Original title: Procedurálně generovaná krajina ve fragment shaderu
Translated title: Procedurally Generated Landscape in Fragment Shader
Authors: Leitner, Denis ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Document type: Master’s theses
Year: 2022
Language: slo
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [slo] [eng]

Keywords: atmosphere; clouds; fractal; fragment shader; light scattering; Mie scattering; noise; procedural textures; procedurally generated graphics; procedurally generated terrain; Rayleigh scattering; raymarching; SDF; volumetric rendering

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/207815

Permalink: http://www.nusl.cz/ntk/nusl-505339


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2022-06-26, last modified 2022-09-04


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