National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
Robot Programming Framework in Virtual Environment
Maťátko, Martin ; Luža, Radim (referee) ; Rozman, Jaroslav (advisor)
This diploma thesis deals with a theoretical analysis, a design and an implementation of a programming framework in a virtual environment. Robots use sensors to gain information about the environment and they subsequently modify this environment as a result of an instruction code. The instructions are entered in a graphic form using a visual programming language. The analysis and the outline of this language is discussed in detail in this work as well. The last part describes editing and rendering of the virtual world in which the robots are moving, considering sample tasks of following a line and movement inside a maze according to the rules of the Micromouse competition. The thesis includes solution proposals for both tasks regarding the possibilities of the programming environment. The result of the work is a concept of the aforementioned components and their implementation and linking to a functional unit.
Swarm Intelligence Based Experiment in RDS
Kolář, Ladislav ; Florián, Tomáš (referee) ; Honzík, Petr (advisor)
The thesis consists of two parts. In the first one the overview of robotic simulators is compiled with more detailed focus on the Microsoft Robotics Developer Studio (MRDS). The process of development of the new project including both programming languages C# and Visual Programming Language (VPL) is described in form of manual. The second part of the thesis is aimed to explain the term swarm intelligence, to describe the concrete experiment and to implement it in MRDS. Finally the achieved results are summarized and discussed.
Swarm Intelligence Based Experiment in RDS
Kolář, Ladislav ; Florián, Tomáš (referee) ; Honzík, Petr (advisor)
The thesis consists of two parts. In the first one the overview of robotic simulators is compiled with more detailed focus on the Microsoft Robotics Developer Studio (MRDS). The process of development of the new project including both programming languages C# and Visual Programming Language (VPL) is described in form of manual. The second part of the thesis is aimed to explain the term swarm intelligence, to describe the concrete experiment and to implement it in MRDS. Finally the achieved results are summarized and discussed.
Robot Programming Framework in Virtual Environment
Maťátko, Martin ; Luža, Radim (referee) ; Rozman, Jaroslav (advisor)
This diploma thesis deals with a theoretical analysis, a design and an implementation of a programming framework in a virtual environment. Robots use sensors to gain information about the environment and they subsequently modify this environment as a result of an instruction code. The instructions are entered in a graphic form using a visual programming language. The analysis and the outline of this language is discussed in detail in this work as well. The last part describes editing and rendering of the virtual world in which the robots are moving, considering sample tasks of following a line and movement inside a maze according to the rules of the Micromouse competition. The thesis includes solution proposals for both tasks regarding the possibilities of the programming environment. The result of the work is a concept of the aforementioned components and their implementation and linking to a functional unit.
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.

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