National Repository of Grey Literature 103 records found  beginprevious74 - 83nextend  jump to record: Search took 0.01 seconds. 
Creating a computer game suitable for practice of nomenclature of inorganic compounds
NEČEDA, Luboš
This thesis is focused on usage of computer game (adventure game) in teaching of chemismy (posted on internet since 2017). Game is situated to the town of České Budějovice and contains set of tests from Inorganic chemisty. This game can be used to motivate students to study chemistry on primary schools.
Educational computer game, its creation and use for practice of nomenclature of organic compounds
ENGLICKÝ, Tomáš
This diploma thesis is concerned on the creation of computer game (adventure). This game may be used as means of motivation in chemistry lessons at primary school. The student is tested on the relevant topics of organic chemistry during the game. The tests are mainly directed on the organic chemistry nomenclature. The adventure takes place in the castle Jindřichův Hradec. The student also learns the basic facts and history of this compound. In this way they acquire inter-subject links.
Creating computer a game suitable for practice of nomenclature of inorganic chemistry
KŘÍŽOVÁ, Šárka
The thesis deals with creating educational computer game which means to be used as alternative didactic material for pupils on lower grades of grammar schools and higher grades of elementary schools at Chemistry. The adventure game is situated to the town of Třeboň. This adventure contains a set of tests that help to practice of inorganic nomenclature.
Influence of games mechanisms on user experience
Kracík, Radim ; Brejcha, Jan (advisor) ; Šisler, Vít (referee)
The work deals with the relationship between game mechanics and user experience. Identifies the basic gameplay mechanics and elements that have the most important influence on the quality of user experience. Research is realized on the example of a specific game using the concept of game design patterns. Part of the work deals with the introduction of this concept. Furthermore, the work deals with the general theories of games, models of classification and history of computer games. Part of the work is a description of the author's practical experience in creating games as a school project.
Working with a storyline in computer games
Valentová, Simona ; Mocná, Dagmar (advisor) ; Klumparová, Štěpánka (referee)
The bachelor thesis with the topic "Working with a storyline in computer games" consists of two parts. The first part defines and explains necessary terms which are connected with the narrative methods or playing computer games. There is also described how the story works and its parts in general, relevant game and literary genres. This part also references to some scientific approaches, which have already been applied to the narrative components of computer games. Second part of the bachelor thesis is dedicated to analysis, interpretation and comparison of two particular computer games according to defined theoretic findings. These games are World of Warcraft and The Black Mirror, which are different almost in all aspects, thus they are suitable for showing their various working with the story. This bachelor thesis tries to show a specific conception of the story within the computer game, which is considered as a separate medium.
Computer game - a peculiar literal creation?
Kovaříková, Šárka ; Klumparová, Štěpánka (advisor) ; Kubíček, Tomáš (referee)
The bachelor thesis with the topic "Computer game - a peculiar literal creation?" consists of two parts. The first part introduces computer games in general and takes up the RPG genre, which is the closest one to literature due to its large content of text. It shows that for playing computer games similar abilities are needed as for reading books (mainly reading and information literacy). The term "flow-experience while playing computer games" is mentioned as well. Further, different scientific approaches, which can be applied to research about computer games can be found. The last topic of the first part describes fictional worlds, where different stories can take place. These stories are created by the different narrative categories - narrator and tale, time, space and characters. The second part of the thesis is dedicated to analysis and interpretation of the computer game "The Elder Scrolls IV: Oblivion". This part verifies that for playing computer games it is necessary to know special types of literacy. Besides that, the game shows one type of fictional world, where all the narrative categories create a specific world with its own rules.
The Computer Game Inspired by a Desk Game
Mikuláštík, David ; Lojda, Jakub (referee) ; Krčma, Martin (advisor)
This thesis deals with a transformation of a board game to a computer game and its implementation. Its summarizes rules of original game and discusses about issues of transformation them to rules of the computer game. It describes practical aspects of implementation and usage of design patterns. It evaluates feedback and design further development of the game.
Creating a computer game suitable for practice of nomenclature of organic chemistry
PŘÍLEPKOVÁ, Aneta
This diploma thesis is concerned with the creation of computer game (adventury) and its consequent use in chemistry lessons at primary school. The game may be used as means of motivation. It is set in the surroundings of Jindřichův Hradec and it includes a set of tests that enable pupils to test their knowledge of organic nomenclature.
Retrospective Arcade Game
Trčka, Martin ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This bachelor's thesis describes the evolution of computer, which is inspired of historical game called Arkanoid. The first part of the thesis describes history of computer games and conputer graphics. Next section details the graphics libraries as DirectX and OpenGL.The second part of the thesis describes the plan of the game and collisional system. Then the thesis includes description of implementation, where are used object oriented design, library OpenGL and library SDL in C++. The end of thesis is devoted to testing of game.
Multiplayer Computer Game
Kubík, Tomáš ; Plchot, Oldřich (referee) ; Mikolov, Tomáš (advisor)
This work describes implementation of a simple 3D computer game, with support of gameplay over internet for multiple gamers. In this project, Microsoft XNA framework is used and throughly described. The final game includes a skybox, simple terrain and multiple 3D objects, all rendered in real time.

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