Original title: Zobrazení šachů pomocí sledování paprsku
Translated title: Rendering Chess Using Ray Tracing
Authors: Turek, Vojtěch ; Seeman, Michal (referee) ; Herout, Adam (advisor)
Document type: Master’s theses
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: C++; chess; CSG; implementation; perlin noise; phong; procedural textures; Ray tracing; subdivision; supersampling; sweep surfaces; C++; CSG; implementace; perlinův šum; phong; procedurální textury; rotační plochy; Sledování paprsku; subdivision; supersampling; šachy

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/54021

Permalink: http://www.nusl.cz/ntk/nusl-236878


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2016-06-03, last modified 2022-03-03


No fulltext
  • Export as DC, NUŠL, RIS
  • Share