National Repository of Grey Literature 103 records found  beginprevious30 - 39nextend  jump to record: Search took 0.00 seconds. 
Arcade cabinets
Holubec, David ; Maixner, Miroslav (referee) ; Vaněk, Vojtěch (advisor)
The work deals with the production and design of game cabinets as one of the ways to exhibit digital games.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
Everything's Gonna Be Alright
Tejml, Ladislav ; Vaněk, Vojtěch (referee) ; Krekovič, Slavomír (advisor)
My diploma thesis follows the unfinished EGBA cycle, which started in late October 2016. The name EGBA is the result of the uncertainty, anxiety and loss of trust in man as a healthy individual. I see the EGBA project as a candy with a filling, the content of which is composed of taste that influences one another. Even though it's a great advertisement, the great packaging itself looks great, the candy itself is inedible. The first of the mixed tastes is the term postcapitalism, as a constantly persistent system of capitalism, which, despite all possible peripetions, can not and does not overcome. Despite the growing interconnection of influential entrepreneurs with the state apparatus into the incomprehensible web of ties and relationships associated with deepening financial inequality among people, high indebtedness of countries, degrading environment, etc. The second taste is the temporality in which I am the primary acceleration as an alleged tool of progress. Accelerating is a long-term process that comes with modern times as a result of the Industrial Revolution. Today's time brings us a freneticly fragmented reality in which we try to squeeze as many acts or performances as possible into shorter time intervals. Speed has become a sign of success, so it's no surprise that many of us end up on the pill of hope as it is clear that our biorhythm can not be stretched indefinitely. The current, accelerated society can be likened to a swamp. The faster it rotates its gear, the faster it sinks in the liquid period. The third taste is posthumanism, which we have achieved by constantly simplifying and reducing the problems that nature poses before us. This relief has led us to create a machine that is so effective in reducing it, that it also creates its own problems. Technology keeps coming close to us, constantly evolving new technological advances that are increasingly "more sophisticated, useful and smarter". The inconspicuous disappearance of human nature gradually transforms into the form of Thésa's ship. The fourth taste is anthropocene. The theme of anthropocene circulated most of the news channels. Yes, it is serious and undeniable, although in many conspiracy theories it is completely misunderstood, for example, the blue, not the green palette, Donald's tricks, etc. In short, a long-term game of chess, man versus nature seems to be more advantageous for blacks. The last ingredient is a binder named Internet, like saliva flowing through all of these tastes. All of these candy essences are frustrating for me, and the best solution to me was the theme of apocalypse in my previous work. Dystopic thinking, however, does not last long and I have begun to overflow the hopes of hope that it could all have some positive effect. So if I come somewhere to see a bowl of candy, I will not hesitate and taste it. Most of these are places where it is necessary to wait, to withstand, or to buy something, so I will enjoy plenty of time and quiet to enjoy the tastes of candy and wait for the rainbow.
Exposure
Römerová, Denisa ; Vaněk, Vojtěch (referee) ; Javůrek, Tomáš (advisor)
The diploma project entitled Exposure is a card educational game, which aims to introduce players to the concept and principle of photographic exposure. The game includes play cards, additional game material, and a set of photographs that bring insight into the history of photography. During or through the play, players should understand the laws of camera control, which can control aperture, time, and sensitivity settings.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
Apartment building
Šopíková, Barbora ; Vaněk, Vojtěch (referee) ; Utíkalová, Ivana (advisor)
The bachelor thesis deals with the project documentation for an apartment building in České Budějovice. The documentation contains layout solutions of residential units, its non-residential premises for common use and design solutions of the weight-bearing system such as walls and ceilings. Furthermore, it deals with flat green roof, insulation of the building and its foundations and excavations.
SASHA
Kadaňka, Petr ; Mazanec, Martin (referee) ; Vaněk, Vojtěch (advisor)
The main topic of the work is the interpretation of feelings related to the issue of disappearing landscape values at the expense of uncontrolled extensive development of suburban areas. It is a subjective thought product of several years of experience in architectural practice, including, among other things, one's own participation in a similar invasive construction. This empiricism has resulted in the constant questioning of ethical conduct and responsibility. The key terms are suburbanization, urban sprawl, development, satellite town, outskirts, transformation of the aura of a place in „non-aura“. An integral part of the work is represented by considerations about the general position of the object within the hierarchy of (sub)urban space. The object does not mean only positive examples in the form of aesthetic, orientation or vegetation elements. The focus is also on its averted form — waste, utilitarian technical and functional elements or, for example, the seemingly endless colonization of public space by cars. Colonization of our minds. All spatial objects are also psychotropic. Their mental impact can be beneficial, arousing affect or emotion. But what if the objects in the public space are completely missing? The urban object is not far from the position of an artifact, a prop of everyday life, which does not belong to a person physically, but mentally.
Data Processing from Shock Dyno Damper Measurement
Vaněk, Vojtěch ; Vančura, Jan (referee) ; Blaťák, Ondřej (advisor)
In the first part the bachelor thesis deals with the issue of the damper on theoretical side. In the introduction there is a brief overview of the used dampers, furthermore the characteristic values of the dampers, testing methods, and finally the various negative events and influences during the operation of the damper. In the second part, the bachelor thesis deals with the analysis of a damper, which was tested on damper dynamometer MTS EMA-234 2K in ÚADI workshop. We will attempt to describe the behaviour of the measured damper or anticipate the damper defects due to the findings from the theory described in the first part.

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