National Repository of Grey Literature 34 records found  beginprevious24 - 33next  jump to record: Search took 0.01 seconds. 
Comparison of virtuality of graphic statements and 3d computer animations in the main tv news of čt, tv nova and prima family
Kubičík, Martin ; Lokšík, Martin (advisor) ; Slanec, Jaroslav (referee)
The bachelor thesis "Virtuality comparison of graphic statements and 3D computer animations in the main TV news of ČT, TV Nova and Prima Family" deals with usage of the mentioned types of infographics in the TV reporting and researches the extent to which they strengthen the virtuality of news. The introductory part of the thesis deals with the ability of TV reporting to show the reality and maps the principles of journalism that prevent from doing that. The following chapter defines the terms graphic statement and computer 3D animation and demonstrates their virtual dimension on the basis of their structural elements and examples. Then follows the analysis of the graphic statement and computer 3D animation in the main TV reporting of ČT, TV Nova and Prima Family during a period of three weeks. The evaluation of their contributions for particular spots and the comparison of their use for the same topics across the stations are supplemented by the reflection of Zdeněk Šámal, the director of news of Česká televize. The last part of the thesis brings the summary that recapitulates the tendencies of individual stations while including the discussed types of infographics.
LOGISTIC CONCEPT FOR VIRTUAL ORGANISATIONS
Kuřitka, Ivo ; Jurová, Marie (advisor)
The thesis addresses the role of logistic concept in a virtual organization. Theory of virtual organization was complemented by a definition of virtuality and a model of virtual organization was created. Two measurable properties of virtual organizations are used for construction of a 2x2 matrix of centralization – integration giving thus clear view of virtual organizations taxonomy. Duality of hierarchic dimension of network structure and layers of the virtual dimension led to a comprehensive description of virtual enterprises with the aid of newly created 3x3 matrix of virtual layer – hierarchy level. Within this framework are interpreted processes in virtual organization during virtual enterprise’s lifecycle. Dynamic restructuring and stability issues are explained with the aid of the matrixes. A consistent approach of presented virtual organization’s theory gives interpretation of emerging logistic concept. The use and application potential of presented theory is exemplified in development of RFID implementation method for virtual organizations. Attention is paid to RFID costs and benefits analysis under condition of virtual organizing.
New form of participation in restoration of small and middle cities
Chladil, Jan ; Sklenář, Vavřín (referee) ; Mgr.František Kubeš (referee) ; Urbášková, Hana (referee) ; Havliš, Karel (advisor)
Main goal is analyse of contemporary status in restoration of Low Austria and South Moravia and eduction of results for steps which are leading to successful restoration in future. Confrontation of present method in restoration of country Low Austria and South Moravia and sighting of current trends in restoration on european level can show the way to project, when we want to pass on experience and to indicate the support of restoration and to participace with restoration abroad. Creating of vision is really good satisfaction of the work. Between limit South Moravia and Low Austria we can see historical parallel. I tis famous time of Austria – Hungarian monarchy, but also eco - devastation without plans and agro culture. Small and middle small cities of South Moravia begins in time after revolution with searching of new identity, with searching of new ways how to hold out market rivalry to another cities. Rightly effort to unfold and develop current system after the fashion of friends from Low Austria.
About the educational potential of serious games
SEDLÁČEK, Tomáš
Serious games are praised for their ability to educate their players in a varienty of social topics. This quality is based on their ability to represent social processes by the game proces itself which the player can experience. Goal of this work is to describe the development of serious games and ilustrate their technical base, content and the way in which they relate to reality and their players. This work will try to answer the question: How can serious games make it easier for players to gain knowledge and experience with social processes within the game.
Leadership of Virtual Teams
Černoch, Michal ; Kašparová, Eva (advisor) ; Surynek, Alois (referee)
This thesis contemplates virtual teams, in particular the role of a leader in them. In the theoretical part of the thesis I explore and describe specific characteristics of virtual teams that distinguish them from the traditional teamwork paradigm, benefits and risks stemming from their use in the business world and policies and principles of leadership of different types of virtual teams that help achieve their maximum efficiency. In the practical portion of the thesis I demonstrate the negative effects of neglecting those principles by studying an example of a real, failed virtual team.
Reality and virtuality. Is Facebook real or virtual space.
Saňková, Klára ; Pstružina, Karel (advisor) ; Toman, Prokop (referee)
Existence of Facebook is based on software. For this reason it is commonly considered and treated as a virtual only space. But this well known phenomenon influences lives of many people and this impact on daily life cannot be overlooked. This thesis is about balancing on that fine line between real and virtual space and about questions that this brings. It gathers together different definitions of those terms and shows what most of Facebook functionality bring to this matter. Based on survey made for this thesis we can say the influence is really being underestimated even tough people that spend lot of their time on Facebook are more aware of its impact.
Scientific Research Capacity and Innovation in the EU - Virtuality
Slavický, Marek ; Němcová, Ingeborg (advisor) ; Procházková Ilinitchi, Cristina (referee)
In today's globalizing world high-quality research and development is becoming an even more significant requirement for a competitive country. Modern communication technologies open up new possibilities of a simpler, cheaper and more effective long-distance cooperation between researchers. The aim of this bachelor thesis is to provide insight into the current state of scientific research in the EU and determine, how the new communication technologies are used on the level of the EU and its member states. Virtuality can be understood as any type of communication mediated by computers over information networks. The first chapter presents general characteristics of scientific research and shows how virtuality influences it. The second chapter describes the development of scientific research, current trends, institutions and programs in the EU and analyses the application of virtuality in scientific research in the EU. Similarly, the last chapter focuses on the state of virtuality and scientific research , but on the level of national states, specifically the Czech Republic.
Internet communication paradigma and its implications for pedagogical communication
ŠEFRÁNYOVÁ, Lucie
Diploma thesis mainly deals with the phenomenon of the Internet in mening of its communication paradigm. It tries to describe and explain the function of Internet communication, to differentiate and describe the basic principles of communication on the Internet, defining the concept of virtuality and finally find a relationship between interpersonal and mediated communication. The larger section will be devoted to pedagogical communication and conclusion of the work will draw the consequences of online communication on communication in education.
Reality and Virtuality of Game in Postmodernism
BENEŠ, Luděk
The thesis focuses on virtuality and reality of game in history of human culture and on its recent pozition.The first chapter adresses reality and virtuality of game in traditional view definitions. The second chapter describes the evolution of culture in game since human origin to postmodernism and the evolution of game in art. The third chapter takes on the evolution and conditions of postmodern culture, and also game in postmodern art. Further it describes virtuality and reality of game and society nowadays. The fourth chapter again compares recent author's definitions of game and closes the thesis with resulting definition of virtuality and reality of postmodern game.
Analysis of social behaviour of individuals in virtual networks
Lukavská, Zuzana ; Pstružina, Karel (advisor) ; Řepa, Václav (referee)
This thesis deals with the comparison of users' behaviour in virtuality and in reality. The thesis is divided into two interrelated parts. I'm analyzing participants' behavior according to results from our own research in chosen social network. I'm comparing the results with other scientific works and putting them into context with theoretical knowledge. I'm looking for conjunctions with reality, focus on the differences and trying to explain different behaviour of users of social networks. The theoretical part gives a comprehensive overview of the concepts of virtuality, social network and virtual world. It provides an overview of the potential danger lurking in the virtual reality, focusing on children, because for them is virtuality already a natural part of life, and they are also because of their credibility very vulnerable. It also deals with the meaning of the concept of friendship, which has in the virtual world a bit different meaning. It also examines the behaviour of individuals in various situations in a virtual environment and looks for reasons why people change their image, why they behave aggressively, and whether their virtual behaviour influence their behaviour in reality. I'm analyzing the differences between virtual and real communications and the influence of the increasing tendency of using virtual means of communication for real communication.

National Repository of Grey Literature : 34 records found   beginprevious24 - 33next  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.