National Repository of Grey Literature 29 records found  beginprevious20 - 29  jump to record: Search took 0.01 seconds. 
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
Modular tool for creating games with artificial intelligence
Klika, Jan ; Škoda, Petr (referee) ; Kouřil, Jan (advisor)
This bachelor thesis describes the design and implementation of tool for facilitate the creation of artificial intelligence. The tool uses its own universal communication protocol, supports multiple types of games, is extensible for other games using dynamic libraries, supports the display of debugging information of artificial intelligence and is localized in English and Czech.
Information System for Geocaching
Kuchta, Michal ; Kubíček, Radek (referee) ; Kašpárek, Tomáš (advisor)
The work contains presentation of the Geocaching game, mainly from the view of an information system. It contains study of existing applications with their advantages and disadvantages. There is a specification of new application, that should solve major disadvantages of existing products in second part of the work. Design of such application, that meets the requirements, follows. The application is implemented, which is described in following chapters, with the aim to target specific problems that were solved during the implementation. There is summary and future plans cotained in the closing chapter.
Multiplatform Game Development Using the Unity Engine
Jašek, Roman ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
Tato práce se zabývá možnostmi herního vývoje pro víceré platformy pomocí enginu Unity 3D. Rozebírá různé aspekty multiplatformního vývoje na počítačích i mobilních zařízeních. Důraz je kladen na analýzu tvorby her současně pro více platforem a problémy spojené s tímhle přístupem. Práce poskytuje možnosti řešení problémů, které vyvstanou při použití tohohle postupu, pomocí nástrojů, které poskytuje Unity 3D. Analýza se zabývá zejména na zvyšování výkonu her za použití metod dostupných na všech platformách vybraných pro testování. Tyhle vylepšení zahrnují způsoby jak snížit práci ve scéně a naopak zvýšit počet vykreslení za sekundu při zachování stejné vizuální kvality. Práce také nabízí pohled do minulosti tohoto odvětví a předpoklady o jeho příštím směrování.
Video Dubbing Tool
Koňárek, Petr ; Soukup, Ondřej (referee) ; Křivka, Zbyněk (advisor)
This thesis deals with draft and implementation of a multi - platform dubbing tool . It is about video and audio processing , recording voice of separate voice actors and its subsequent editing . You can find a set of technologies that are used to solve these tasks and to ensure compatibility with various operating systems . The design is made to include all the necessary audio operations while preserving its simplicity . Finally , you will learn about the testing process of this tool in a fast - dubbing competition and the result of it .
Multiplatform authentication system
Pokorný, Lukáš ; Hajný, Jan (referee) ; Malina, Lukáš (advisor)
This thesis describes the design of a multiplatform authentication system that enables user authentication by using a wide variety of authentication tokens. The theoretical part is devoted to an overview of authentication interfaces with focus on modern methods of verification. There is also an overview of authentication schemes. The practical part gives requirements for an authentication terminal and sets a specific hardware structure, including the specification of individual functional blocks. The implementation of the software logic uses Java and JavaScript programming languages. Attention is also paid to the used authentication schemes including details and comparison of used platforms. Finally, we evaluate the user and security aspects of the proposed solution. It is also given the possibility of additional hardware and software optimization.
Management of Multi-platform Mobile Application Development
Winkler, Pavel ; Lorenc, Miroslav (advisor) ; Maxa, Martin (referee)
The subject of this thesis is management of complex IT project in small team. The thesis describes theoretical knowledge of project management and software development and its methodologies. The work maps and evaluates all aspects of management and development process of multi-platform mobile application. It then verifies the cost saving capabilities of Xamarin technology the newest tool in simultaneous development for several platforms. Based on the experiences from given situation the thesis deducts recommendations. This bachelor thesis can therefore serve as a manual for further work of project managers in the same field and enable smooth process of their projects.
Analysis framework for developing cross-platform mobile applications using HTML technology.
Voldřich, Martin ; Pavlíčková, Jarmila (advisor) ; Hrubý, Jan (referee)
The aim of the master thesis is to assess frameworks that are used for development of multiplatform cell phone applications supported by HTML technology. The theoretical part is focused to current market analysis, mobile access issues and the issue of difficulties in specific cases of their application. Analysis is followed by choice of evaluation criteria for setting the most appropriate architecture. Selected evaluation criteria will be used as a tool for detecting of the optimal technology's possibility, which is the most appropriate possibility for development of basic cell phones applications. The practical part is focused to choosing of new evaluation criteria, which helps to create specific questionnaire research. The confirmation or refuse of the hypothesis set up the level of criteria's severity. Based on criteria there will be selected and analysed six of the most used hybrid frameworks. Two of the frameworks with the highest ratings will be tested by real basic cell phone application. The conclusion of the thesis will be follow up by tested frameworks. The frameworks will be described and measured by the author's development experiences.
Desktopový pokladní systém s mobilní aplikací pro obsluhu
Luksch, Jan
This text contains analysis of present methods of cross-platform programming and also analysis of Android programming, related to point of sales system development. The solution is described via point of sales system design and implementation including mobile application for service.

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