National Repository of Grey Literature 42 records found  beginprevious33 - 42  jump to record: Search took 0.01 seconds. 
A Reading Diary Application
Navrátil, Petr ; Podivínský, Jakub (referee) ; Krčma, Martin (advisor)
Development of information technology enables us to take notes of all kind in more comfortable, electronic way than as it was in written form. Improvement can be seen for example in case of reading diaries which were mostly hand-written when we first got in touch with them in elementary school. This Bachelor's thesis is focusing on creating an application suitable for writing a personal reading diary. Application will enable user to fill own literary analysis, track reading time of books or add books to user's individual lists which will represent shelves as known from libraries. Users will be able to share their books and shelves with other users.
IoT Application Deployment Platform
Hrvol, Marek ; Smrčka, Aleš (referee) ; Kočí, Radek (advisor)
The aim of this work is simplifying deployment of Internet of Things in households or smaller companies and also reducing the need of maintenance of created network.  Main goal of this web application is creating platform capable of deploying applications across ARM single-board computers. Moreover, application provides intuitive preview of all registered devices including its state, shows all the necessary data and informs user about failures on devices.
History and Developement of Paduk
Žaloudková, Klára ; Glomb, Vladimír (advisor) ; Löwensteinová, Miriam (referee)
(česky) The thesis introduces traditional Korean game of paduk, it concerns at its rules, history and nowadays situation with all the players organizations and developement of paduk in Korea and internationally as well. Paduk rules are explained in the first part which follows by the list of the most important and necessary technical and theoretical terms. The next part describes basic strategy and flow of the game, visual demonstrations are included. In the part of Korean historical developement the thesis describes the import to Korean Peninsula and its development in all the historical parts of Korean history from the Three kingdoms to the modern age. There is a special attention on the transformation of the game in the Colonial period (1910 - 1945). During this time the traditional Korean version of the game was left and forgotten, or forced to be forgotten and players have been playing the modern version since then. The modern paduk is shown with foundations of paduk organizations, story of famous masters and the characteristic of Korean paduk in the international field. The focus is also on the almost unknown situation of paduk in DPRK and how it stands in the its society. The conclusion summarizes the basic characteristic of distinctive aspects of Korean paduk (especially in the...
Meta-learning methods for analyzing Go playing trends
Moudřík, Josef ; Neruda, Roman (advisor) ; Mráz, František (referee)
This thesis extends the methodology for extracting evaluations of players from samples of Go game records originally presented in (Baudiš - Moudřík, 2012). Firstly, this work adds more features and lays out a methodology for their comparison. Secondly, we develop a robust machine-learning framework, which is able to capture dependencies between the evaluations and general target variable using ensemble meta-learning with a genetic algorithm. We apply this framework to two domains, estimation of strength and styles. The results show that the inference of the target variables in both cases is viable and reasonably precise. Finally, we present a web application, which realizes the methodology, while presenting a prototype teaching aid for the Go players and gathering more data. Powered by TCPDF (www.tcpdf.org)
MCTS with Information Sharing
Baudiš, Petr ; Hric, Jan (advisor) ; Majerech, Vladan (referee)
We introduce our competitive implementation of a Monte Carlo Tree Search (MCTS) algorithm for the board game of Go: Pachi. The software is based both on previously published methods and our original improvements. We then focus on improving the tree search performance by collecting information regarding tactical situations and game status from the Monte Carlo simulations and sharing it with and within the game tree. We propose specific methods of such sharing --- dynamic komi, criticality-based biasing, and liberty maps --- and demonstrate their positive effect. based on collected play-testing measurements. We also outline some promising future research directions related to our work.
Solving of Problems using MCTS
Malý, Dominik ; Hric, Jan (advisor) ; Majerech, Vladan (referee)
Title: Solving problems using MCTS Author: Dominik Malý Department: Department of theoretical informatics and mathematical logic Supervisor: RNDr. Jan Hric Supervisor's e-mail address: Jan.Hric@mff.cuni.cz Abstract: MCTS (Monte Carlo Tree Search) methods are a state-of-the-art approach to the computer solution of strategic board game Go. Because of their versatility and successfulness, these techniques show great potential for all kinds of problems. This paper aims to explore the suitability of MCTS for solving different kind of problems, specifically games of one player, like Sudoku or SameGame. I've created a computer player based on MCTS, who can solve not only Sudoku and SameGame, but also other tasks of similar kind. I've experimentally examined many MCTS extensions and their eligibility for solving these games and through extensive testing I've also compared the suitability of various kinds of UCT selection fun- ctions and used heuristics. In case of SameGame I've compared my algorithm to another exi- sting one undertaking the same problem. In the end I've described what kind of problems has a MCTS-based computer player to overcome, if it is to successfully solve games of this type, and what characteristics should these problems posses to be suitable for MCTS solution. Keywords: MCTS, Go, Sudoku,...
Game Portal in Cloud
Rozsypálek, Václav ; Maliulin, Valerii (referee) ; Škoda, Petr (advisor)
This thesis describes the design and implementation of gaming portal in the cloud for one of the providers of Platform as a Service (PaaS). The main part of this work is the selection of appropriate technologies and their use in the design and implementation of gaming portal. The conclusion is written based on the results of testing load and scalability.
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.
Manager for Board Games
Kouřil, Jan ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor work was to remove errors from actual programming, to implement possibility of arranging different forms of tournaments and to add support for games gomoku, checkers, chess and go. It was also necessary to programm possibility of human play for better debugging of artificial intelligences, which are playing against each other in this manager. As a minor goal i would mention implementation of standard protocol in game gomoku, which supports connection for universal artificial intelligences. From begginning I discuss theoretical solutions of given problem, board games, their rules and algorithm proposal. Next, there is a summary of implementation and its realization. In the end posible extentions of manager  are  mentioned.

National Repository of Grey Literature : 42 records found   beginprevious33 - 42  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.