National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Graphics Demo with a Space Theme
Prajka, Martin ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with the creation of graphics demo with unlimited size by using OpenGL. The thesis implements post-processing effects such as shadow mapping, bloom and gaussian blur. In addition, it describes particle system and camera animation. The demo is placed in space and it is separated into the three scenes. The end of  the thesis is focused on the results of user's and performance tests.
Graphics Demo Employing Procedural Textures
Drevický, Dušan ; Matýšek, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedural generation is used for the definition of structure and appearance of realistic natural terrain. The terrain is described by a heightmap based on noise functions described in this work. Rendering utilizes the ray marching method and is done in real time. All parts of the implementation described in this work were created exclusively within the fragment shader of the GPU.
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.
Graphics Demo with a Space Theme
Prajka, Martin ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with the creation of graphics demo with unlimited size by using OpenGL. The thesis implements post-processing effects such as shadow mapping, bloom and gaussian blur. In addition, it describes particle system and camera animation. The demo is placed in space and it is separated into the three scenes. The end of  the thesis is focused on the results of user's and performance tests.
Graphics Demo Employing Procedural Textures
Drevický, Dušan ; Matýšek, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedural generation is used for the definition of structure and appearance of realistic natural terrain. The terrain is described by a heightmap based on noise functions described in this work. Rendering utilizes the ray marching method and is done in real time. All parts of the implementation described in this work were created exclusively within the fragment shader of the GPU.
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.

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