National Repository of Grey Literature 103 records found  beginprevious94 - 103  jump to record: Search took 0.01 seconds. 
Software for Sociological Research of the Relationship of Children to Computer Games
Hercová, Světlana ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
This thesis investigates different aspects of children's computer game world. In the opening chapters are described available computer games for kids, which are split into groups. After that follows theoretical introduction to the problems of sociological research and advantages of using computer and Internet for it. On the basis of observation are introduced three types of applications for investigation of children's interest and abilities in computer games and parents opinions. Two of them were already used for investigation within this thesis. Thesis also presents results of realized survey.
Computer Game in 2D for Linux
Ševčík, Jaroslav ; Novosad, Petr (referee) ; Rogalewicz, Adam (advisor)
This Bachelor's thesis is focused on artificial intelligence for computer controlled objects, represented by computer game. There are contained typical procedures to handle some behavior problems of intelligent objects and finally their implementation into fully functional application.
Educational Game of Motivation on the Android Platform
Kučera, Martin ; Očenášek, Pavel (referee) ; Kreslíková, Jitka (advisor)
The aim of the dissertation is to create a prototype of an educational game which should help students with the choice of future their studies. To this end, the game introduces the topic of logic systems in a non-threating interactive way with clear illustrative examples. The theoretical part of the work deals with the background knowledge necessary in order to design the game. It explains logic systems, gates, flip-flop circuits, and explores various aspects of game genres with primary focus on puzzle games and their history. In addition, the dissertation presents some of the issues related to cross-platform development of games for both mobile and computer platforms, and provides brief descriptions of several popular cross-platform libraries. Lastly, the work introduces and compares several chosen applications created as a supplementary material for teaching logic system.
Genius Loci
Kudělka, Vladimír ; Horáková, Jana (referee) ; Hrůza, Tomáš (advisor)
The digital project at the intersection of the interactive installation and computer game.
A Trifling Dispute
Petřík, Vojtěch ; Zubek, Petr (referee) ; Stratil, Václav (advisor)
Computer Game made with puppet animation.
The position of video game industry among the creative industries in the Czech Republic
Roubíčková, Anna ; Kubaš, Mario (advisor) ; Hanzlík, Jan (referee)
The diploma thesis entitled "The position of video game industry among the creative industries in the Czech Republic" brings up a complex view on the Czech video game market. It has been created based on data acquired from numerous local and international scientific studies and also using interviews with selected representatives of the Czech video game market. It has turned out that the Czech video game industry builds up its economical position step by step. Its year-on-year turnover grows and thus gradually counts up to even larger portion of the return of cultural and creative industries. This happens spontaneously, without systematic support from the national or local governments. However, such a support is common in other European countries. Interested parties that play a part in the Czech video game market would be (according to conducted interviews) very interested in this kind of support, mainly in form of tax relief and the promotion of local developers abroad (which would also bring foreign investors into the country). Thus, the claim that the implementation of institutional support of Czech video game would solve its two most acute problems, is valid. All addressed representatives (coming from different segments of video game market) have confirmed that these two issues are the lack of financial and marketing support. In case these barriers of market development are removed, the process of growth of the Czech video game market as a strong member of the industry would speed up significantly. All abovementioned facts, along with other aspects of the problematics, are reflected in SOAR analysis that brings the thesis to an end.
Computer game in the education at secondary school
MATOUŠEK, Michal
This thesis is focused on usage of computer game (adventure game) in teaching of chemistry. Game is situated to the town of Český Krumlov and contains set of tests from nomenclature (names and symbols of chemical elements). This game can be used to motivate students to study chemistry on lower grades of grammar schools and higher grades of elementary schools.
Computer game in the education at primary school
NEČEDA, Luboš
This thesis is focused on usage of computer game (adventure game) in teaching of chemismy (posted on internet since 2015). Game is situated to the town of České Budějovice and contains set of tests from Inorganic chemisty. This game can be used to motivate students to study chemistry on primarily schools.
Methods of Prevention of Computer Addiction in Children
ČÍŽOVÁ, Žaneta
The thesis focuses on ways how to prevent addiction to computers at children at selected primary schools based in South Moravia region. The aim of my work is to find out state - of - the - art preventative activities and to chart the specific steps of how to prevent addiction to computers at pupils of the selected primary schools. The thesis is divided into two separated parts. Subject of the first theoretical part is to clarify notions like- Addiction, Addiction to computers, addiction to computer games, pathological gambling, young school age and prevention related the issues mentioned above, and works as a solution to other parts of the thesis. The second practical part describes analysis results ascertained from personal research. In terms of qualitative research and by the help of semi - controlled talk within the school methods of prevention, investigate what way is carried out time-prevention at addicted children to computers. Whether among these provided prevention the schools cooperate with other organizations. From the results of this research in the area of prevention at pupils who are addicted to computers we can see that the most important inquiry in preventing this addiction is mainly with the support of families, to organized preventative, cultural session for children and to establish different hobby group under the auspices of schools. The data gained through this research could serve as a base of improvement those prevention.
The Computer game as a didactical tool in ICT classes
SEDLÁK, David
This thesis deals with using a computer game in ICT classes at high school. The created game is made like story split into six tasks. Each task is connected with different musts of daily computing. The player have to step by step deal with connecting up peripheral facilities to computer, loging into operating system, beeing familiar with operating system environment, program uninstallation and installation, finding out safe password and correcting mistakes in a job apllication. There are several alternative solutions in the each task.

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