makes it interesting from the artificial intelligence point of view. This thesis explores the possibilities of classic and more recent methods for searching the Gobblet game tree - the minimax algorithm, alpha-beta pruning, a heuristic for move ordering, iterative deepening and others. The resulting algorithm is compared to the computer players on the Boardspace game server where it plays above-average with the best-playing robot. Implementation of all described algorithms and a graphical user interface for testing them in the Java programming language is an inseparable part of this thesis.

Theatre and iIlusion
Bartoš, Zdeněk ; Císař, Jan (advisor) ; Hyvnar, Jan (referee) ; Porubjak, Martin (referee)
The thesis explores different meanings of the illusion in theatrical context in the past and searches how to define this effect. It compares definitions in classic resources (Fureti?re, Marmontel, D?Aubignac, Stendhal, Hugo etc.) as well as in contemporary dictionaries (Pavis, Corvin) and asks a question if an illusion as a false appearance of reality (in so far the spectator forgets he is in the theatre or takes the watched performance or its part for a real event) is possible. The study affirms such an illusion is excluded in essence, except for occurrences when the theatre-goer is unable to distinguish between the intentional and unintentional potency included in the artwork (according to Mukařovský) or between the technical and image aspect of the work (according to Zich) or he does not discern a model from the original (according to Osolsobě), i.e. he does not identify the theatre as such. Author quotes some concrete (feinted or real) examples of an irruption of ?extra-theatrical reality? into a running show. Main part is consecrated to the analysis of the illusion as in-play (i-llusio), i.e. creation of a ?ludic reality?, framework of a game which theatre-goers may join. Author considers this playful, ludic aspect, contained in the root of the word ?illusion?, as the most important and vital thing related to matters of the theatre illusion. It is necessary to think over possibilities how to involve spectators in such a game (play) and consequences of these attempts. Effects of theatralisation, once considered as anti-illusive effects, are very close to it (today we can look at them as on a small part of rich theatrical conventions).

Development of the double-bass bow and selection of material
Prokop, Jan ; Hudec, Jiří (advisor) ; Žalud, Radomír (referee) ; Bernášek, Václav (referee)
This very bachelor thesis treats the problematic of history development and usage of bows from their origins up until the modern bows of today. It should be common for those who play string instruments to acknowledge this basic case of bows. That was the main reason for me to complete this work. The main problem while studying this theme was the vital shortage of expert literature on such problem. I was forced to seek information elsewhere using personal research consulting with experts and bringing of mine own experiences.

Ruggiero Ricci
Vilímec, Libor ; Hůla, Pavel (advisor) ; Kotmel, Bohumil (referee) ; Čepický, Leoš (referee)
Violin and violin playing have actually been existing only a few centuries. From a historical standpoint it is a very short time, yet extremely rich in a number of personalities, events and trends. When passing through the history of vilolin playing it would be interesting to stop at a number of important milestones. The overall development has been shaped by prominent personalities, who impressed to timeless memories of this instrument, their own contibution. In this way, thr most important violinists influenced the instrumental and expressive interpretation from a technical point of view. Some of them influenced, enriched or changed it even in a giute complex way.As a topic of my bachelor work I chose an essay on one of these outstanding personalities, a violinist Ruggiero Ricci. His artistic activity was not limited to concerts. Especially later he used stage experience to teaching and publishing activities. That´s why after a brief introduction, resume, and the chapter on the art of violin, I insert a chapter on Ruggiero Ricci´s pedagogical and methodological viewpoints. I had an opportunity to recognize it as his student at the International Music Academy in Pilsen. After the final summary I attach also a brief review of his most important recordings and a list of literature, as well as some interesting facts from my personal contact with this distinctive artistic personality.

playing combinations in game performance of youth juniors and adult volleyball teams
Rybníček, Jakub ; Buchtel, Jaroslav (advisor) ; Vorálek, Rostislav (referee)
Název práce: Charakteristika hry volejbalových družstev kadetů, juniorů a mužů z hlediska herních kombinací Název v angličtině: Characteristics of Playing Game Combinatins in Volleyball Teams Cadets, Juniors and Men Kategoies. Cíle práce: Cílem diplomové práce je charakteristika hry vybraných družstev z hlediska útočných herních kombinací. Stanovené podle nejčastěji používaných druhů útoků, úspěšnost v závislosti na obraně soupeře a celkové četnosti. Metoda: Sledováním videonahrávek bude analyzována hra družstev a údaje budou zpracovány do tabulek a grafů. Jednotlivé hodnoty budou dle potřeby převedeny na procenta. Výsledky: Určují rozdíly mezi jednotlivými věkovými kategoriemi a stanovují závěry pro trérůnky. Klíčová slova: útočné herní kombinace na signál, srovnání rozdílů mužů, juniorů a kadetů, hodnocení úspěšnosti útočných kombinací

The pairs game development for Android tablets
Kharashvili, Ketevan ; Pavlíček, Josef (advisor) ; Hanzlík, Petr (referee)
This bachelor thesis deals with The pairs game development for Android tablets. In theoretical part it describes the operating system Android in its basics including its architecture and realeased versions, continuing with its application interface, which is necessary for the development of applications for this system, and concludes with the description of tools that are vital for the application creation process. Among the mentioned tools it explains the Android SDK Manager, which is needed for the managment of installed versions of application interface on computers, as well as respective development environments including their terms of use. It follows with the introduction of object base programming language Java, which was used to create an application for this thesis. other described tool is Google Play, which is used for application publishing and distribution among users. Practical part ilustrate the process of development of ealier mentioned game and gives step by step explanation of the game programming. It also shows details of some elements that were applied and points out on some used codes. Specificaly the game is Pairs.