National Repository of Grey Literature 33 records found  beginprevious24 - 33  jump to record: Search took 0.01 seconds. 
Board Games on Interactive Table
Svoboda, Petr ; Najman, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis focuses on the application of the tangible user interface and spatial augmented reality principals for playing board games. For this purpose, a system called interactive table was developed. It is both hardware and software solution. The hardware part solves the installation of a depth camera and a projector located above the table. The software solution deals with calibration of the depth camera and projector system using known procedures for camera calibration on the one hand, on the other hand it solves tasks from the field of computer vision. This perceptional part is the core of the whole thesis and for the purposes of playing board games it provides information about the location of the physical game object, physical game board and the calculations of mask for masking distracting objects. An educational application was developed for the purposes of demonstration of the system options. The interactive table offers new possibilities for playing board games in a real-world environment by the combination of the augmented reality elements with real-world objects and the related new user experience.
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Projected User Interface - Board Game
Jílek, Radim ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with analysis of studies using the projected user interface and application designed to use this interface. The aim was to create a working interface that ould allow the simulation of the board game "Ludo!" controled by hand gestures. The result is a working universal interface that enables mutual calibration of the camera and projector using the calibration body. It also provides the interface detector which is used to detect hand in picture of camera.
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system.  The purpose is to create functional application, that using projector to display user interface of application and camera for  capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.
3D dental scanner
Kotek, Lukáš ; Sekora, Jiří (referee) ; Balogh, Jaroslav (advisor)
The general aim of my master´s thesis is to study the actual principles of 3D scanning, the anatomy of human teeth, use of 3D scanning in dentistry and other medical fields. Another part of this thesis is about software and hardware design of 3D scanning system, which enable us to scan dental casts. This design is using webcam, projector and turntable. The principle of scanning is based on the activ triangulation. The output of 3D scanner is a horde of spots, which are used for reconstruction of a surface. The reconstructed surface is finally saved as .stl format.
IR camera data processing
Malík, Dalibor ; Petyovský, Petr (referee) ; Richter, Miloslav (advisor)
The aim of this master’s thesis is to give information about the thermo camera measurement with error minimization. The basic concepts of thermography are explained with an implementation of postprocesing technique which uses graphically modified thermogram back projected to the scene. This is closely related to the scene design, calibration of thermal camera with projector, image rectification, thermogram processing with highlighting of interesting information and implementation of control elements as the user interface. The results obtained are analyzed and re-evaluated.
Design of portable beamer
Semrád, David ; Řezníček, Svatopluk (referee) ; Křenek, Ladislav (advisor)
The main aim of this thesis is the application of ideas to achieve innovation and modernization in the field of design of portable projectors. Another aim is to show that the award of his own creative activity and the ability to move an object from the field of functionality to aesthetics, ergonomics and practicality at an affordable verified techniques, current manufacturing technologies and materials.
Design Proposal for the Switching Mechanism of a Tourist Car Headlamp
Škývara, Tomáš ; Porteš, Petr (referee) ; Ramík, Pavel (advisor)
The purpose of this thesis was to create proposal of mechanism for the tourist shutter, which could replace the original solution for projector currently used by Visteon-Autopal. The thesis was focused on background research of known solutions and proposal of new mechanism. The proposal was processed from mechanical site at first. All proposals were created to get inspiration before final design of tourist shutter for projector.
3D Dental Scanner
Kotek, L.
This paper is about 3D scan of plaster dental casts. The main aim of the work is a hardware and software proposition of 3D scan system for scanning of dental casts. There were used camera, projector and rotate table for this scanning system. Surface triangulation was used, taking benefits of projections of structured light on object, which is being scanned. The rotate table is controlled by PC. The camera, projector and rotate table are synchronized by PC. Controlling of stepper motor is provided by microcontroller ATmega128.

National Repository of Grey Literature : 33 records found   beginprevious24 - 33  jump to record:
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