National Repository of Grey Literature 26 records found  beginprevious17 - 26  jump to record: Search took 0.01 seconds. 
Generation of Synthetic Images of Eye Retinas
Tretter, Zdeněk ; Maruniak, Lukáš (referee) ; Drahanský, Martin (advisor)
The goal of this thesis is to design and implement a program capable of automatically generating synthetic images of eye retinas. The generated images should be similar to those of real retinas, which are hard to obtain, so they could be used for development of various algorithms, which work with eye retina images in their place. This thesis describes anatomic properties of the eye retina, ways to take images of it and also usage of eye retina recognition in biometric and medicinal applications. Design of the program and the way in which individual parts of the retina are assembled together into the final image is also explained in this thesis. These individual parts are created using procedural textures in separate layers of the image. Next chapter of this work describes implementation details of the program. The conclusion then experimentally verifies suitability of the generated images for algorithmic processing.
Interactive applets supporting teaching digital image processing
Křivánek, Jiří ; Mangová, Marie (referee) ; Rajmic, Pavel (advisor)
This thesis deals with the creation of applications for support of education computer graphics. The aim is to create a simple application which will show the functioning of the various methods. I implemented convolution methods for image filtering, dithering engaged in the distribution errors, bit planes that show each bit plane image, gamma correction to lighten or darken the image and procedural textures. All these methods are created in the form of Java applets.
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Minimal Representation of the Božetěchova Complex
Piovarči, Rastislav ; Kajan, Rudolf (referee) ; Vlček, Adam (advisor)
The goal of this thesis is to briefly familiarize the reader with damoscene phenomena as a foundation for creation of minimalistic application, which it implements. Then it explains the process of designing and implementation of minimalistic application which displays the Božetechova complex. The aim of this interactive application is to reproduce the Božetěchova complex in the best possible quality using a restricted size binary file. It uses means like procedural textures on the bases of Perlin noise, or multilevel comprimation and instantiating of model geometry to achieve this goal.
Virtual Interactive Walk through Scenery
Halas, Petr ; Dvořák, Radim (referee) ; Stružka, Jaroslav (advisor)
This bachelor's thesis describes the issues of modelling a scenery in OpenGL. It contains theoretical principle of 3D displaying with OpenGL functions and description of some of the technologies made for realistic objects and efects modelling. These technologies are demonstrated on an application modelling an interactive walk through scenery, which is eventually tested with questionnaires, filled by a group of volunteers.
Graphics Demo with Inverse Kinematics
Kárníková, Pavlína ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This work deals with the creation of a graphic demo with the use of inverse kinematics. It explains the motivations that led to the creation of the demo; it briefly mentions the history of the demo as well as the principles of animation. It describes in detail the fundamentals of inverse kinematics as well as the terminology needed for the understanding of inverse kinematics. It also includes some selected algorithms. The issue of inverse kinematics is further developed in the part of the work where the principles of skinning are being described. The principles of the collision detection are also mentioned here. The conclusion consists of a detailed explanation of some of the techniques used in graphic demo, such as the L-systems or procedural textures.
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.
Rendering Chess Using Ray Tracing
Turek, Vojtěch ; Seeman, Michal (referee) ; Herout, Adam (advisor)
This work deals with ray tracing technique, focused to rendering of chess scene with procedural texture materials. Based on this knowledge, program that displays specified chess set is designed.
Minimal Representation of the Božetěchova Complex
Král, Tomáš ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The document describes developing graphical application with limited size. It describes suitable techniques for a polygonal mesh's compression. The second part is focused on practical usage of this techniques for developing scene in 3D modeling environment and also describes how to transfer this model to the executable file. The work attends to optimalizations of source code compilation and executables compression at the final chapters.
Graphics Intro 64kB Using OpenGL
Geršl, Jan ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
The field of this project is size restricted graphic intro. The paper deals with motivation creating such an intro and talks briefly about history. Main focus is put on general description of various principles common in demo development, techiques used achieving the practical assignment are provided with more detailed description.

National Repository of Grey Literature : 26 records found   beginprevious17 - 26  jump to record:
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