Original title: Vertex/Pixel shadery v realtime renderingu
Translated title: Vertex/Pixel Shaders in Realtime Rendering
Authors: Ligmajer, Jiří ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
Document type: Bachelor's theses
Year: 2009
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: depth map.; fixed; fragment; GLSL; motion blur; OpenGL; Phong shading; pipeline; pixel; processing; Realtime; self-shadowing; shader; shadow map; transformations; vertex; depth mapa.; fixed; fragment; GLSL; motion blur; OpenGL; Phong shading; pipeline; pixel; processing; Realtime; self-shadowing; shader; stínová mapa; transformace; vertex

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/54654

Permalink: http://www.nusl.cz/ntk/nusl-564436


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2024-04-02, last modified 2024-04-03


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