National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Design of projector
Zvědělík, Libor ; Zvonek, Miroslav (referee) ; Haltof, Vladimír (advisor)
This thesis focuses on a design process of dataprojector, which respects the functional, technical and aesthetic requirements. Historical, technical and design analyzes were used to reach the desired goal. The outcome of this thesis is a design of a projector that meets all the requirements. This thesis contributes to the subject by innovating the shape solution of the projector and by dealing with excess cabling.
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Design of Digital Projector
Wenzl, Filip ; Bukvald, Jiří (referee) ; Křenek, Ladislav (advisor)
The subject of this bachelor thesis is to design a dataprojector for home usage. The objective of the design is to create functional concept respecting technical, ergonomic and aesthetic requirements.
Design of portable beamer
Semrád, David ; Řezníček, Svatopluk (referee) ; Křenek, Ladislav (advisor)
The main aim of this thesis is the application of ideas to achieve innovation and modernization in the field of design of portable projectors. Another aim is to show that the award of his own creative activity and the ability to move an object from the field of functionality to aesthetics, ergonomics and practicality at an affordable verified techniques, current manufacturing technologies and materials.
Use of audiovisual Equipment, Museum Pedagogy and Literature in the Teaching of Geography
Rabová, Jaroslava ; Parkan, František (advisor) ; Mikeska, Tomáš (referee)
His master's thesis I've divided into three parts, theoretical, practical and empirical. The theoretical part deals with the teaching of geography, educational technology and teaching aids, museum pedagogy, individual educational specificities of schools and museums and how should cooperation look like, what role in it plays the personality of the museum educator and what it is for a school and a museum benefit. And last but not least the literature, which is in my opinion an important element in the teaching of geography. In the practical part, I have described a realization of a project in which it is used didactic technology, a collaboration with the museum and work with literature. The empirical part is focused on research in basic schools in the field of educational technology. The key concepts on which the research is based, such as: modern didactic techniques, working with modern educational technology, the perception of educational technology as a means to the realization of the teaching.
M-technologies in education and in the management of Primary schools in the Moravian-Silesian region
Smutný, Lukáš ; Svoboda, Petr (advisor) ; Kitzberger, Jindřich (referee)
The diploma thesis "M-technologies in education and in the management of Primary schools in the Moravian-Silesian region" deals with modern technologies in the context of education and in the context of school management. The theoretical part summarizes the basic theoretical information about m-technologies and other modern technologies which then comes the part of research of the thesis which is focused on facilities and use of modern technologies ICT in education and in the management of Primary schools in the Moravian-Silesian region. Questionnaire results and research about using modern technologies in education and in school management are the focus of the practical part. The thesis deals with level of implementation and use of m-technologies and other modern technologies in primary schools. KEYWORDS: information and communication technologies; m-technologies; tablet; smartphone; eReader; interactive whiteboard; dataprojector; data box; information system
Use of audiovisual Equipment, Museum Pedagogy and Literature in the Teaching of Geography
Rabová, Jaroslava ; Parkan, František (advisor) ; Mikeska, Tomáš (referee)
His master's thesis I've divided into three parts, theoretical, practical and empirical. The theoretical part deals with the teaching of geography, educational technology and teaching aids, museum pedagogy, individual educational specificities of schools and museums and how should cooperation look like, what role in it plays the personality of the museum educator and what it is for a school and a museum benefit. And last but not least the literature, which is in my opinion an important element in the teaching of geography. In the practical part, I have described a realization of a project in which it is used didactic technology, a collaboration with the museum and work with literature. The empirical part is focused on research in basic schools in the field of educational technology. The key concepts on which the research is based, such as: modern didactic techniques, working with modern educational technology, the perception of educational technology as a means to the realization of the teaching.
M-technologies in education and in the management of Primary schools in the Moravian-Silesian region
Smutný, Lukáš ; Svoboda, Petr (advisor) ; Kitzberger, Jindřich (referee)
The diploma thesis "M-technologies in education and in the management of Primary schools in the Moravian-Silesian region" deals with modern technologies in the context of education and in the context of school management. The theoretical part summarizes the basic theoretical information about m-technologies and other modern technologies which then comes the part of research of the thesis which is focused on facilities and use of modern technologies ICT in education and in the management of Primary schools in the Moravian-Silesian region. Questionnaire results and research about using modern technologies in education and in school management are the focus of the practical part. The thesis deals with level of implementation and use of m-technologies and other modern technologies in primary schools. KEYWORDS: information and communication technologies; m-technologies; tablet; smartphone; eReader; interactive whiteboard; dataprojector; data box; information system
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.

National Repository of Grey Literature : 17 records found   1 - 10next  jump to record:
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