National Repository of Grey Literature 11 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
The Last Clan - RTS game in Unity
Tichý, Šimon ; Pacovský, Jan (advisor) ; Ježek, Pavel (referee)
This thesis explores the development of a real-time strategy (RTS) game using Unity's Data-Oriented Technology Stack (DOTS) and the C# programming lan- guage. RTS games offer captivating real-time battles, requiring players to control multiple units with distinct traits. Traditional object-oriented design often leads to redundant data in memory, but DOTS presents a new data-oriented archi- tectural style that enhances game design. The goal is to build a game environment where a player can control his clan units, capable of building, gathering, and fighting against computer-driven ene- mies. The thesis highlights the benefits of ECS through DOTS, such as efficient memory utilization and support for multithreaded code. Through this study, we demonstrate the potential of data-oriented technology, a new approach to desig- ning RTS games, addressing exciting challenges encountered during development. 1
Navigation of Units in Video Games Using Flow Networks
Pacovský, Jan ; Gemrot, Jakub (advisor)
This thesis investigates the navigation of units in real-time strategy computer games and is focused on the task of navigating a bigger group of units through a game world that contains narrows passages. The narrow passages causes signi- ficant delays that could be avoided by splitting the group and taking some part of it through an alternative way. In this thesis, a solution using flow networks is proposed. The map is transformed into a flow network which then allows the planner to find an alternative route to the fully occupied narrow passage. The proposed method was tested in a simulator specifically designed for this task and compared with the conventional methods of navigation in computer games. The final evaluation shows that the navigation of units using flow networks can successfully solve this problem. 1
Action 2D platformer game with complex equipment system
Bakoš, Martin ; Kliber, Filip (advisor) ; Pacovský, Jan (referee)
The main goal of the thesis is to implement a Role-Playing-Game (RPG) with a complex system of items in the development environment named Unity. The game is set in a 2D medieval world. The main character is a knight that can run, crawl and jump across the platforms. Apart from that, the player can fight enemies, collect various resources, and search for recipes and parts of the armor. Then, these items can be used to craft equipment, which enhances the knight's abilities. However, the equipment attrites, so it is necessary to repair it. Otherwise, after some time, the equipment is destroyed. We designed the game to be extendable - one can add new items, resources, and the knight's attributes with relative ease. 1
System providing mediawiki server content for offline browsing on mobile devices
Potočeková, Natália ; Pacovský, Jan (advisor) ; Kliber, Filip (referee)
To make lessons more interactive and interesting for students, typically different work- sheets and educational resources are used. This thesis aims to create a multi-platform mobile application that would make the whole learning process more seamless. The ap- plication focuses on MediaWiki servers that provide multilingual educational resources. The purpose of the application is offline displaying of the resources during lessons or self-studies. Additionally, the resources can be shared via Bluetooth, e-mail or other third-party applications, which makes the resources accessible even for people who can- not install the application themselves. The application stores the latest versions of the resources, which requires a synchro- nization mechanism. To retain single task responsibility of the server and low-cost require- ments, we introduce a communication through a mediator. The mediator is responsible for mirroring the given MediaWiki server's resources and providing them to the client applications. To personalize user's experience, we provide several options for customization, such as setting the language of the application, the update interval, format and language of the resources. Provided solution is available for the Android and iOS platforms. 1
Medieval Adventures:Beyond Unknown - 2D Adventure Game with 3D Graphics
Špakovský, Rastislav ; Ježek, Pavel (advisor) ; Pacovský, Jan (referee)
A number of players are fans of adventure story games. In our thesis, we are trying to not only create such a game, but we are also focusing on extending the editor to make future work on both the design and the implementation of our game easier. We are using game engine Unity. The result of our work is a 2D adventure story game with 3D graphics, divided into levels. In the game, player controls the main character and throughout the game he must use different items, weapons and equipment to fight enemies and interact with other characters. At the end of each level there is a special boss. The story of the game is told in a form of quests, given to him by characters in the game and in a form of dialogues with those characters. We implemented extensions for the Unity editor to make creation of new levels and the work on them easier. We provided tools for adding enemies, items and other characters to the levels and editing them. Designers can use graph editors for creating and editing quests and dialogues in the game. 1
Interactive environment for flow-cytometry data analysis
Molnárová, Soňa ; Kratochvíl, Miroslav (advisor) ; Pacovský, Jan (referee)
Pr·toková cytometrie je metoda pro měření chemických vlastností jed- notlivých buněk v roztoku, s aplikacemi v biologickém a klinickém výzkumu. Nedávny pokrok technologií pr·tokové cytometrie umožňuje mimořádně snadně vyrobit větší soubory dat, které popisují další zajímavé jevy, které vytváří nové výzvy pro zpracování dat a softwaru pro analýzu. Tato práce popisuje a implementuje prototyp softwaru, který zjednodušuje zpracování dat im- plementací interaktivního pipeline editoru pro analýzu, který je navržen tak, aby efektivně zpracovával obrovské soubory dat. Funkcionalita soft- waru je demonstrována implementací nejnovějšího algoritmu analýzy dat a porovnáním efektivity zdroj· s typickým nástrojem pro analýzu v pro- gramu R. Budoucí využití softwaru biology a lékaři je usnadněno poskytnutím jednoduchého rozhraní pro přidávání nových algoritm·, čímž se rozšiřuje funkčnost. 1
Navigation of Units in Video Games Using Flow Networks
Pacovský, Jan ; Gemrot, Jakub (advisor) ; Chrpa, Lukáš (referee)
This thesis investigates the navigation of units in real-time strategy computer games and is focused on the task of navigating a bigger group of units through a game world that contains narrows passages. The narrow passages causes signi- ficant delays that could be avoided by splitting the group and taking some part of it through an alternative way. In this thesis, a solution using flow networks is proposed. The map is transformed into a flow network which then allows the planner to find an alternative route to the fully occupied narrow passage. The proposed method was tested in a simulator specifically designed for this task and compared with the conventional methods of navigation in computer games. The final evaluation shows that the navigation of units using flow networks can successfully solve this problem. 1
Zim-wiki Plugin for Smooth Transition between Pages and Headings Structure
Pacovský, Jan ; Lessner, Daniel (advisor) ; Pešková, Klára (referee)
The Multiplatform text editor Zim enables the user to preserve and sort notes, to join and organize texts, and manage a collections of text files. The goal of this thesis was to develop a plugin that would comfortably enable the splitting and merging of pages in Zim without the user losing track of his texts and their organizational structure. While solving the problem it appeared inevitable to modify the main rogram. New functionality was implemented that allows the transfer of the page content into a page subtree. Links were successfully maintained and the discrepancy in the number of header levels and pages in the subtree was resolved. These modifications result in more effective, more transparent, and more systematic work with texts using the tree structure of the pages. Powered by TCPDF (www.tcpdf.org)
Vztah ceny ropy a ceny benzínu
Pačovský, Jan
The thesis deals with an identification of the mutual causal relationship between the crude oil price and the gasoline price both on the commodity exchange and in the chosen countries. The DCCA method was used to quantify this relationship. The testing period was since August 2006 to March 2015 in weekly intervals. The results have proved the mutual correlation between the prices of both commodities.
ČR in EU - macroeconomic develompent and international comparison
Pačovský, Jan ; Nečadová, Marta (advisor) ; Džbánková, Zuzana (referee)
Development of gross domestic product in Czech republic in comparison with V4 countries. Valuation of Czech competitiveness according to Global Competitiveness Report in comparison with V4 countries.

National Repository of Grey Literature : 11 records found   1 - 10next  jump to record:
See also: similar author names
1 Pacovský, Jaroslav
2 Pacovský, Jiří
4 Pacovský, Josef
1 Pačovský, Jakub
6 Pačovský, Jan
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