National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Fractals and Their Applications in Computer Graphics
Tesař, Martin ; Čermák, Martin (referee) ; Koutný, Jiří (advisor)
First part of this bachelors thesis consists of fractal theory, Hausdorff dimension and their applications in computer graphics. In second part is choosen idea for application. It is interactive creation of flame fractals. In this section, there is defined mathematical system of iterated functions, that is the heart of flame fractals. After mathematical examination follows analysis of original algorithm for creation of flame fractals. Thesis continues with methods for image improvement and suggests new enhancements.
Distributed Ray Tracing in Reasonable Time
Slovák, Radek ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the method of distributed ray tracing focusing on optimalization of this method. The method uses simulation of some attributes of light by distributing rays of lights and it produces high quality and partly realistic images. The price for realitic effects is the high computational complexity of the method. The thesis analysis the theory connected with these aspects. A large part describes optimalizations of this method, i.e. searching for the nearest triangle intersection using kd-trees, quasi random sampling with faster convergence, the use of SSE instruction set and fast ray - triangle intersection. These optimalizations brought a noticable speed - up. The thesis includes description of implementation of these techniques. The implementation itself emphasises the practical usability including generating some advanced animations and universal description of objects.
Fractals and Their Applications in Computer Graphics
Tesař, Martin ; Čermák, Martin (referee) ; Koutný, Jiří (advisor)
First part of this bachelors thesis consists of fractal theory, Hausdorff dimension and their applications in computer graphics. In second part is choosen idea for application. It is interactive creation of flame fractals. In this section, there is defined mathematical system of iterated functions, that is the heart of flame fractals. After mathematical examination follows analysis of original algorithm for creation of flame fractals. Thesis continues with methods for image improvement and suggests new enhancements.
Distributed Ray Tracing in Reasonable Time
Slovák, Radek ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the method of distributed ray tracing focusing on optimalization of this method. The method uses simulation of some attributes of light by distributing rays of lights and it produces high quality and partly realistic images. The price for realitic effects is the high computational complexity of the method. The thesis analysis the theory connected with these aspects. A large part describes optimalizations of this method, i.e. searching for the nearest triangle intersection using kd-trees, quasi random sampling with faster convergence, the use of SSE instruction set and fast ray - triangle intersection. These optimalizations brought a noticable speed - up. The thesis includes description of implementation of these techniques. The implementation itself emphasises the practical usability including generating some advanced animations and universal description of objects.
Rendering Chess Using Ray Tracing
Turek, Vojtěch ; Seeman, Michal (referee) ; Herout, Adam (advisor)
This work deals with ray tracing technique, focused to rendering of chess scene with procedural texture materials. Based on this knowledge, program that displays specified chess set is designed.

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