National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Rendering Clouds in Real Time
Dostál, Radek ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This thesis is about algorithms which render clouds in real time. The theoretical section deals with clouds in real world and also describes some algorithms for modeling and rendering them. The aim of practical section is implement one of these real time algorithms and develop demonstrational application.
Procedurally Generated Landscape in Fragment Shader
Leitner, Denis ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This thesis deals with rendering of procedurally generated landscape without the use of input geometry or textures. It describes techniques for generation and realistic rendering of natural outdoor scenes. These techniques include terrain generation and realistic atmosphere and cloud rendering. Thesis also describes the use of raymarching for terrain and shadow rendering and realistic lighting for terrain which includes ambient and indirect light approximation.
Use of Climatic Conditions and Meteorological Information for the Optimization Thermal Cross-Country Flights
Kubátová, Martina ; Daněk, Vladimír (referee) ; Krška, Karel (advisor)
This bachelor’s thesis deals with the meteorological conditions of soaring flights. It desribes the basic concepts such as thermal convection, clouds, the effects of orography, storm activity. trailing wave.
Realistic Rendering of Smoke and Clouds
Kopidol, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer graphics and implementation of this feature to existing application. The first part is summary of techniques and tricks used in computer graphics to display such objects in scene, their pros and cons and the most used techniques of displaying volumetric data. Next part is more closely focused to choosed technique of rendering volumetric data with consideration of light behavior inside the volume (also called participating media) and basic relationships used used in computation. In following part of work there is short list of applications - renderers used to realistic rendering of scene, which are suitable for implementation of selected volumetric data rendering algorithm. Selected application - Blender is describled more deeply including its inner structure, especially rendering engine. Last part of work is dedicated to design, implementation and integration of rendering algorithm itself.
Animated Skybox Using OpenGL
Pavlík, Vít ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The Bachelor's diploma thesis addresses the operation of generating an animated skybox. The thesis was intended to demonstrate the methods, especially the procedural methods, for generating skybox applications. The main deal of the paper is devoted to an analysis of fundamental techniques for rendering particular components within a skybox application. The utmost focus is put on processes of generating colour gradients, noise functions and ways of applying thereof. Concluding part comprises an analysis of study trials to investigate different graphics content generating settings, and implementation details.
Atmospheric Efects in WebGL
Brydl, Jaroslav ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis deals with the simulation and rendering of atmospheric effects in WebGL using Three.js application interface. The principles of functioning and implementation of the effects of altering day and night, clouds, snow,  rain and shadows are described. Effects are mostly implemented with GLSL shaders that allow easy use across different platforms.
Procedurally Generated Landscape in Fragment Shader
Leitner, Denis ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This thesis deals with rendering of procedurally generated landscape without the use of input geometry or textures. It describes techniques for generation and realistic rendering of natural outdoor scenes. These techniques include terrain generation and realistic atmosphere and cloud rendering. Thesis also describes the use of raymarching for terrain and shadow rendering and realistic lighting for terrain which includes ambient and indirect light approximation.
Head up. Creative Project for Primary School Age.(theoretical - project thesis)
HAVLÍKOVÁ, Kristýna
The presented theoretical and project diploma thesis was aimed at developing an art project named Head up, during the Art Education lessons in the first level of elementary school. It is structured in two parts, a theoretical and a practical one. The theoretical part provides a general insight into the problems of the sky and the cloud in visual arts and is followed by the project part which consists in eight proposed art lessons, description of the compositions and the didactic analysis of individual lessons. The diploma thesis is followed with pictorial annexes related to the theoretical part, photo documentation of lessons and proposed structured preparation.
Atmospheric Efects in WebGL
Brydl, Jaroslav ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis deals with the simulation and rendering of atmospheric effects in WebGL using Three.js application interface. The principles of functioning and implementation of the effects of altering day and night, clouds, snow,  rain and shadows are described. Effects are mostly implemented with GLSL shaders that allow easy use across different platforms.
Animated Skybox Using OpenGL
Pavlík, Vít ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The Bachelor's diploma thesis addresses the operation of generating an animated skybox. The thesis was intended to demonstrate the methods, especially the procedural methods, for generating skybox applications. The main deal of the paper is devoted to an analysis of fundamental techniques for rendering particular components within a skybox application. The utmost focus is put on processes of generating colour gradients, noise functions and ways of applying thereof. Concluding part comprises an analysis of study trials to investigate different graphics content generating settings, and implementation details.

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