National Repository of Grey Literature 16 records found  previous11 - 16  jump to record: Search took 0.00 seconds. 
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.
Network Game: Destroy the Submarine
Jašek, Petr ; Mlích, Jozef (referee) ; Szőke, Igor (advisor)
This Bachelor's Thesis describes development of a simple network computer game. This thesis describes basic scheme of computer game development. Also an analysis of various implementation of network is made in this thesis. The output of this work is a computer program written in the C++ language. For implementation of the network the Boost 1.50.0 library was used. Network communication was implemented as client-server architecture with usage of the UDP protocol. For implementation of graphics and sound, the Allegro 5.0.7 library was used.
Network Multiplayer Card Game
Kotásek, Marek ; Novotňák, Jiří (referee) ; Pospíchal, Petr (advisor)
The aim of this bachelor's thesis is design, implementation and testing of network multiplayer card game. Card game was chosen to be very popular poker variant -Texas Hold'em. First, necessary theoretical basis for creating network applications together with card game principles is described. Second part of this work goes into details of implementation and testing of developed application. The conclusion presents possible future enhancements of the program and further aim of development.
Network Game: Destroy the Submarine
Kovačič, Dušan ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The goal of this bachelor's thesis Network game: Destroy the submarine is to analyze and implement network architecture and solve all the problems connected with it. In final version, the created program uses client-server network architecture. Both subjects are communicating with complex network protocol. For effective data the virtual connection over UDP protocol is established. Minor part of this study solves graphical problems and received data displaying. For this purpose, there are different frequenc ies used for data handlings and techniques that provide better game experience.
Network Game Using Nokia Qt SDK
Pramuka, Tomáš ; Mlích, Jozef (referee) ; Bařina, David (advisor)
This work is about application design of network game, developed in Nokia Qt SDK for the mobile device Nokia N900. Application afford opportunity to play game in real time for two players. Work contains informations about mobile device Nokia N900, both hardware and software part, informations about developing applications in Nokia Qt SDK and informations about tools and features of Nokia Qt SDK. Work also contains application design.

National Repository of Grey Literature : 16 records found   previous11 - 16  jump to record:
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