National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
Graphics Demo with a Space Theme
Prajka, Martin ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with the creation of graphics demo with unlimited size by using OpenGL. The thesis implements post-processing effects such as shadow mapping, bloom and gaussian blur. In addition, it describes particle system and camera animation. The demo is placed in space and it is separated into the three scenes. The end of  the thesis is focused on the results of user's and performance tests.
Graphics Demo Employing Procedural Textures
Drevický, Dušan ; Matýšek, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedural generation is used for the definition of structure and appearance of realistic natural terrain. The terrain is described by a heightmap based on noise functions described in this work. Rendering utilizes the ray marching method and is done in real time. All parts of the implementation described in this work were created exclusively within the fragment shader of the GPU.
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.
Graphics Intro 64kB Using OpenGL
Drobisz, Tomáš ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
Bachelor´s thesis describes techniques that are used in graphic intro making, their advanteges and disadvantages in getting below size limit of executable file, history of demoscene, introduction to OpenGL. The issue is graphic intro implementation with single executable file with size below 64kB.
Graphics Demo with a Space Theme
Prajka, Martin ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with the creation of graphics demo with unlimited size by using OpenGL. The thesis implements post-processing effects such as shadow mapping, bloom and gaussian blur. In addition, it describes particle system and camera animation. The demo is placed in space and it is separated into the three scenes. The end of  the thesis is focused on the results of user's and performance tests.
Graphics Demo Employing Procedural Textures
Drevický, Dušan ; Matýšek, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedural generation is used for the definition of structure and appearance of realistic natural terrain. The terrain is described by a heightmap based on noise functions described in this work. Rendering utilizes the ray marching method and is done in real time. All parts of the implementation described in this work were created exclusively within the fragment shader of the GPU.
Graphics Intro 64kB Using OpenGL
Drobisz, Tomáš ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
Bachelor´s thesis describes techniques that are used in graphic intro making, their advanteges and disadvantages in getting below size limit of executable file, history of demoscene, introduction to OpenGL. The issue is graphic intro implementation with single executable file with size below 64kB.
Graphics Demo with Inverse Kinematics
Kárníková, Pavlína ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work deals with the creation of a graphic demo with the use of inverse kinematics. It explains the motivations that led to the creation of the demo; it briefly mentions the history of the demo as well as the principles of animation. It describes in detail the fundamentals of inverse kinematics as well as the terminology needed for the understanding of inverse kinematics. It also includes some selected algorithms. The issue of inverse kinematics is further developed in the part of the work where the principles of skinning are being described. The principles of the collision detection are also mentioned here. The conclusion consists of a detailed explanation of some of the techniques used in graphic demo, such as the L-systems or procedural textures.
Graphics Demo in OpenGL Controlled by Music
Koza, Tomáš ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on music, which is inseparable part of graphical demos. Work consists of two main parts, first is programming of real-time graphical engine, second is creating graphical demo which would run on graphical engine created in first part. First part focues on programming of OpenGL based application, which would render scene in real-time using techniques from computer graphics. Second part focuses mainly on graphical activity, which includes 3D modelling, texturing, creating animation and connection to music (reaction of environment and animations to changes in music)
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.

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