National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Visualization of Large Data Sets
Mokroš, Petr ; Chudý, Peter (referee) ; Přibyl, Jaroslav (advisor)
Work is focused on visualization of large data sets, especially on high resolution terrain models. Thus the goal of this work is to design a library which can divide large models to small regular parts for fast render of whole scene using level of detail techniques. Further goal is theoretical analysis how the library for fast and smooth visualization of large scenes in real time can be used.
Realistic Visualization of 3D Landscape
Wilczák, Martin ; Bartoň, Radek (referee) ; Mikolov, Tomáš (advisor)
This thesis analyses and describes different methods used for realistic visualization of 3D landscape in real-time. In this case, landscape means terrain, sky, atmosferic effects, water areas and vegetation. For each part there are several methods, whose pros and cons are considered in following work. Afterwards there is description of designed program, which allows visualization of terrain and sky using suitable methods. Libraries SDL and OpenGL are used for rendering.
Generator of the Spatial Structure of the Cardiovascular System of the Human Hand Finger
Gajdoš, Samuel ; Goldmann, Tomáš (referee) ; Drahanský, Martin (advisor)
The work contains theoretical knowledge in the field of scanning the veins of the human finger as a biometric feature. In addition to the study of biometrics, the thesis also includes resources from the field of medicine, where it mainly studies the anatomy and distribution of organs in the human finger. Subsequently, the algorithm that was selected to generate the spatial structure of the cardiovascular system of the human finger is discussed. This is a Space Colonization algorithm that was not created for this purpose. However, with small modifications to the basic algorithm, this procedure proved to be relatively efficient and suitable for the given task. The work also describes the used programming environment Processing and its libraries, which were used in the implementation of the spatial model generator.
Generator of the Spatial Structure of the Cardiovascular System of the Human Hand Finger
Gajdoš, Samuel ; Goldmann, Tomáš (referee) ; Drahanský, Martin (advisor)
The work contains theoretical knowledge in the field of scanning the veins of the human finger as a biometric feature. In addition to the study of biometrics, the thesis also includes resources from the field of medicine, where it mainly studies the anatomy and distribution of organs in the human finger. Subsequently, the algorithm that was selected to generate the spatial structure of the cardiovascular system of the human finger is discussed. This is a Space Colonization algorithm that was not created for this purpose. However, with small modifications to the basic algorithm, this procedure proved to be relatively efficient and suitable for the given task. The work also describes the used programming environment Processing and its libraries, which were used in the implementation of the spatial model generator.
Realistic Visualization of 3D Landscape
Wilczák, Martin ; Bartoň, Radek (referee) ; Mikolov, Tomáš (advisor)
This thesis analyses and describes different methods used for realistic visualization of 3D landscape in real-time. In this case, landscape means terrain, sky, atmosferic effects, water areas and vegetation. For each part there are several methods, whose pros and cons are considered in following work. Afterwards there is description of designed program, which allows visualization of terrain and sky using suitable methods. Libraries SDL and OpenGL are used for rendering.
Visualization of Large Data Sets
Mokroš, Petr ; Chudý, Peter (referee) ; Přibyl, Jaroslav (advisor)
Work is focused on visualization of large data sets, especially on high resolution terrain models. Thus the goal of this work is to design a library which can divide large models to small regular parts for fast render of whole scene using level of detail techniques. Further goal is theoretical analysis how the library for fast and smooth visualization of large scenes in real time can be used.

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