National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Game Portal in Cloud
Pečínka, Zdeněk ; Otrusina, Lubomír (referee) ; Škoda, Petr (advisor)
This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing. Summarizes the advantages and disadvantages of PaaS providers. It pursues the design and the implementation of the application, focusing on its scalability and modularity. The result is the gaming portal providing games Tanks and Ships, which you can play against other users or against a computer controlled opponent. The solution contains the evaluation of the scalability of the critical components, based on the results of the stress tests.
Game Portal in Cloud
Pečínka, Zdeněk ; Otrusina, Lubomír (referee) ; Škoda, Petr (advisor)
This thesis deals with the development of the gaming portal in Cloud designed for selected PaaS provider. Informs about the possibilities offered by cloud computing. Summarizes the advantages and disadvantages of PaaS providers. It pursues the design and the implementation of the application, focusing on its scalability and modularity. The result is the gaming portal providing games Tanks and Ships, which you can play against other users or against a computer controlled opponent. The solution contains the evaluation of the scalability of the critical components, based on the results of the stress tests.
Computer game marketing from the view of youtuber
Gause, Matěj ; Sedláček, Jiří (advisor) ; Slaba, Jiří (referee)
The goal of the dissertation Marketing of PC game from the view of Youtuber is to characterize the latest practices in influencing masses of players of War Thunder PC game through video service Youtube and social network Facebook. This is a real project during which author created a large community of fans around the game counting more than 10 000 people on Youtube and almost 4 500 people on Facebook. Author applied the latest trends and the most innovative practices in connection with a traditional promotion of gaming content. This work shows that both channels can have a positive impact on the gaming company revenue from microtransactions based on freemium business model. Author also describes detailed and comprehensive view on one of the biggest gaming phenomenon in history.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.