National Repository of Grey Literature 46 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Support for Sagrada Game on Mobile Phone with OS Android
Trněný, Jan ; Švec, Tomáš (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create support application for board game Sagrada on mobile devices with OS Android. The solution consist of detection and recognition of the game pattern card and dices on board using the OpenCV library. Subsequently, support is provided, in any state of the game, for points calculation and rules checking for any number of players. These functions allow management of data for multiple users on one mobile device and help with faster rules checking and points calculation. Functions also help for beginners in understanding the game.
Board game with artificial intelligence
Crha, Daniel ; Pilát, Martin (advisor) ; Hric, Jan (referee)
Multiplayer board games with imperfect information present a difficult challenge for many common game-playing algorithms. Studying their behavior in such games can be difficult, because existing implementations of such games have poor support for artificial intelligence. This thesis aims to implement an imperfect information multiplayer board game in a way that provides a framework for developing and testing different types of artificial intelligence for board games with the aforementioned qualities. Furthermore, this thesis explores the implementation of several algorithms for the game. This aims to showcase the artificial intelligence framework, as well as to analyze the performance of ex- isting algorithms when applied to a board game with elements such as hidden information and multiple players. 1
Artificial Intelligence for Warlight Board Game
Palášek, Jan ; Gemrot, Jakub (advisor) ; Pilát, Martin (referee)
This thesis implements an artificial player for this game. Part of this thesis is a simulator, possibility to play against an AI player and a possibility to play against another human in the form of a hotseat game (multiplayer game on one computer). A framework was designed in order to be used for future development and testing of AI in this game. 1
Using board games in the Czech language lessons in primary school
Hyklová, Lucie ; Janovec, Ladislav (advisor) ; Babušová, Gabriela (referee)
My diploma thesis on the Using board games in the Czech language lesson in primary school is divided into two parts. The first part deals with theoretical starting points based on experiential and constructivist pedagogy. It focuses on the game from several points of view - as a free activity and joy during life and as a didactic method in which pupils' education is realized, a class climate is formed and a board game is applied. Further there are described places where you can play board games outside the school environment. The second part is devoted to the production of my own board games and their subsequent use in the teaching of the Czech language in the fourth year of primary school. In conclusion, I reflect on their suitability for teaching, highlight their advantages, possible pitfalls and suitable variations and forms of gradation. KEYWORDS Game, board game, Czech language, experiential pedagogy, constructivist pedagogy, activation methods, pupil, teaching, primary school, own experience and enjoyment
Artificial Intelligence for Go on Non-standard Topologies
Červeň, Martin ; Gemrot, Jakub (advisor) ; Brunetto, Robert (referee)
Go is a popular strategic game for two players. It is usually played on a squared board of 19x19. The aim of this thesis is to create an application allowing a user to play Go on any board defined by a graph, such as sphere and torus. We created a web based client-server application, written in JavaScript and Node.js, that is using protocol Websockets for fast communication. Application allows user to play against other players on the Internet. Server can support multiple concurrent games at the same time. Boards can be created by modelling tool Blender and then imported into the application. Our application supports 3D rendering of these boards in web client using WebGL. It has responsive control, allowing changes of view by rotating, moving and zooming. Users can also play against artificial intelligence. 1
Analysis of table games sales
PAVLÍČKOVÁ, Kristýna
This thesis deals with board games and their makers in the Czech Republic. The theoretical part brings a definition of game and defines its nature and basic signs. This part also presents brief history of games, their classifiction and basic rules. The next chapters deal with financial analysis and inter-company comparison made by multiple-criteria analysis of variants. In the empirical part the author characterises five companies specialised in producing and trading board games. There are tables of indicators of liquidity, profitability, activity and indebtedness based on annual reports of the companies. The comparison covers indicators from years 2013-2015. Finally, the thesis presents the most prospering company, based on the highest sales rate, evaluated by means of the multiple-criteria analysis of variants and introduces five best-selling games of the winning company.
Board games used for teaching Czech in Primary Schools
Novotná, Klára ; Janovec, Ladislav (advisor) ; Palkosková, Olga (referee)
The main aim of this diploma thesis is to make a contribution to discussion about suitability of using board games in education and to confirm that making use of board games is a valid didactical method used for teaching Czech language. Theoretical part is focused on play and game, making use of games in education, board games, their characteristics, categories, types and utilization in education. Following chapters explore advantages and disadvantages of using board games for teaching Czech which encounter Primary school teachers and contributions of games to devepolment of key competences. Further in the work, an overview/summary of Czech language board games suitable for teaching Czech and available on the Czech market is stated. These games were evaluated according to beforehand set criteria. A collection of my own board games created for needs of Czech language Primary school teachers follows.
Board Game User Interface with a Camera
Cihlářová, Dita ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je vytvořit systém, který bude schopen nahradit reálného protihráče ve hře Dostihy a sázky. Hra je snímána kamerou, ze které se obraz přenáší do počítače, kde probíhá zpracování obrazu a identifikace herních objektů. Dále aplikace analyzuje stav hry a rozhodne o svém následujícím tahu. Rozhodovací algoritmus je schopen reagovat na každou herní situaci a tudíž dohrát hru do konce. Aplikaci mohou využít hráči, jež rádi hrají Dostihy a sázky, ale chybí jim protihráč. Aplikace také může najít uplatnění jako demostrace možností počítačového vidění.
Analysis of the popularity of board games
VYHNANOVSKÁ, Markéta
This thesis describes tabletop games and the game-playing among adults. The work starts with an introduction of play, its formal characteristics, and the importance of playing throughout one's life. A special focus is given to board games and card games. I provide taxonomy of these games, as well as an introduction to the world of adult game fans. The second part of the thesis describes the phenomenon of playing from the psychological point of view. I give a special consideration to the social side of gaming, competitiveness, and to the game flow. The practical part of the work analyzes factors which contribute to the popularity of individual games. It focuses on the gamer's motivation towards the gameplay, and the experiences provided by a particular game. Results of a questionnaire are discussed, as well as the differences between groups of respondents as determined by age, sex, and the level of education.

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