National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Mobile Application for Scanning Kakuro from Newspapers and Finishing It
Rein, Michal ; Drahanský, Martin (referee) ; Dyk, Tomáš (advisor)
The purpose of this thesis is to create a mobile application, which allows to scan a Kakuro game from any printed media and helps it's user solving it. The solution is composed of client and server sides, where client is the mobile application implemented in the Flutter framework, which collaborates with server side to construct a virtual playground and offer solution of the game to the user. This thesis also includes studies of computer vision and machine learning techniques, software engineering and algorithmic solving of the Kakuro game, which are necessary for constructing such  applications. The outcome of this work is a fully functional mobile application which allows it's user to scan the game and offers help with solution. The app is available for devices with Android and iOS operating systems.
Mobile Application for Scanning Kakuro from Newspapers and Finishing It
Rein, Michal ; Drahanský, Martin (referee) ; Dyk, Tomáš (advisor)
The purpose of this thesis is to create a mobile application, which allows to scan a Kakuro game from any printed media and helps it's user solving it. The solution is composed of client and server sides, where client is the mobile application implemented in the Flutter framework, which collaborates with server side to construct a virtual playground and offer solution of the game to the user. This thesis also includes studies of computer vision and machine learning techniques, software engineering and algorithmic solving of the Kakuro game, which are necessary for constructing such  applications. The outcome of this work is a fully functional mobile application which allows it's user to scan the game and offers help with solution. The app is available for devices with Android and iOS operating systems.
Magic squares
SUCHÁ, Lucie
This diploma thesis deals with basic features of magic squares and analyses these features with regard to usability during the teaching at elementary schools. Magic squares are known for hundreds years and since then they have changed due to various modifications, from which other kinds were derived. The first part of the thesis is therefore dedicated to the history. Next chapter deals with the construction of magic squares. The following chapters study similar games as Sudoku, Kakuro and Latin squares. The final part of the thesis is dedicated to the usability of magic squares in teaching mathematics. To practice the given topic, the worksheets which are divided according to their difficulty, were created.
Kakuro Puzzle
Hodáň, Ján ; Šuška, Boris (referee) ; Zámečníková, Eva (advisor)
This thesis deals with history of logic and logic games. In details deals with rules and options of solving logic game Kakuro. It analyze the problem of implementation of this game to the computer algorithm. In the last chapter is explained how is logic game implemented and tested.

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