National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Rendering Biliard Balls Using Distributed Ray Tracing
Krivda, Marian ; Juránek, Roman (referee) ; Herout, Adam (advisor)
This thesis is concerned in the method of realistic rendering using a distributed raytracing. This method simulates various visual effects and generates high realistic 2D images. The work analyses the problem and explains principles of solution related to this technique. There is also descriprion of the method of simple reytracing which provides a basis for the distributed raytracing. A part of work is specialized for optimalization of distributed raytracing.
Interest Points Tracking in Video Sequence of Non-stationary Camera
Studený, Pavel ; Davídek, Daniel (referee) ; Horák, Karel (advisor)
The thesis deals with the issue of tracking feature points earned from videosequences of hand helded camera. The work is focused on the case of moving camera and static background, and events that are associated with this case and can occur. There is studied the movement of the camera, which is given its direction and speed. The aim of this work is the election and the subsequent implementation of three fundamentally different methods suitable for tracking feature points in case of moving camera and their comparison according to set criteria. On the basis of comparison will be under pre-defined conditions chosen algorithm that is best able to deal with tracing these points.
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Distributed Ray Tracing
Hošek, Václav ; Hradiš, Michal (referee) ; Herout, Adam (advisor)
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ Distributed Ray Tracing, also called distribution ray tracing and stochastic ray tracing, is a refinement of ray tracing that allows for the rendering of "soft" phenomena, area light, depth of field and motion blur.
Vertex/Pixel Shaders in Realtime Rendering
Ligmajer, Jiří ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and usage of shaders in realtime graphics. This bachelor's thesis also includes tutorials, that are describing theory and implementation of three realtime rendering techniques, which were chosen by me. Results of my realtime techniques are evaluated at the end of my book.
Distributed Ray Tracing
Slovák, Radek ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This project describes method for global display of distributed ray tracing. The method generates high quality and realistic two-dimensional images from mathematical specification of scene. The methods for solution of this issue are presented and analyzed. Integral part of this method - conventional ray tracing - is also presented.
Simulation of Lens Features
Kučiš, Michal ; Seeman, Michal (referee) ; Zemčík, Pavel (advisor)
Computer vision algorithms typically process real world image data acquired by cameras or video cameras. Such image data suffer from imperfections cause by the acquisition process. This paper focuses on simulation of the acquisition process on simulation of the acquisition process in order to enable rendering of images based on a 3D generated model. Imperfections, such as geometry distorion, chromatic aberration, depth of field effect, motion blur, vignetting and lens flare are considered.
Interest Points Tracking in Video Sequence of Non-stationary Camera
Studený, Pavel ; Davídek, Daniel (referee) ; Horák, Karel (advisor)
The thesis deals with the issue of tracking feature points earned from videosequences of hand helded camera. The work is focused on the case of moving camera and static background, and events that are associated with this case and can occur. There is studied the movement of the camera, which is given its direction and speed. The aim of this work is the election and the subsequent implementation of three fundamentally different methods suitable for tracking feature points in case of moving camera and their comparison according to set criteria. On the basis of comparison will be under pre-defined conditions chosen algorithm that is best able to deal with tracing these points.
Distributed Ray Tracing
Slovák, Radek ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This project describes method for global display of distributed ray tracing. The method generates high quality and realistic two-dimensional images from mathematical specification of scene. The methods for solution of this issue are presented and analyzed. Integral part of this method - conventional ray tracing - is also presented.
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.

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