National Repository of Grey Literature 125 records found  beginprevious116 - 125  jump to record: Search took 0.00 seconds. 
Design Better Content Development Process for SCAP Standards
Beňas, Petr ; Malinka, Kamil (referee) ; Barabas, Maroš (advisor)
Cílem této práce je nastudovat a zjednodušeně popsat standardy SCAP používané pro standardizované předávání informací o zranitelnostech a dalších dat souvisejících s informační bezpečností, se zaměřením na formáty XCCDF a OVAL. V textu jsou zkoumány existující přístupy a nástroje sloužící k tvorbě obsahu těchto standardů. Na základě získaných poznatků je navržen nový nástroj s cílem řešit nedostatky existujících přístupů. Text práce také popisuje implementaci a testování navrženého nástroje.
Wave Diagram Editor
Marek, Jan ; Šimek, Václav (referee) ; Vašíček, Zdeněk (advisor)
This document describes concept and implementation of an OpenSource wave diagram editor which supports data import from simulation tool ModelSim, saving and loading TDML files and parsing VCD files.   The paper contains descriptions of processed files,used tools and information about functionality and implementation of   individual aspects of the aplication.
Tool for Chip Design in UML
Srna, Pavol ; Přikryl, Zdeněk (referee) ; Hruška, Tomáš (advisor)
This paper deals with the creation of the tool for chip design in UML. The intention of this work is to present the news in the UML language version 2.0, that can be possibly used for modeling of embedded systems. Furthermore, it deals with the possibility and method of modeling in the Eclipse environment and it focuses on the Eclipse Modeling Framework. This work explains the principle of developing of graphical editors based on GMF used fully by developing tool. Finally, it discusses the chosen solution.
Augmented Reality Using Video from a Stationary Camera
Tinka, Jan ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The goal of this thesis is to provide an interactive scene editor prototype as a way to compensate for the limited static object recognition capabilities of the fixed-camera-based approaches to augmented reality. The final result is an editor developed in the Unity game engine, which can be used to create simple objects and output of which is Unity project compatible.
Translating management system for publishing systems
Štefaník, Pavel ; Omran, Yara (referee) ; Krajsa, Ondřej (advisor)
The diploma thesis is focused on creation of application for managing translation for content management systems. Application will help translation leader with distribution of requests for translation to translators and then to proofreader. Translation leader will be able to import needed articles from WordPress and export after translation. Editor will be able to write articles directly in application. For managing and granting access will be responsible user with administration rights.
Computer Games Using Unreal Engine Technology
Hamal, Jakub ; Krček, Petr (referee) ; Roupec, Jan (advisor)
The content of this thesis is to present and describe Unreal Engine 3 technology. It is technology, which is used to creating games and applications for different platforms. This work deals with creating PC games. Techniques, use dun Unreal Engine 3 are subscribed in the first charter and Integrated Development Enviroment, known as Unreal Development Kit is subscribed in the second charter. The last charter deals with creating sample application, in which are demonstrated techniques and methods, subscribed in the first and second chapters.
Extending plugin BJ2NB with additional features for Editor module.
Zrůst, Vojtěch ; Pecinovský, Rudolf (advisor) ; Pavlíčková, Jarmila (referee)
This bachelor thesis deals with functionality enhancements of the BJ2NB plugin for NetBeans. The plugin was created to facilitate, or remove the barriers to the transition from BlueJ, which is mainly used for educational purposes for programming for beginners, to the program called NetBeans IDE - a comprehensive development environment for professional application development. The plugin consists of 4 modules: Mediator, Interactor, Executor and Editor . Editor module handles a diagram creation and work with it. The aim is to modify some functionality of this module. One of the main goals is to adjust the format of the XML file that stores information about the diagram. Furthermore, it is about facilitating the work with a graphical environment to be suitable for beginners, and about diagram rendering adjustment.
3D displaying software
ŽALUDOVÁ, Lenka
The bachelor thesis deals with three-dimensional imaging. It tries to describe and compare simultaneously the latest software for 3D imaging and to set metric/criteria of classification for categorization.
Documentation for programs
TOUFAR, David
The main aim of programs documentation is helping the users and explaining how the programs work, for which the documentation this was created. I will in particularfocus on the needs that are based on Visual Studio 2005 and XML tools. In this thesis I want to show the creating of XML documents from Visual Studio 2005. I will also handle the possibilities of writing documentation in DocBook. In this thesis I further want to show functions that are important for creating documentation of programs and selected editors and I will evaluate these functions.
The Graphical Knowledge Base Editor
Oraný, Vladimír ; Berka, Petr (advisor) ; Laš, Vladimír (referee)
Bakalářská práce se zabývá zjednodušováním vytváření bází znalostí. Hlavním cílem práce bylo umožnit tvůrcům báze vytvářet je již přímo graficky a přeskočit tak fázi, kdy znalostní inženýr vytváří bázi nejdříve na papíře a teprve poté ji přenáší do editoru báze. Nově vzniklý editor by se měl snažit být nezávislý na konkrétním expertním systému. Nově vzniklá aplikace, která toto umožňuje, dostala prozaické jméno: Grafický editoru báze znalostí (Gebz). Samotná jeho realizace tvoří nedílnou součást této práce a je k ní přiložena na optickém mediu. Zároveň jsou uvedeny zdroje, odkud lze získat aktuální verzi programu a jak udržet nainstalovanou verzi systému aktuální.

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