National Repository of Grey Literature 24 records found  previous5 - 14next  jump to record: Search took 0.01 seconds. 
Thoth in the Pyramid Texts
Čermák, Michal ; Pehal, Martin (advisor) ; Janák, Jiří (referee)
The purpose of the present work is to evaluate the role of the god Thoth in the Ancient Egyptian Pyramid Texts, a corpus of funerary literature found most prominently in the underground chambers of the pyramids of the kings and queens of the 5th and 6th dynasty. Following the division made by H. M. Hays, the topic is treated in two parts: the first is concerned with Thoth in the personal texts, where he is presented as a lunar deity and a transition figure, the second with the sacerdotal texts, studying his position in the myth of Osiris and Horus. The function of the god in both is shown to stem from his role as a mediator betwen the various elements of the divine world, mainly through a number of particular findings with regard to the individual motifs in which Thoth is found in the Pyramid Texts. The work concludes with a summary of these findings and an outline of Thoth's nature in the corpus.
Episodická pamäť virtuálnych agentov: Klamné spomienky
Čermák, Michal ; Brom, Cyril (advisor) ; Pešková, Klára (referee)
The goal of this work is to design a model of episodic memory for virtual agents capable of creating false memories and implement its prototype. The model architecture is inspired by present day knowledge about human episodic memory. Core structures in our model are the chronobags storing details of experienced episodes, and the schemabag storing the general scripts for all experienced events. The episodes are stored in the form of AND-OR trees and it is possible to derive missing details from the stored scripts during recall. We followed the work of Burkert and implemented a prototype of designed memory model in Java using the Pogamut 3 Framework. The model is parameterizable and it is evaluated in several experiments. In these experiments we looked on the trends in correct and incorrect recalls over time and we simulated the experiment demonstrating existence of room schemata. We compared the results produced by our model with the data from psychological researches and we showed that our model can produce false memories similar to false memories recollected by humans.
On-line simulation of football league, learning of the team manager strategy using artificial intelligence
Čermák, Michal ; Spousta, Miroslav (advisor) ; Bojar, Ondřej (referee)
In the presented work is described a creation of simple football manager computer game. Game events are simulated by days. Control is accessible via the web browser. Simulating program simulates the matches by means of discrete simulation, the output of the simulation are text commentaries from the matches as well as simple two-dimensional display of the match progress. Managers influence the results of the matches by choosing tactics and selecting players for the matches. There is an artificial intelligence implemented for the managers, that are controlled by the computer program. For its implementation were used two different methods - simple hill climbing and genetic algorithms. Both methods are able to improve their performance during the simulation. In the conclusion of the work, results obtained by the methods are compared.
The Dangers of the Journey to the Afterlife Described in the Egyptian Book of the Dead
Šíma, Evžen ; Čermák, Michal (advisor) ; Pehal, Martin (referee)
This paper deals with the analysis of the ancient egyptian concept of the human being in the context of dangers which are described in the Book of the Dead, in its primary source. Only in the liminal space between life and death is possible to find articulated concepts of manifestation of existence or parts of the human being. Those terms were: kȝ, bȝ, ȝḫ, the shadow, the name,the heart and the body. For definition of liminaly space we will use theories of Arnold van Gennep and for the understanding of the path through the underworld we will use the work of Mary Douglas. The goal of this paper is to define which of the terms were used for manifestation of existence and which for the parts of the human. Powered by TCPDF (www.tcpdf.org)
Thoth in the Pyramid Texts
Čermák, Michal ; Pehal, Martin (advisor) ; Janák, Jiří (referee)
The purpose of the present work is to evaluate the role of the god Thoth in the Ancient Egyptian Pyramid Texts, a corpus of funerary literature found most prominently in the underground chambers of the pyramids of the kings and queens of the 5th and 6th dynasty. Following the division made by H. M. Hays, the topic is treated in two parts: the first is concerned with Thoth in the personal texts, where he is presented as a lunar deity and a transition figure, the second with the sacerdotal texts, studying his position in the myth of Osiris and Horus. The function of the god in both is shown to stem from his role as a mediator betwen the various elements of the divine world, mainly through a number of particular findings with regard to the individual motifs in which Thoth is found in the Pyramid Texts. The work concludes with a summary of these findings and an outline of Thoth's nature in the corpus.
Episodická pamäť virtuálnych agentov: Klamné spomienky
Čermák, Michal ; Brom, Cyril (advisor) ; Pešková, Klára (referee)
The goal of this work is to design a model of episodic memory for virtual agents capable of creating false memories and implement its prototype. The model architecture is inspired by present day knowledge about human episodic memory. Core structures in our model are the chronobags storing details of experienced episodes, and the schemabag storing the general scripts for all experienced events. The episodes are stored in the form of AND-OR trees and it is possible to derive missing details from the stored scripts during recall. We followed the work of Burkert and implemented a prototype of designed memory model in Java using the Pogamut 3 Framework. The model is parameterizable and it is evaluated in several experiments. In these experiments we looked on the trends in correct and incorrect recalls over time and we simulated the experiment demonstrating existence of room schemata. We compared the results produced by our model with the data from psychological researches and we showed that our model can produce false memories similar to false memories recollected by humans.
US Foreign Policy towards Iran: A Comparison of presidents Bush and Obama
Čermák, Michal ; Střítecký, Vít (advisor) ; Ditrych, Ondřej (referee)
The topic of the diploma thesis is a comparison of the American activities during the presidencies of George W. Bush and Barack Obama towards Iran, in regard to the threat of nuclear weapons proliferation. It observes the diplomatic actions in relation to Iran and other actors, who play an important role in this issue, and also some other methods, used by the world's leading superpower to prevent Iran from the development of nuclear weapons. The mentioned topic is situated into the broader context of continuity and change in the US security and foreign policy. The objective of the diploma thesis is to assess what where the differences in the US actions under Obama's administration, compared with the actions during the presidency of his predecessor, as well as how the Obama's administration followed them, and to assess how effective these actions were.
On-line simulation of football league, learning of the team manager strategy using artificial intelligence
Čermák, Michal ; Bojar, Ondřej (referee) ; Spousta, Miroslav (advisor)
In the presented work is described a creation of simple football manager computer game. Game events are simulated by days. Control is accessible via the web browser. Simulating program simulates the matches by means of discrete simulation, the output of the simulation are text commentaries from the matches as well as simple two-dimensional display of the match progress. Managers influence the results of the matches by choosing tactics and selecting players for the matches. There is an artificial intelligence implemented for the managers, that are controlled by the computer program. For its implementation were used two different methods - simple hill climbing and genetic algorithms. Both methods are able to improve their performance during the simulation. In the conclusion of the work, results obtained by the methods are compared.

National Repository of Grey Literature : 24 records found   previous5 - 14next  jump to record:
See also: similar author names
29 ČERMÁK, Martin
10 ČERMÁK, Miroslav
13 Čermák, Marek
29 Čermák, Martin
2 Čermák, Matouš
1 Čermák, Matyáš
2 Čermák, Matěj
2 Čermák, Michael
24 Čermák, Michal
4 Čermák, Milan
10 Čermák, Miroslav
Interested in being notified about new results for this query?
Subscribe to the RSS feed.