National Repository of Grey Literature 80 records found  previous11 - 20nextend  jump to record: Search took 0.02 seconds. 
Word Games for Acquiring Linguistic Data
Koriťák, Jan ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
This thesis focuses on design and implementation of a basic word game for guessing given word with knowledge of its paraphrase. The output of the game is annotated word data, which can be further used as a base in creation of parallel of paraphrase dictionary. The game consist of two mutually communicating parts - the client part, which mostly takes care of displaying the game interface and the server part, which takes care of the actual computation. There were used modern web technologies during implementation, especially client-side JavaScript a server-side Node.js.
Annotation Editor for Semantic Analysis of Text
Šťastná, Barbora ; Otrusina, Lubomír (referee) ; Dytrych, Jaroslav (advisor)
The thesis introduces the most crucial terms related with text annotation, and shows some electronic tools for annotation of electronic documents. It describes an annotation editor which provides the user with a graphic interface and allows for annotation of web documents. It also proposes modifications to the editor which would make it more intuitive, efficient, and user-friendly. The thesis follows with the description of implementation of the said modifications, and their testing.
Web-Based Image Annotation Tool
Vostřejž, Tomáš ; Hradiš, Michal (referee) ; Špaňhel, Jakub (advisor)
This thesis deals with the development of a web application for image data annotation. Describes the design and implementation of the client and server side of a tool that works with video files. Supports object tracking using interpolation. It is implemented in JavaScript using the Angular platform and the Express library. Allows the user to create point, line, stroke, rectangle, and polygon annotations. Annotations are created based on annotation templates that the tool organizes into groups. Datasets have one or more annotation groups and the user has the option to transfer and reuse them between datasets using a personal library. The tool exports the resulting annotations in JSON format.
Real-Time Annotation View
Papoušek, Petr ; Schmidt, Marek (referee) ; Dytrych, Jaroslav (advisor)
This work is about creating an addon for Firefox web browser. Addon is able to show annotations and their modifications in real-time. Thanks to connection to 4A Framework, this addon is different from other existing annotation addons by real-time cooperation ability and capability of working with nested annotations. This work also contains concept, implementation and testing of this addon.
Obtaining and Processing of a Set of Vehicle License Plates
Kvapilová, Aneta ; Bartl, Vojtěch (referee) ; Herout, Adam (advisor)
This master thesis focuses on creating and processing a dataset, which contains semi-automatically processed images of vehicles licence plates. The main goal is to create videos and a set of tools, which are able to transform  input videos into a dataset used for traffic monitoring neural networks. Used programming language is Python, graphical library OpenCV and framework PyTorch for implementation of neural network.
Transformations of Ontologies
Kopecký, Marek ; Škoda, Petr (referee) ; Dytrych, Jaroslav (advisor)
This master's thesis describes importing the ontology in language OWL 2 into the internal structures of 4A annotation server. It is concerned in anonymous nodes, for example in anonymous classes or anonymous properties. The solution was to use the library The OWL API for import ontology. The solution also allows automatic generation of names to anonymous classes and properties.
Annotation Addon for Opera
Cudrák, Miloš ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
This thesis describes the design and implementation of an annotation addon for the web browser Opera which is able to create and store simple unstructured annotations. It analyzes ways of creating addons for the web browser Opera and the tools and technologies needed for design, implementation, testing and debugging addons. It also deals with the problems during the design and implementation of the addon and their solutions.
Annotation Server Modules
Strecha, Juraj ; Kouřil, Jan (referee) ; Dytrych, Jaroslav (advisor)
The thesis deals with an Annotation server module design and its implementation in the Decipher project. The purpose of the module is to suggest annotations for document that the user works with. One will find the Annotation server and the SEC Store API server description in the beginning of the thesis. A major part of the document presents a design and an implementation of the solution. Standalone part of the thesis deals with a module functionalities testing in the system environment. The communication protocol between both servers definition and description is also included in this document.
On-line annotation editor with audio visualization
Dorotovič, Viktor ; Herout, Adam (referee) ; Szőke, Igor (advisor)
The aim of this thesis is to create a web-based annotation editor, which displays the audio waveform alongside the transcribed text. A waveform viewer library was developed, which uses HTML5 canvas elements for rendering. The library allows scrolling and zooming of the waveform. Annotations are directly marked in the audio and the position of the transcribed text is synchronised with their location. The end goal is to replace an existing editor with the one being created. Therefore, a usability test was conducted to compare the two. The time needed to learn to use the application and to transcribe a short recording was reduced by 20%. The waveform viewer library was released under an open-source license.
Comparison of Properties and Performance of Object Oriented Databases
Kozák, Daniel ; Burget, Radek (referee) ; Zelený, Jan (advisor)
In this thesis, the reader learns basic models, which are use for storing data in database sys- tems. Next I describe a way, how to store objects in Java Language and explain expressions like object-relational mapping, reflection and introspection. After that, I will introdice some of existing implementation, which are use for storing objects in Java. Next I will explain testing methodology and make benchmarks of various implementation. In the end I will analyze a results of these benchmarks.

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