National Repository of Grey Literature 8 records found  Search took 0.00 seconds. 
HTML5 Application for Smartphone and Tablet Allowing Marking Places on a Map
Kasper, Valter ; Drahanský, Martin (referee) ; Procházka, Boris (advisor)
The development of web technologies headed by the HTML5 standard, has allowed creating of advanced mobile applications using only HTML, CSS and Javascript. In many cases, this approach is better, than creating native mobile application separately for each mobile platform. We will show you a possible approach to develop real applications in this way. The application will access peripheral devices only with the help HTML5.
Design of Mobile Application for Hlidani.eu
Weigel, Martin ; Fremel, Karel (referee) ; Dydowicz, Petr (advisor)
The master‘s thesis focuses on the design of mobile application for web portal Hlidani.eu on Android platform. The theoretical part of the thesis analyzes problems and terms concerning mobile applications. The thesis uses selected analytical methods to analyze the current state of web portal Hlidani.eu. Based on these results, the application itself is designed.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.
Hybrid Application for Calibration of Camera Lenses
Dovhalenko, Dmytro ; Malaník, Petr (referee) ; Šimek, Václav (advisor)
The goal of this bachelor’s thesis is to design and implement a tool for correction of image distortion caused by the physical curvature of a fisheye camera lens. The theoretical part is concerned with available solutions analysis in order to find an image distortion correction tool that uses modern technologies. The technologies are analyzed and described to find alternative points of view resulting in a way to change software delivery process and deliver a tool in the form of a web application. The thesis takes into account the necessity to deliver a tool that can be developed and deployed in a context of corporate environment. It focuses on the issue of generating settings for hardware-accelerated image correction since it is used more frequently in the real world than its software counterpart. The practical part analyzes various usage scenarios, suitable architecture design as well as user environment design. To achieve this, hybrid web technologies in combination with OpenCV library in the form of a web assembly, as well as other modern tools such as SSO authentication and browser’s built-in storage are used. This thesis will benefit mostly customers in need of modern image distortion calibration solutions. It proves that it is possible to use hybrid web applications to deliver native application alternative that simultaneously increases user comfort. The thesis also provides data important for transformation of native applications into hybrid web applications.
DotVVM Integration into .NET MAUI
Mikeš, Tomáš ; Bartík, Vladimír (referee) ; Hynek, Jiří (advisor)
The goal of this bachelor thesis is to integrate DotVVM and .NET MAUI technologies to enable their mutual communication and the ability to render web pages developed in DotVVM within a multiplatform .NET MAUI application. Part of the thesis describes the implementation of the solution based on WebView component, as well as sample application demonstrating hybrid development approach. The practical part is preceded by analysis of mobile application development approaches, the DotVVM and .NET MAUI frameworks. The results of this thesis allow applications developed using DotVVM to run within multiplatform application and access the native functionalities of the platforms.
Design of Mobile Application for Hlidani.eu
Weigel, Martin ; Fremel, Karel (referee) ; Dydowicz, Petr (advisor)
The master‘s thesis focuses on the design of mobile application for web portal Hlidani.eu on Android platform. The theoretical part of the thesis analyzes problems and terms concerning mobile applications. The thesis uses selected analytical methods to analyze the current state of web portal Hlidani.eu. Based on these results, the application itself is designed.
HTML5 Application for Smartphone and Tablet Allowing Marking Places on a Map
Kasper, Valter ; Drahanský, Martin (referee) ; Procházka, Boris (advisor)
The development of web technologies headed by the HTML5 standard, has allowed creating of advanced mobile applications using only HTML, CSS and Javascript. In many cases, this approach is better, than creating native mobile application separately for each mobile platform. We will show you a possible approach to develop real applications in this way. The application will access peripheral devices only with the help HTML5.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.

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