National Repository of Grey Literature 9 records found  Search took 0.00 seconds. 
Image Viewer for Windows Mobile
Miklósy, Jiří ; Kajan, Rudolf (referee) ; Svoboda, Pavel (advisor)
Over the past few years,  sales of pocket pc have increased dramatically due to the devices' popularity. As a result, these devices have replaced desktop computers in an increasingly wireless world. In this bachelor's thesis, I will describe different technologies that can be used with these computers. In the following chapters, I will try to explain programming in DirectX. The aim is for the reader to be familiarized with this framework, its usage, and problem-solving techniques. In the last chapter, I propose and implement image viewer, image upload, and tagging in 3D.
Detector of Uniform Marker Fields for Windows Phone
Mašek, Jiří ; Szentandrási, István (referee) ; Herout, Adam (advisor)
This thesis deals with the detection of Uniform Marker Fields and the position of a camera in a space. The steps of the UMF detection, the Windows Phone 8 platform, DirectX working and the concept of augmented reality are described in the thesis. Implementation and design of the demo application together with the whole architecture of the project is described in the thesis. The result of the thesis is an application using the UMF detector and plotting a 3D object into a scene. Finally the application is tested and evaluated.
Rendering of Shadows in a Scene with DirectX
Kobrtek, Jozef ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This work discusses shadowing methods, analyses them and describes implementation in DirectX 11 API. Theoretical part describes historical evolution of shadow usage in 3D applications and also analyzes shadowing algorithms. This work compares 2 variants of shadow mapping algorithm for omnidirectional lights, based on cube mapping and paraboloid projection, on demo application using quality, performance and implementation aspects.
Library for Efficient Video Capture in 3D Application
Pospíšil, Petr ; Navrátil, Jan (referee) ; Havel, Jiří (advisor)
This thesis deals with library for recording video in the background of 3D application. A library is designed to work under the Microsoft Windows and Linux operation systems.  It records image and also sound. Image recording is supported in OpenGL, Direct3D9, Direct3D10 and Direct3D11. To reduce video data size, library supports image compression using MJPG codec. Audio is recorded by WaveForm audio, Windows Core Audio or ALSA. Recorded sound is for whole operation system. A library is able to record up to two audio streams to accommodate possible microphone input. It can mix audio data together if needed. Output data are then written into AVI file. It is possible to write own text information as overlay that is rendered as part of application screen output.
Image Viewer for Windows Mobile
Miklósy, Jiří ; Kajan, Rudolf (referee) ; Svoboda, Pavel (advisor)
Over the past few years,  sales of pocket pc have increased dramatically due to the devices' popularity. As a result, these devices have replaced desktop computers in an increasingly wireless world. In this bachelor's thesis, I will describe different technologies that can be used with these computers. In the following chapters, I will try to explain programming in DirectX. The aim is for the reader to be familiarized with this framework, its usage, and problem-solving techniques. In the last chapter, I propose and implement image viewer, image upload, and tagging in 3D.
Large Terrain Rendering
Bondarenko, Boris ; Nečas, Ondřej (referee) ; Kajan, Rudolf (advisor)
Realization of large terrain rendering is well-known problem in modern applications which covers this topic. Large terrain rendering can be found in large scale of programs from video games to professional tools used for environment rendering and visual effects processing. For implementation of such programs exists much algorithms, using different techniques for storing, processing and rendering of data. Important subject in domain of graphics data rendering are system limits and also distinctive capacity of human eye. Next important part is the pick of API through which program will communicate with graphics card. In this thesis Direct3D interface from DirectX9 package have been chosen. For comparison in approach to large terrain rendering realization, following algorithms are going to be used : brute force, quadtree and ROAM algorithm.
Library for Efficient Video Capture in 3D Application
Pospíšil, Petr ; Navrátil, Jan (referee) ; Havel, Jiří (advisor)
This thesis deals with library for recording video in the background of 3D application. A library is designed to work under the Microsoft Windows and Linux operation systems.  It records image and also sound. Image recording is supported in OpenGL, Direct3D9, Direct3D10 and Direct3D11. To reduce video data size, library supports image compression using MJPG codec. Audio is recorded by WaveForm audio, Windows Core Audio or ALSA. Recorded sound is for whole operation system. A library is able to record up to two audio streams to accommodate possible microphone input. It can mix audio data together if needed. Output data are then written into AVI file. It is possible to write own text information as overlay that is rendered as part of application screen output.
Rendering of Shadows in a Scene with DirectX
Kobrtek, Jozef ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This work discusses shadowing methods, analyses them and describes implementation in DirectX 11 API. Theoretical part describes historical evolution of shadow usage in 3D applications and also analyzes shadowing algorithms. This work compares 2 variants of shadow mapping algorithm for omnidirectional lights, based on cube mapping and paraboloid projection, on demo application using quality, performance and implementation aspects.
Detector of Uniform Marker Fields for Windows Phone
Mašek, Jiří ; Szentandrási, István (referee) ; Herout, Adam (advisor)
This thesis deals with the detection of Uniform Marker Fields and the position of a camera in a space. The steps of the UMF detection, the Windows Phone 8 platform, DirectX working and the concept of augmented reality are described in the thesis. Implementation and design of the demo application together with the whole architecture of the project is described in the thesis. The result of the thesis is an application using the UMF detector and plotting a 3D object into a scene. Finally the application is tested and evaluated.

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