National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Virtual reality as a tool for diagnosis and therapy in medicine
Kadlec, Jiří ; Mekyska, Jiří (referee) ; Mucha, Ján (advisor)
The use of virtual reality (VR) in the diagnosis and treatment of severe neurodegenerative or neurodevelopmental diseases is a potential alternative to standard methods and is now the subject of many studies and research. One of the objectives of the thesis is a detailed research and analysis of this usage. Another objective is to research and analyze the options of developing VR applications. The main objective of the thesis is the design and implementation of VR application for therapy and diagnosis of patients with Parkinson's disease. The application contain an adaptive environment and three designed exercises based on existing methods for diagnosis and therapy of patients with PD. Among other things, the application also allow you to store exercise data (such as position and rotation data of controls etc.). The implementation was done in the Unity engine with C# as a programming language, with an emphasis on patient adaptation and minimizing the development of VR disease.
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Mobile Robot with Telepresence Control
Svědiroh, Stanislav ; Kopečný, Lukáš (referee) ; Žalud, Luděk (advisor)
This thesis deals with the proposal and implementation of a robotic platform for the purpose of visual telepresence. The aim of the work is to create a robotic platform remotely controlled by a virtual reality headset, being capable of moving on a flat surface and rotating the camera plaform in two degrees of freedom independently. This work provides a complete solution - both in terms of software and hardware.
Model of a laboratory in virtual reality
Molnár, Imrich ; Holoubek, Tomáš (referee) ; Hůlka, Tomáš (advisor)
This Bachelor’s thesis is engaged in creating automation with robots in virtual reality. In the beginning, there is a brief research on the history of technology, the various use of VR technology in our time, alternatives for commercially achievable VR headsets, and various options to improve quality. The next section briefly describes industrial robots, their control, kinematics types, and a guide for choosing the right software for various use cases. The work is writing about an automation procedure for one and two SCARA robots, compatible with virtual reality with RoboDK software so that the program would be executable on a real robot. The base points will write, how we created and repaired models for active and interactive objects, testing of animation, software optimization for Oculus Quest 2 headset, and options to export this automatization project.
Interactive presentation of audiovisual works in virtual reality
Abdulvaliyev, Chamit ; Miklánek, Štěpán (referee) ; Sikora, Pavel (advisor)
This bachelor thesis is focused on development of a VR application which allows presentation of audiovisual works in a virtual space. This thesis was created in collaboration with Vasulka Kitchen Brno as part of the project Vasulka Live Archive / Interfaces and uses works of Steina and Woody Vasulkas. The application allows playing videos on a virtual canvas, rewinding videos, visualizing predictions generated by a neural network, changing the sorting of the thumbnails and changing the virtual environment. The prediction and sorting data are loaded from JSON files provided by the supervisor of the thesis. The videos are loaded from local storage before being played. Predictions are visualized with generated textures for every tag. The user has access to two environments, outer space and gallery, which was modelled after the exhibition space Vasulka Kitchen Brno. In the outer space environment, the user can move using the joysticks on the controllers, which simulates flight with a jet pack. Video rewinding and changing of the video sorting is controllable using the buttons on the controllers. The game engine Unity was used during the development and the application was tested on the VR headset Oculus Quest 2. The text of this bachelor thesis is divided in two parts. In the first part, the basic VR development context and game engines which can be used are described. These game engines are described: Godot, PlayCanvas and Unity. The second part focuses on the development of the VR application and the results of the bachelor thesis. It details the process of preparing a virtual scene and working with Unity editor. Also it explains the functions of the used scripts and ways of solving the problems met during the development.
Virtual reality as a tool for diagnosis and therapy in medicine
Kadlec, Jiří ; Mekyska, Jiří (referee) ; Mucha, Ján (advisor)
The use of virtual reality (VR) in the diagnosis and treatment of severe neurodegenerative or neurodevelopmental diseases is a potential alternative to standard methods and is now the subject of many studies and research. One of the objectives of the thesis is a detailed research and analysis of this usage. Another objective is to research and analyze the options of developing VR applications. The main objective of the thesis is the design and implementation of VR application for therapy and diagnosis of patients with Parkinson's disease. The application contain an adaptive environment and three designed exercises based on existing methods for diagnosis and therapy of patients with PD. Among other things, the application also allow you to store exercise data (such as position and rotation data of controls etc.). The implementation was done in the Unity engine with C# as a programming language, with an emphasis on patient adaptation and minimizing the development of VR disease.
Mobile Robot with Telepresence Control
Svědiroh, Stanislav ; Kopečný, Lukáš (referee) ; Žalud, Luděk (advisor)
This thesis deals with the proposal and implementation of a robotic platform for the purpose of visual telepresence. The aim of the work is to create a robotic platform remotely controlled by a virtual reality headset, being capable of moving on a flat surface and rotating the camera plaform in two degrees of freedom independently. This work provides a complete solution - both in terms of software and hardware.

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