National Repository of Grey Literature 43 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Multiagentní systém učící se maximalizovat komfort uživatelů v rámci Smart Home
Čábela, Radek ; Zbořil, František (referee) ; Janoušek, Vladimír (advisor)
This thesis comes with a solution, how to work with feedback, Smart Home devices and "agents" in a way that minimizes direct Smart Home parameters changes coming from house inhabitants and therefore increases their comfort. Resulting simulation demonstrating the funcionality of the system design is focused on problematics regarding changing temperature inside of a house.
Intelligent Control of Traffic Lights
Skoták, Miloš ; Samek, Jan (referee) ; Malačka, Ondřej (advisor)
In this thesis is analyzed Multi-Agent system for intelligent control of traffic lights. For the simulation of a real situation was implemented a simulator of a traffic situation written in Java language, which is based on a cellular automata. In Multi-Agent system can be found not only communication between the agent and environment, but also communication among agents. To implement the rules was used extended AgentSpeak language model based on BSD with Jason interpreter. Experiments were done on a real road section in the city Brno.
Graphic Development Environment of Agent Low Level Language
Kürti, Szabolcs ; Zbořil, František (referee) ; Horáček, Jan (advisor)
The aim of this work is to design and implement a graphic development environment of agent language ALLL. Language ALLL going to be described in details, such as the ANTLR framework for generating language recognition tools. Theoretical basis of multi-agent systems, together with the features of the selected platform, will be discussed as well. Description of the implementation is followed by the presentation of testing. Closure deals with the discussion of the achieved results.
Discrete Simulation of Programmable Systems
Mynář, Pavel ; Zuzaňák, Jiří (referee) ; Mlích, Jozef (advisor)
The subject of this thesis is the design and implementation of software library for discrete simulation of programmable units and their mutual communication and implementation of several illustrative examples based on it. The library is designed to be platform independent and as robust and simple to use as possible.
Game for Oculus Quest
Kryštůfek, Jakub ; Novák, Jiří (referee) ; Pomikálek, Jiří (advisor)
The aim of this bachelor thesis is to create a prototype of a videogame in virtual reality for target platform Oculus Quest 2. The game was created with game engine Unity with emphasis on optimalization and extensibility of implemented systems. Within the implemented game was created system of autonomous agents via finite state machines and planning architecture goal-oriented action planning. One of the most insteresting game mechanics is fire propagation system implemented with cellular automaton.
Multiagent system for traffic flow simulation and analysis
Koutný, Vladimír ; Hynčica, Ondřej (referee) ; Honzík, Petr (advisor)
This diploma thesis deals with an oriented graph processing applying a multi-agent system designated for traffic simulation. The thesis was written as a research study. Based on the study, a simulation environment was created able to respond to various stimuli. Meant as the agents, there are vehicles and their drivers that have various features, based on which they respond to the given stimuli. Communication is conducted via a so-called super-agent that monitors all action on the map and passes this information on particular agents. The agents are able to respond in advance to traffic jams (closures, accidents). In such situations, an algorithm designated for a new route finding is conducted. Besides the controlled ones, there can operate on the map also agents simulating common traffic.
Intelligent Autopilot Based on Agent-Oriented Programming
Burda, Radek ; Samek, Jan (referee) ; Zbořil, František (advisor)
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to create intelligent autopilot based on Agent system, eligible of executing in-air maneuvers and tactics in real-time simulation. In the first part, theoretical basis of air combat will be introduced, such as weapon systems, maneuvring and tactics in mutual combat 1 on 1, odds fight 2 on 1, and last but not least mass fights. Also agent programming will be introduced, as well as recognizing of agent rules and processes and its transformation to agent language. The second part describes building of a simple graphical simulation environment based on JMonkey game engine. Agent system maintaining every single aircraft within the simulation will be created and own network socket protocol for communication between intelligent behavior and simulation environment will be discussed and documented.
Artificial Life Simulator
Popek, Miloš ; Grulich, Lukáš (referee) ; Martinek, David (advisor)
Area of artificial life is very extensive. Simulations with reactive agents are the target of this work. Simulator of artificial life and language for definition agent's behavior are described in this work. Porposals a results of simulation made are described in this work.
Intelligent Client for Music Player Daemon
Wagner, Tomáš ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
The content of this master thesis project is about design and implementation of intelligent client application for Music Player Daemon (MPD), which searches and presents the metadata related to played content. The actual design precedes the theoretical analysis, which includes analysis of agent systems, methods of data classification, web communication protocols and languages for describing HTML document. At the same time is analyzed the MPD server and communication protocol used by clients application. Furthermore, this work describes the current client applications that presents metadata. In the last chapters of the thesis describes the design and implementation of intelligent client. It describes the methods of solution the implementation and solution of problems. Lastest chapters describes the testing result.
Simulator of BDI Agents and Surrounding Environment With Obstacles
Matějíček, Petr ; Zbořil, František (referee) ; Horáček, Jan (advisor)
This term project desribes simulator of multiagent system implementation. It explains basic concepts of agent and multiagent systems. Simulator is implemented as a separated object, which allows to join various models of environment and agents acting in this environment. Evaluation of several types of agent cooperation behavior is in last section of this project.

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