National Repository of Grey Literature 141 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Audio/video streaming
Čeněk, Radek ; Jeřábek, Jan (referee) ; Číka, Petr (advisor)
This thesis introduces the reader in detail with the problem of audio / video streaming overtheInternet.IntroducestechnologiesMySQL,PHP,JavaScriptandffmpegfurthermore. There is little research which examines presented similar solutions. Creating video library program shows the complexity of the problem and its possible solution. The work also finding how is compression difficult for the server.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.
Multi-platform development of geolocation application
Pinkava, Marek ; Komosný, Dan (referee) ; Pospíšil, Aleš (advisor)
This thesis deals with development possibilities of multi-platform geolocation applications using modern web technologies. The introduction is offered a summary of available mobile platforms development opportunities for them. Follows the description of web technologies suitable for application development. Another chapter is devoted with methods of geolocation and their possibilities and limitations. After is described the implementation a specific application of selected technologies. The outcome of this thesis is fully working multiplatform application developed in order to help students to easy navigation between important places of faculty.
Distributed Rendering on WebGL Platform
Svačina, Lukáš ; Navrátil, Jan (referee) ; Šolony, Marek (advisor)
Bachelor thesis deals with the research and the usage possibilities of modern web browsers from the view of 3D graphics and data distribution. In the research were used the new HTML5 standard technologies, such as the WebGL technology for low level graphics together with direct programming of the card shaders or XHR2 technology for asynchronous binary data transfers. The objective of the thesis is to implement a simple distributed 3D graphics renderer by application of these technologies.
3D Interface for Web Pages
Klepárník, Petr ; Beran, Vítězslav (referee) ; Szentandrási, István (advisor)
This thesis discusses the possibility of creating 3D Web sites. It primarily focuses on accelerated real time rendering of 3D scenes in a web browser. It uses a web-based graphics library WebGL. This thesis also deals with design of 3D user interface, and implementation of Web pages via JavaScript (WebGL). Finally, user assessments on the proposed implementation are evaluated and the overall results are discussed.
Mapping Time of Creation of Multimedia File to Position where It Was Taken
Jurča, Josef ; Rozman, Jaroslav (referee) ; Horáček, Jan (advisor)
The aim of the bachelor thesis is to create a web application which enables uploading and localization of photographs and video sequences and displaying them on the map. The position of photos is to be extracted from its EXIF metadata. If necessary information is not contained in the EXIF metadata, coordinates are to be assigned by use of external log from  GPS receiver and the time of creation of the photo. Location of photo is to be displayed with use of the points on the map. The GPS coordinates are to be assigned to the video with help of external GPS log and time of last modification of the file. The application is to enable displaying actual position and route during video playback. The thesis also describes formats of multimedia data and its metadata, the GPS system and possible ways of using the system. Afterwards existing solutions of localization of multimedia data on the map are compared and consequently it is focused on design and implementation of the new application. The thesis also deals with the process of testing of the final application and summarizes its software requirements and limits. In conclusion achieved solution is evaluated and proposals of future progress of the application are made. The outcome of the thesis is functional web application which enables user to upload multimedia data and subsequently assign their position and display them on the map.
User Interface for Web-Based Games
Hlaváč, Martin ; Beran, Vítězslav (referee) ; Hradiš, Michal (advisor)
This thesis describes challenges in designing, developing and testing web user interfaces. It discusses human-computer interaction, communication channels and user interface analogy to the real world. User interfaces can be designed     to be optimal for a specific action or to suite the user. A design of interfaces focused on users utilize methods, such as gamification and improving user experience, which can improve interface usability. User interface development is demonstrated on     web page development. Further, the thesis describes 3 web user interface testing methods. The methods are demonstrated by designing, developing, and testing user interface of a web strategy game.
Grammar Systems and Syntax-Directed Translation Based on Them
Handlíř, Jaroslav ; Martiško, Jakub (referee) ; Meduna, Alexandr (advisor)
The thesis examines the theory of formal languages in the field of context-free grammars. It focuses mainly on the possibilities and models of collaborating grammars to solve a common problem. In this context, it presents grammatical systems that have been designed as a formal means for describing distributed and parallel processing. After introducing to the problematics, the thesis focuses on the practical use of these mechanisms in the translation controlled syntax, and therefore the second part of the thesis deals with the implementation of a dynamic syntactic analyzer that uses more grammars during the analysis. With respect to the greatest user friendliness and the possible didactic use, the application is implemented using modern web technologies HTML5, JavaScript, AngularJS, CSS3, LESS and more.
Measurement of Reaction Time and Attention
Oravová, Pavlína ; Provazník, Ivo (referee) ; Sekora, Jiří (advisor)
The semesters thesis is focused on Measurement of Reaction Time and Attention. Part of this work is a definition of reaction time and factors influencing reaction time. Measuring reaction time in context of the theory of intelligence C-H-C is described together with this theory. There are included related tests, specifically Stroop test, Flanker test, Go/No-go test and N-back test. Next there is mentioned online problematics containing hardware and software delays and diagnostic and measuring of the network. The last part of the work is dedicated to a practical part.
Implementation of 3D Logic Game in JavaScript
Knapovský, Martin ; Beran, Vítězslav (referee) ; Dudka, Vendula (advisor)
This bachelor's thesis describes development of a web game based on analysis of Berušky 2 game. Technologies needed for development are briefly introduced as well as the theory necessary for understanding the methods used in implementation. The final solution was put through tests, results of which serve as a basis for discussion about overall usability of technologies newly appearing on the web scene.

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