National Repository of Grey Literature 30 records found  beginprevious21 - 30  jump to record: Search took 0.01 seconds. 
Ray-Tracing Using SSE
Kučera, Jiří ; Herout, Adam (referee) ; Havel, Jiří (advisor)
This thesis describes the acceleration technique of ray-tracing method using SSE instruction set. Choosing the parallel tracing of four rays enclosed in one beam turned to be the best way of using SSE effectively. Also the vectorization of algorithms which are used in ray-tracing method was implemented. The solution of beam splitting was designed and implemented too. The time for rendering image was monitored in the tests - one for case when the beam includes all the rays and one for case when there is just one ray in the beam.
Graphics Intro 64kB Using Ray Tracing
Luňák, Miroslav ; Herout, Adam (referee) ; Jošth, Radovan (advisor)
This thesis is concerning the description of creation of graphic intro 64kB using ray tracing. The main focus is the problems and principles connected with the topic of the thesis. Further on, the thesis describes the actual realization of the application and the achieved results. The conclusion covers the evaluation of thesis and possible ways for further improvement of the project.
Education Computer Program for Demonstration Methods of 3D Objects Illumination and Shading
Chvál, Vít ; Herout, Adam (referee) ; Zuzaňák, Jiří (advisor)
This work describes an Education Computer Program for Demonstration Methods of 3D Objects Illumination and Shading creation. There are in detail described lighting models in this text. There are Phong and Lambert models as representatives of empiric models and BRDF as representative of physical model. Next part of the text describes types of shading methods. You can find there constant, Gouraud and Phong method. Following part of the text discuss issues of Educational applications. The rest of the text is devoted to design and implementation of the application.
Optimized Ray Tracing
Hrubý, Michal ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
This bachelor's thesis analyzes the problem of ray tracing and its optimizations. It describes mathematical principles of ray tracing and intersection searching of objects in scene and ray.  It also analyzes different shading models and efficient building of kd-tree for dividing scene objects. The thesis focuses on design and implementation of multiplatform and easily extensible ray tracing application in C++.
Ray-Tracing Using SSE
Skoták, Jakub ; Švub, Miroslav (referee) ; Havel, Jiří (advisor)
Ray-tracing is one of realistic methods of computer visualization. This method is highly computationally intensive and there is no hardware accelerator for it. This labour describes the acceleration of ray-tracing using the SSE instruction set.
Ray-tracing Using IPP Library
Kukla, Michal ; Havel, Jiří (referee) ; Hradiš, Michal (advisor)
Master thesis is dealing with design and implementation of ray-tracing and path-tracing using IPP library. Theoretical part discusses current trends in acceleration of selected algorithms and also possibilities of parallelization. Design of ray-tracing and path-tracing algorithm and form of parallelization are described in proposal. This part also discusses implementation of adaptive sampling and importance sampling with Monte Carlo method to accelerate path-tracing algorithm. Next part is dealing with particular steps in implementation of selected rendering methods regarding IPP library. Implementation of network interface using Boost library is also discussed. At the end, implemented methods are subjected to performance and quality test. Final product of this thesis is server aplication capable of handling multiple connections which provides visualisation and client application which implements ray-tracing and path-tracing.
Raytracing of Virtual Graphics Scenes
Rypák, Andrej ; Havel, Jiří (referee) ; Pečiva, Jan (advisor)
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing. Besides introducing a brief historical overview of algorithms from the family, it presents all the essential tools, techniques and physics needed for designing a rendering application in detail. A significant part of the document consists of an implementation of a photorealistic rendering application for interactive graphics 3D virtual scenes. The focus is on rendering without using any additional model information. The thesis includes descriptions and explanations of specific problems and their solutions.
"Fisheye" Camera Projection
Macík, Pavel ; Juránek, Roman (referee) ; Seeman, Michal (advisor)
The thesis describes theoretical fundamentals of optics and problems of ray-tracing method, ray-triangle intersection computation included. Next section describes concept of three different camera models for ray-tracing method - plain camera, pinehole camea and spherical camera (fish-eye). The thesis comparse properties and capabilities of camera models and their effect to projected image of a scene. The program for raytracing was implemented for purposes of the thesis including implementation of camera models described in the thesis.
Numerical Modelling of the Light Source
Pavelka, Adam ; Koňas,, Petr (referee) ; Kadlec, Radim (advisor)
The master’s thesis deals with photometry units used in light engineering. There are defined the methods of modelling the illumination systems, their advantages, disadvantages and possibilities of using. Furthermore, the thesis deals with modelling of two illumination systems by ray-tracing in programming environment of MATLAB. The master’s thesis describes the analysis of the problem and the program designing process. Acquired model results are then compared with the real measurements of both illumination systems which allow the discussion of the results and the deviations of the models.
Room acoustic modeling
Bernát, Michal ; Balík, Miroslav (referee) ; Míča, Ivan (advisor)
This Master's Thesis deals with geometric modeling methods and theirs implementation in Octave (Matlab), which is ideal for the practical realization. The first part of the thesis is focused on a very simplified image source method, which is able to calculate and render the 2D impulse response of rectangular rooms. The next part is aimed on~the same method, but extended by three-dimensional simulation of polyhedral prism-shaped rooms. There is both an explanation of theoretical and mathematical aspects and a~documentation of the implemented source code. Extended image source method is able to generate sound representation of impulse response characteristics, and use it for auralization, which is achieved by using convolution of both the input sound source and the calculated impulse response. At the end there are two practical examples for both methods with explanatory illustrations.

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