National Repository of Grey Literature 20 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Virtual Reality Enabled Flight Simulator
Ruta, Dominik ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis is focused on the development of a flight simulator, which uses its own simlaution core to run an aircraft dynamic model. The simulation framework cosists of a motion model, the Earth atmosphere model, aerodynamics and inertial characteristics of the aircraft and an aircraft propulsion model. The Unity 3D software was used for the simulation enviroment and user interface development. The 3D models of the cockpit and the aircraft were modeled in a student version of the 3DS Max. The presented simulator also supports the virtual reality for higher simulation autenticity and an improved sense of realism.
Visualization Project Based on Unreal Development Kit
Bury, Jiří ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work focuses on game development in the Unreal Development Kit (UDK). There are discussed technologies powering the Unreal Engine 3 and tools that includes UDK. The thesis also deals with solution of a fully dynamic day cycle, advanced materials processing and generally scene creation for the game and cinematic industry. Related to skinning, rigging, texturing, importing into UDK, assigning materials and linking with the UnrealScript code, the modeling procedure of objects is explained in detail (in this case on a car).
Using of 3ds Max in heavy current engineering
Loško, Petr ; Kuchyňková, Hana (referee) ; Huzlík, Rostislav (advisor)
I would like to outline the basic procedures of creating a visualisation in 3D Max application. My thesis should answer the question, whether 3D Max is suitable for modeling, visualization and animation in heavy current electrotechnics. The theoretical part of the thesis will be followed by a practical part, demonstrating the procedures by creating a vortex turbine model.
Kodak EasyShare Z612 Digital Cameras Simulator and Trainer
Michálek, Viktor ; Drozdová, Martina (referee) ; Kunovský, Jiří (advisor)
This bachleor's thesis deals with creation of manual and simulator of Kodak EasyShare Z612 digital camera. The main goal of these materials is to serve as support for teaching at the university of third age . The first part of this document describes problems of digital photography and selection of appropriate technologies for implementation. The second part describes different stages of simulator creation. Achievements and possible future extensions are discussed at the end of thesis.
Utilization of infrared camera for temperature measurement of electrical machines
Líbal, Jan ; Aubrecht, Vladimír (referee) ; Kuchyňková, Hana (advisor)
The master‘s thesis deals with utilization of infrared camera for temperature measurement of electrical machines. The first part describes non-contact temperature measuring, the second part describes principle of sensors that evaluate quantity of incident infrared radiation. In the next part there is termovision camera SAT-HY 6800 presented and the instructional manual for SAT Report computer programme created. This computer programme is used for analyzing of termovision pictures from the SAT-HY 6800 termovison camera. The chapter 7 describes temperature measuring of one-phase asynchronous motor type J22TO484. The chapter 8 describes temperature measuring of semiconductor components of EC motor G6 series. Both of these motors are produced by ATAS elektromotory Náchod a.s. The last part of the thesis describes creation of animation of one-phase asynchronous motor type J22TO455. The animation was created in 3ds Max computer programme.
Complex Animation in 3D Studio Max
Černý, Miloš ; Pečiva, Jan (referee) ; Přibyl, Jaroslav (advisor)
The goal of this project is to inform a reader about compact workflow of creating complex computer animation using 3D modelling and animation software 3ds Max. It guides him through the whole process from creating models, texturing and skinning them, to animation pointed at more difficult parts of the animation process. Beside the practical examples, this paper includes necessary theoretical explanation of particular problems. After reading this paper, the reader should be well acquainted with the compact process of creating the complex animation.
Virtuální realita na mobilních zařízeních
Musil, Marek
This thesis is focused on development of a game based on mobile virtual reality. The models used in the game are created in 3ds Max application. The game itself is implemented using the Unity engine and the scripts are written in C# language. The user can control the game naturally using the sight on the basis of the cell phone data. Target platform of the game are mobile devices with operating system Android and the game requires using of virtual reality viewer Cardboard.
Nástroj pro vytváření systémů částic v jazyce Java
Hála, Ondřej
Hála O. A tool for creating particle systems in the Java language. Bachelor thesis. Brno: Mendel university of Brno, 2016. This bachelor thesis deals with analysis of 3D tools that, allow simulating particle systems and subsequent creation of the program itself in the Java language.
Tvorba fotorealistických V-Ray materiálů a jejich aplikace v programu 3Ds Max
Kramárik, Jakub
The thesis deals with introduction of V-Ray material properties and their production. By means of these materials it is possible to create physically accurate photorealistic surfaces of objects in visualisations in Autodesk 3Ds Max program. In the first part are described the characteristics of different surfaces and their optical properties depending on the impact of light. In this part are also analysed all V-Ray materials and their properties related specifically to visualisations of interiors. The thesis also deals with the issues of mapping onto objects and HDRI mapping. In the practical part the thesis pursues creating complex photorealistic V-Ray materials and their application on objects. In this part a tutorial for creating your own textures in grid editor is also made. In conjunction with created materials, these textures are used in a sample interior visualisation.
Virtual Reality Enabled Flight Simulator
Ruta, Dominik ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis is focused on the development of a flight simulator, which uses its own simlaution core to run an aircraft dynamic model. The simulation framework cosists of a motion model, the Earth atmosphere model, aerodynamics and inertial characteristics of the aircraft and an aircraft propulsion model. The Unity 3D software was used for the simulation enviroment and user interface development. The 3D models of the cockpit and the aircraft were modeled in a student version of the 3DS Max. The presented simulator also supports the virtual reality for higher simulation autenticity and an improved sense of realism.

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