National Repository of Grey Literature 33 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
VR Interactive Application
Valenta, Marek ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
Controlling of Vehicles Formation
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis is to create system for formation management of wheeled vehicles with kinematic constraints. The work presents the way to control vehicle and how to manage formation in presence of obstacles. Algorithms used for vehicle control are based on potential fields. Whole system is implemented in Unity game engine in 2D enviroment. The system is then tested on various scenarios such as passing through narrow passage, obstacle partially blocking formation, dynamic obstacle avoidance etc.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.
Virtual World
Hamal, Jakub ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The content of this thesis is to describe process of developing computer game and presentation of Unity3D game engine. Acquisition of knowledge is used to create simple application for PC. The first chapter of this thesis deals with describing proces sof komputer games developing, Unity3D game egnine and its Integrated Development Enviroment, known as Unity Editor is described in the sekond charter with other programs, uset to creating sample application. Last chapter deals with describing creation of application via using techniques and software, which are described in first two chapters.
Application of virtual reality in the scope of Industry 4.0
Veškrna, Filip ; Škrabánek, Pavel (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with the topic of Industry 4.0, the use of virtual reality technology, and the Unity3D development environment. In the practical part, an application is created that enables multiple people to connect in a virtual environment with the option of using virtual reality headset or a personal computer. The created application contains three demonstration scenes showing the possibilities of use, including a conference room, a school classroom, and an industrial hall. Each scene is enhanced with specific functions.
Castle Defense Mobile Game
Rivola, Michal ; Dolejška, Daniel (referee) ; Pluskal, Jan (advisor)
The aim of the thesis is to design and develop a simple game for mobile devices. Game is developed in the Unity game engine. It is a game in which the player defends his castle and improves it, researches different types of units, and then upgrading them. The game will implement gameplay elements that are unique to this genre. There is also focuse on loca- lization into different languages for greater reach to potential players. The thesis describes the design of this game as well as its implementation. The method of testing the game and subsequent publication on the Play Store is also part of the work.
A Computer Game to Fight Drought in the Countryside in Unity
Olearčin, Daniel ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine. Game has the task of being educational. The player has the opportunity to familiarize himself with the different circumstances, which result on the profitability of the village and the retention of water in the country. The aim of the game is to map a small village above which it is possible to convert individual fields for other types. With simple models, characteristic calculations and rules, it is possible to monitor the impact of these changes on the profitability of the village and the retention of water in the country.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.
Innovative Game Demo
Kazík, Tomáš ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game map based on abilities of a game character. The thesis investigates features of already existing solutions - games, which contain procedurally generated environment, or the environment, which requires special abilities of a game character. Consequently, the thesis is engaged in the basics of both integrated development environment and procedural generation. Based on information acquired so far, the thesis is focused on designing and implementing the game character and the procedural map generator.

National Repository of Grey Literature : 33 records found   previous11 - 20nextend  jump to record:
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