National Repository of Grey Literature 1,036 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Recognition of musical recordings
Masár, Igor ; Horka, Michal (referee) ; Sigmund, Milan (advisor)
This thesis analyzes the specific audio signal-music. It describes the basic methods of analysis of musical signals. The following are mentioned the most common music file formats and the possibility of cross transfer. There are explained terms of music theory, which are also present in this work. They are described and created three ways of detecting melody. It is selected optimal algorithm based on the successful detection of the reference melodies recordings. User interface is created in MATLAB GUI allows recognition of recordings. This interface is tested on few melodies.
Software Multi-Effect for Post-Production of Pop Music
Trkal, Tomáš ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
This diploma thesis deals with design and implementation of complex software system for post-production of popular music. The system was implemented as a plug-in module in C++ language using JUCE application framework. The emphasis was on creating a well arranged and intuitive graphic user interface. The plug-in provides a set of audio effects and processors that can be connected into the desired graph structure. For less experienced users, there is a database of preset configurations usable for a variety of input signals.
Game 128kB Using OpenGL
Kačur, Vladimír ; Kučiš, Michal (referee) ; Milet, Tomáš (advisor)
Bachelor thesis deal with creation of the game with limited memory space. It describes methods for reducing the size of the final application. Main part of the thesis describes methods for generating graphic content, as well as movement and interactions within it. It also deals with making of textures and terrain.
Automatic Harmony Generation
Bobčík, Martin ; Drahošová, Michaela (referee) ; Vašíček, Zdeněk (advisor)
Goal of this master thesis is to study harmonization based on knowledge of given melody and to design a system which will meaningfully automate this activity. In the work there is covered basics of music theory needed for this topic and previous other approaches to this problematic. There is also covered machine learning, neural networks and recurrent neural networks. In the end, there is outlined design of the system, how to make it work and how to use it. Three experiments were executed with the system. Harmonization of the melodies were unpleasant though. A possible cause might be relatively small used neural network of the system.
School of Art Brno
Scholzová, Simona ; ing.arch. Lukáš Ležatka, Ph.D (referee) ; Pavlovský, Tomáš (advisor) ; Sobotka, Jindřich (advisor)
Based on the study, developed in the course of the AG32 second year, is compiled following thesis that the study further expands into the stage of documentation for building permits and documentation for the execution of the project. The central theme is Art School in Brno, the construction site was entered on Kraví Hora in Brno Veveří. In the vicinity of the area is a park on Kraví Hora, Observatory and Planetarium in Brno, swimming pool Kraví Hora, allotments adjacent to the north and east sides of buildings and tennis, baseball and tennis halls at the southern boundary. The land is sloping, which had the effect of rendering the building. The idea was to create a building for the wider public offering leisure activities in the arts. The concept became a sector of a circle with the same center, surrounding amphitheater with a stage and incorporated into the existing terrain. The result was a two-storey building with a spacious terrace. The facade is patterned wooden slats supported by a contrasting dark gray facade in combination with glass surfaces. The public space around the school has landscaping. The school then becomes part of a large park open to the public amphitheater seating. The building has cultural and educational function, associated with the commercial function, which represents a cafe and leasable hall. The overall look with an organic, but also rational impression.
Computer Games and the Human Brain
Hanuš, Marek ; Šedrlová, Magdalena (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou počítačových her a jejich vlivu na lidský mozek. Cílem první kapitoly je popsat základní vlastnostmi lidského mozku a jeho schopnosti, které developeři počítačových her využívají při vytváření her pro jejich cílovou skupinu zákazníků. Druhá kapitola se zaměřuje na lidské emoce a projevy, které developerům pomáhají, aby mohli vyhovět všem potencionálním uživatelům. Dále tato kapitola popisuje, jak mohou developeři prostřednictvím různých herních aspektů, jakými jsou hudba, narativ, grafický design a herní mód, v člověku evokovat určité emoce a donutit je podvědomě vnímat atmosféru hry. V práci je také popsán vliv těchto aspektů na lidské chování. Poslední kapitola teoretické části práce se zabývá závislostí na hrách a s tím spojenou problematikou. Praktická část práce se věnuje dotazníkovému průzkumu, jehož účelem bylo potvrdit nebo vyvrátit tvrzení v teoretické části. Dále poukazuje na genderové rozdíly v průmyslu počítačových her a ukazuje preference respondentů, které by mohly developerům umožnit zdokonalit kvalitu počítačových her.
Concert-Hall Brno
Špondrová, Hana ; Šrubař, Pavel (referee) ; Odvárka, Antonín (advisor)
This study addresses the design of a new cultural center in the Moravian Square – a polyfunctional object with a great concert hall, a small multifunctional hall with operating and technical facilities, parking, customer services for visitors, and areas for employees and musicians. Also, a restaurant & cafe is a part of this proposed project. New space replaces the unsatisfactory conditions of the current residence of Brno Filharmony in Besední dům – too small, unsatisfactory acoustics, and complicated operation. The cultural center, also, serves as a congress center that is currently missing in Brno - a city of trade fairs and exhibitions. The proposition respects the existing character of the park. The capacity of the new proposed design is from three-quarters underground, and therefore makes a way (nebo „space“) for greenery and pedestrians. The designed object consists of one ground and two underground levels. It has a simple shape with a greenery roof, and is incorporated into the existing spaces of the square. The distinctive element of the design is an open outside atrium in the first underground level. The facase is covered with boards (nebo „panels“) made out of Corian® material in a white shade of Glacier White in contrast to glass windows. The supporting construction is designed from monolithic iron concrete.
Vizual Representaion of Selected Electronic Music Styles
Chlebus, Jiří ; Suchánek, Jiří (referee) ; Houf, Václav (advisor)
This work is the result of the transfer of the author's musical experiences, perceptions and ideas to a static visual form. Selected electronic music styles like Dubstep, Breakbeat, Drumandbass, Trance, Techno, Psytrance have some typical characters that the author tries to capture in visual form. The result is a set of computer work that represent the musical styles and express the author's visual ideas that gets through the listening of the musical styles.
Musical Signal Synthesis on Android
Mikulík, Jan ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
The main task of this thesis is to design and implement new synthesizer on mobile platform under Android. The synthesizer generates three types of signals - sine, sawtooth and square. Two types of filters can be applied, low pass and high pass, and their cut-off frequency can be controlled. For the sound interpretation, an AudioTrack API was used. The synthesizer is controlled by zones, where one zone equals one tone. Zones can be selected by the user. For this synthesizer, a simple user interface was created.
"Wandering at a Fixed Spot"
Balážová, Dana ; Babanová, Adéla (referee) ; Lisá, Markéta (advisor)
My work called Wandering... is addressed to natural ways of Travelling. I relativised this therm and I complain it with the word Wandering. First of all I try to evocate wandering in mind. I use quite static images that contrasts with wide range of musical themes and sound effects.

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