National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
Didactic Game "Birds Trapping"
Kučerová, Eliška ; Dvořáková, Radka (advisor) ; Blažová, Kateřina (referee)
Creation of an authorial didactic game with the topic of birds' research and birds trapping is the aim of this master thesis. The game guides high school students from historical birds trapping to modern research trapping methods for the purpose of bird ringing and further research. For the purposes of this game there are firstly described principles and benefits of didactic games as well as the history of birds trapping mainly in the territory of today's Czech Republic. The didactic game deepens the students' knowledge of the topic, concurrently it touches on the history and geographical knowledge of our country. Students develop their cooperation, verbal communication and the search for solutions and compromises. The game is designed for the smaller class group, students cooperate in small groups (3 - 5 students) which compete. Authorial game was tested in diverse class groups. Based on these experiences was verified the suitability of the game for students and were described the problematic points in the game rules and in the whole concept of the game. Key words: educational game, authorial game, birds trapping, teamwork, communication
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.

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