National Repository of Grey Literature 19 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Game Demo in Unity
Kocián, Kryštof ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of this bachelor's thesis is to design and implement a game containing procedurally generated content in Unity. Inside you can find a summary of information about videogames, selected methods of procedural generation and a description of the design and implementation process of the game itself.
A Computer Game to Fight Drought in the Countryside in Unity
Olearčin, Daniel ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine. Game has the task of being educational. The player has the opportunity to familiarize himself with the different circumstances, which result on the profitability of the village and the retention of water in the country. The aim of the game is to map a small village above which it is possible to convert individual fields for other types. With simple models, characteristic calculations and rules, it is possible to monitor the impact of these changes on the profitability of the village and the retention of water in the country.
Game in Unity Engine
Uhlíř, Radek ; Starka, Tomáš (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine . Implement classic game mechanic and create more unique game mechanics for solving different logical puzzles . The thesis also focus on the use of tools and components within the Unity editor and creating custom components .
Game Demo in Unity
Hostin, Adam ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
Nowadays, video games are more popular than ever before in history. Therefore this area of digital art should be given special attention. The arrival of smart phones considerably expanded the availability of video games. Today, the user is separated from the entertaining game by few clicks on the phone screen. The aim of this thesis was to develop mechanics into a game demo. These mechanics are centered around player movement and objects that player can interact with. The player plays the role of a ball of yarn, and as the character moves, the yarn unravels. Its end is lit on fire that spreads and creates sense of danger in player. Game contains platforms and gates with ability to change direction of gravity. There are also mechanics that are using 2D light. Light is used to create day and night themed levels.    Demo was created using Unity game engine and C#. The result is a playable application, game demo, targeted for android.
3D Game in Unity with Music Analysis
Petrjanoš, Jakub ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis is about music analysis and it's usage in game development in game engine Unity. With help of music analysis there is implemented path finding in procedural generated terrain. In development were used experimental methods and result is game, which generates path based on chosen song through procedural generated terrain and visualizes music.
3D Game Exploiting Focusing on Holographic Display
Lisický, Tomáš ; Materna, Zdeněk (referee) ; Chlubna, Tomáš (advisor)
This thesis is anylising the possibilities of 3D display in gaming environment, specifically 8.9'' model of the first generation by Looking Glass company. The main emphasis is put on the usage of the given display's focusing, thus in which game mechanics and environments it is usable with desired effect on player and his perspective sense. The thesis' purpose is also to survey the market of available and historical games, which use 3D displays or other stereoscopic elements for visualisation or other purposes. After survey comes analysis of found game genres and their game mechanics, evaluation of their usage, performance and the option of implementation on Looking Glass display. The final product is a short demo of 3D game, which uses these game mechanics in combination with Looking Glass' focusing capabilities. To realise connection between this display and gaming environment, an open-source development platform for PC games – Unity – was used.
Basic game principles in physical game activities
KOTALÍK, Karel
The bachelor thesis initially summarises definitions and common attributes of games and subsequently further describes the composition of games, from which it establishes a definition of game principle as a basic unit in game mechanics that makes up a game. Then this thesis describes the game classification and summarizes basic game principles. From these principles, only the physical motion principle is then further studied, which is divided into motion game principles of II. class based on practical classification of game encyclopaedias. In the investigative part of this thesis, the results of the conducted research are summarised. The research was focused on establishing motion principles of III. class that stem from particular types of motion, and their involvement in studied games. Minor part of the research was aimed at comparing the published games with the ones created by students in scopes of game principles.
Representing Death in Contemporary Computer Games - the case of The Last of Us II
Valtonen, Veronika ; Švelch, Jaroslav (advisor) ; Houška, Jan (referee)
The work deals with the analysis of the representation of death in computer games, specifically in the case of The Last of Us II, a survival horror genre. The analysis notices the differences in the representation of death in games compared to real life, where games significantly downplay the subject of death, and at the same time death is the main game mechanics that rewards the player as a successful killer. Games can stereotype death in a harmful way, but the studied game is specific in that it does not contain these common stereotypes. The work analyses main and secondary characters in order to find out how they die and how their deaths differ from each other. Protagonists and antagonists are also point of interest, as their death is different therefore an appropriate subject to examine what the game is trying to convey. These differences will be further analysed in the work in the context of game mechanics and audio-visual representation. Narrative is the main aspect representing death in the game. The consequences of death are also part of the narrative, and the work will focus on the aspects of burial and mourning. To achieve the findings within the representation of death in the game world, the work will analyse characters perception of the death, specifically through their dialogues or...
A Computer Game to Fight Drought in the Countryside in Unity
Olearčin, Daniel ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine. Game has the task of being educational. The player has the opportunity to familiarize himself with the different circumstances, which result on the profitability of the village and the retention of water in the country. The aim of the game is to map a small village above which it is possible to convert individual fields for other types. With simple models, characteristic calculations and rules, it is possible to monitor the impact of these changes on the profitability of the village and the retention of water in the country.
Game Demo in Unity
Hostin, Adam ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
Nowadays, video games are more popular than ever before in history. Therefore this area of digital art should be given special attention. The arrival of smart phones considerably expanded the availability of video games. Today, the user is separated from the entertaining game by few clicks on the phone screen. The aim of this thesis was to develop mechanics into a game demo. These mechanics are centered around player movement and objects that player can interact with. The player plays the role of a ball of yarn, and as the character moves, the yarn unravels. Its end is lit on fire that spreads and creates sense of danger in player. Game contains platforms and gates with ability to change direction of gravity. There are also mechanics that are using 2D light. Light is used to create day and night themed levels.    Demo was created using Unity game engine and C#. The result is a playable application, game demo, targeted for android.

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