National Repository of Grey Literature 8 records found  Search took 0.00 seconds. 
Drawing
Kleinerová, Zuzana ; Franta, Jiří (referee) ; Mikyta, Svätopluk (advisor)
My artwork consists of a constant drawing research. I am focusing on a drawing process . I am trying to explain and show the process in the final drawing through the expression of lines. In the bachelor thesis I defined the drawing as a complex of lines subjectively perceived in the time. The entire drawing is an experience. To get closer to the present I started to solve single line. In the moment of its origin I feel the symbiosis between me and the line. I called it the line existence. The existential thoughts fill every drawing process. The act of drawing is a state of mind. I find myself in the place where lines cannot be captured. Just for a while i am able to feel, ,,live“ the line. The black matter is formed by emotions. The lines comes from my soul, my body.
Návrh dosadby rozptýlené zeleně v rámci komplexní pozemkové úpravy
PILSKÁ, Nikola
Aim of this thesis is to prepare a suggestion of either planting or replanting scattered greenery as a part of the complex land consolidation, based on survey of a selected area Salacova Lhota. There is an explanation of potential vegetation of the Czech republic at the beginning of the thesis. The following chapter includes description of scattered greenery from different point of views as well as description of every of the functi-ons and structuring of scattered greenery. The practical part of the thesis deals with detailed survey of the area, entering each element on a map together with its descrip-tion both from species composition and health condition point of view. The proposal of scattered greenery is submitted at the end of the thesis.
Small games - gobblet - draw strategy
Bureš, Filip ; Majerech, Vladan (advisor) ; Sýkora, Ondřej (referee)
This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proof that the game can be a guaranteed draw. "Gobblet" is a board game for two players. The thesis provides the description of algorithms used for finding the proof of the guaranteed draw. The proof was made on a simplified variety of the game (limited to two types of playing pieces only). For this variety of the game, a draw strategy was found; this strategy was confirmed by the means of the above mentioned algorithms. Then, a more complicated variety of the game was tested (limited to three types of playing pieces). For this variety, the proof of the guaranteed draw was not possible to find. The non-success was due to the number of positions the game provides. The proof would not have been possible to make in a reasonable time span. The comprehensive variety of the game (four playing pieces) was not tested for the proof. The thesis merely outlines the strategy which should be used for finding the draw strategy.
Small games - gobblet - draw strategy
Bureš, Filip ; Majerech, Vladan (advisor) ; Hric, Jan (referee)
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theoretical Computer Science and Mathematical Logic Supervisor: Mgr. Vladan Majerech, Dr., KTIML Abstract: This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proof that the game can be a guaranteed draw. "Gobblet" is a non-cooperative board game for two players with perfect information and zero-sum. The thesis provides the description of algorithms used for finding the proof of the guaranteed draw. The proof was made on a simplified variety of the game (limited to two types of playing pieces only). For this variety of the game, a draw strategy was found; this strategy was confirmed by the means of the above mentioned algorithms. Then, a more complicated variety of the game was tested (limited to three types of playing pieces). For this variety, the proof of the guaranteed draw was not possible to find. The non-success was due to the number of positions the game provides. The proof would not have been possible to make in a reasonable time span. The comprehensive variety of the game (four playing pieces) was not tested for the proof. The thesis merely outlines the method which should be used for finding the draw strategy. Keywords: gobblet, draw, strategy
Small games - gobblet - draw strategy
Bureš, Filip ; Majerech, Vladan (advisor) ; Hric, Jan (referee)
Title: Small games - gobblet - draw strategy Author: Bc. Filip Bureš Department: Department of Theoretical Computer Science and Mathematical Logic Supervisor: Mgr. Vladan Majerech, Dr., KTIML Abstract: This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proof that the game can be a guaranteed draw. "Gobblet" is a non-cooperative board game for two players with perfect information and zero-sum. The thesis provides the description of algorithms used for finding the proof of the guaranteed draw. The proof was made on a simplified variety of the game (limited to two types of playing pieces only). For this variety of the game, a draw strategy was found; this strategy was confirmed by the means of the above mentioned algorithms. Then, a more complicated variety of the game was tested (limited to three types of playing pieces). For this variety, the proof of the guaranteed draw was not possible to find. The non-success was due to the number of positions the game provides. The proof would not have been possible to make in a reasonable time span. The comprehensive variety of the game (four playing pieces) was not tested for the proof. The thesis merely outlines the method which should be used for finding the draw strategy. Keywords: gobblet, draw, strategy
Small games - gobblet - draw strategy
Bureš, Filip ; Majerech, Vladan (advisor) ; Sýkora, Ondřej (referee)
This diploma thesis focuses on finding a draw strategy in the game "Gobblet" and on finding the proof that the game can be a guaranteed draw. "Gobblet" is a board game for two players. The thesis provides the description of algorithms used for finding the proof of the guaranteed draw. The proof was made on a simplified variety of the game (limited to two types of playing pieces only). For this variety of the game, a draw strategy was found; this strategy was confirmed by the means of the above mentioned algorithms. Then, a more complicated variety of the game was tested (limited to three types of playing pieces). For this variety, the proof of the guaranteed draw was not possible to find. The non-success was due to the number of positions the game provides. The proof would not have been possible to make in a reasonable time span. The comprehensive variety of the game (four playing pieces) was not tested for the proof. The thesis merely outlines the strategy which should be used for finding the draw strategy.
Drawing
Kleinerová, Zuzana ; Franta, Jiří (referee) ; Mikyta, Svätopluk (advisor)
My artwork consists of a constant drawing research. I am focusing on a drawing process . I am trying to explain and show the process in the final drawing through the expression of lines. In the bachelor thesis I defined the drawing as a complex of lines subjectively perceived in the time. The entire drawing is an experience. To get closer to the present I started to solve single line. In the moment of its origin I feel the symbiosis between me and the line. I called it the line existence. The existential thoughts fill every drawing process. The act of drawing is a state of mind. I find myself in the place where lines cannot be captured. Just for a while i am able to feel, ,,live“ the line. The black matter is formed by emotions. The lines comes from my soul, my body.
Video documentary about Milan Grygar
HAVLÍKOVÁ, Kristýna
The bachelor thesis on Video documentary about Milan Grygar is divided into theoretical and practical part. The introductory theoretical part deals with the art of the sixties of the 20th century in Czechoslovakia, life of Milan Grygar, his works and last but not least a figure, who affected his life and works. This thesis´ aim is to introduce the figure of Milan Grygar and map out his work throughout his artistic genesis. The practical part deals with video documentary which is supposed to be a video tutorial for students of upper elementary school and a didactic aid for teachers in art education lessons at the same time.

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