National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Interpretation of the main characters of The Witcher Saga based on qualitative research
Válek, Filip ; Laufková, Veronika (advisor) ; Starý, Karel (referee)
This thesis explores how upper primary schoolers interpret characters of the popular series The Witcher by Andrzej Sapkowski. Given their reading experience and mental development, pupils at this age are becoming the series' target audience. The theoretical part of the thesis introduces the reader to the world of The Witcher through the life and work of its author. Model character descriptions are also provided. They attempt to complexly explore possible ways of describing select characters from the series through various means of characterization. In the practical part of the thesis, character typology is offered based on some key traits shared by certain characters. This typology is then used in a small-scale qualitative research done on readers who have read the series and are capable of interpreting its characters. Three main types of characters are introduced - protagonists (characters connected by their destiny), antagonists (characters capable of evil acts in the name of prophecy) and other characters who are connected with the protagonists by shared goals and heroic transformation. The aim of this study is to show how works of modern fantasy might be used in Czech literature classes and to compare pupils' interpretations with expectations of how characters might be perceived. Despite the...
The development and position of female characters in the Witcher video games series
Boukalová, Kateřina ; Krobová, Tereza (advisor) ; Miessler, Jan (referee)
This work focuses on the analysis of visual representation, behaviour and development of female characters in the video games series the Witcher, which consists of three games with consequential stories. The aim of this work is to analyse all female characters that appear in this three-part series, from main characters to supporting characters and female monsters. In the first part of this work, there is the theoretical clarification of the basic gaming terms and how the gender problematics are connected with video games - namely femininity, sexism and basic female archetypes, which are an inseparable part of games. Furthermore, the thesis introduces the origin of the Witcher world as well as its main hero, Geralt, and briefly introduces the plot of the series. In the second part of this work, the three main characters of the series are analysed in the terms of their visual representation, behaviour, motivation as well as their relationship with the main hero, their behaviour during fights and their relationships with other characters. Furthermore, this work analyses selected female characters, which are examined as individuals (for example sorceresses and warriors) or as groups (for example village women, town women and vampires), according to how significant they are. This thesis focuses on how...

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