National Repository of Grey Literature 30 records found  previous11 - 20next  jump to record: Search took 0.01 seconds. 
Minimal Representation of the Božetěchova Complex
Král, Tomáš ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The document describes developing graphical application with limited size. It describes suitable techniques for a polygonal mesh's compression. The second part is focused on practical usage of this techniques for developing scene in 3D modeling environment and also describes how to transfer this model to the executable file. The work attends to optimalizations of source code compilation and executables compression at the final chapters.
Graphics Intro 64kB Using OpenGL
Sykala, Filip ; Polok, Lukáš (referee) ; Jošth, Radovan (advisor)
The bachelor thesis deals with techniques to create a small executable program with a limited size to 64kB. Describes how to use OpenGL for such purposes. More specifically, it deals with one implementation of such a program demonstrates programming techniques.
Graphics Intro 64kB Using OpenGL
Růžička, Jiří ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This work describes problem of creation graphic intros with limited size. It describes its creation and discusses the methods and procedures which characterize graphic intros. Main theme is about generation of procedural textures and models, animations, creation of static and dynamic textures and particle systems. 
Graphics Intro 64kB Using OpenGL
Meixner, Ivo ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
Cílem této práce byla implementace a popis grafického intra pomocí OpenGL, s velikostí spustitelného souboru do 64 KiB. Vzniklý program vykresluje 3D animaci imitující přírodní prostředí pomocí kombinace různých technik do jedné scény. Intro bylo implementováno pro spouštění na Microsoft Windows s využitím simplexního šumu, L-systémů a mnoha shaderových programů napsaných v GLSL, včetně compute shaderu pro zpracování instrukcí L-systémů. Výsledná velikost spustitelného souboru je nižší než 8 KiB. Tento program je schopen vykreslovat jednoduchou scénu na styl přírodního prostředí s hornatým terénem, řídkou vegetací, vodními plochami odrážejícími okolní scénu a oblohou měnící se v průběhu dne.
Graphics Intro 64kB Using OpenGL
Meixner, Ivo ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
Cílem této práce byla implementace a popis grafického intra pomocí OpenGL, s velikostí spustitelného souboru do 64 KiB. Vzniklý program vykresluje 3D animaci imitující přírodní prostředí pomocí kombinace různých technik do jedné scény. Intro bylo implementováno pro spouštění na Microsoft Windows s využitím simplexního šumu, L-systémů a mnoha shaderových programů napsaných v GLSL, včetně compute shaderu pro zpracování instrukcí L-systémů. Výsledná velikost spustitelného souboru je nižší než 8 KiB. Tento program je schopen vykreslovat jednoduchou scénu na styl přírodního prostředí s hornatým terénem, řídkou vegetací, vodními plochami odrážejícími okolní scénu a oblohou měnící se v průběhu dne.
Graphics Intro 64kB Using OpenGL
Baáš, Andrej ; Matýšek, Michal (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of a graphic intro with limited size. This work describes methods and techniques for generating the graphic content. It deals with procedural generation of textures and objects, creation of particle systems, lighting and animation of selected objects. It describes methods for reducing the size of the final application. The result is a graphical intro showing an underwater environment with a coral reef and floating fish whose size is less than 64kB.
Comparative Analysis of the Representative Programme Tunes in the Czech Audiovisual Media
Srb, Martin ; Šoltys, Otakar (advisor) ; Kraus, Jiří (referee)
Tunes and sequences that introduce into media products (so-called idents or intros) do not serve only as interpunction dividers in the continuous broadcasting media flow. They are also a specific kind of media message that evolved gradually and become incorporated structurally as well as functionally among the typical and identifying phenomena of the media discourse. From the semiotic point of view, an intro is at the same time a sign of the media text and a text per se. In the media discourse, intros fulfill several functions: they help getting around the radio and television programme, they draw attention to various programme titles and they simultaneously co-create the identity of the respective broadcasting station's discourse. To fulfill said functions, they use set signs and sign systems. Purpose of this work is on the one hand to analyze sign and sign systems used in some representative examples of intros from the Czech media environment around the turn of the millennium, on the other hand to comparatively analyze said intros in a synchronous as well as diachronous perspective; by means of that, relations will be explained among various intros and their respective sign systems across the media discourse.
Graphics Intro 64kB Using OpenGL
Růžička, Jiří ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This work describes problem of creation graphic intros with limited size. It describes its creation and discusses the methods and procedures which characterize graphic intros. Main theme is about generation of procedural textures and models, animations, creation of static and dynamic textures and particle systems. 
Graphics Intro 64kB Using Ray Tracing
Dočkal, Jiří ; Chudý, Peter (referee) ; Herout, Adam (advisor)
This thesis is concerned with the description of the aplication which was determined by the assignment of the bachelor thesis. The main focus are the problems and principles connected with the topic of the thesis. Further on, the thesis describes the actual realization of the aplication and the achieved results. The conclusion covers the evaluation of thesis and possible ways for further improvement of the project.
Graphics Intro 64kB Using OpenGL
Pinter, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This paper deals with graphics intro (demo) 64 kB creation issues. It analyses and describes problems involving effective use of minimum data space assigned and presents basic techniques used with those specific types of programs as mentioned above. It also describes a way of specific, interesting graphic effects and elements realization, their possible optimization and visual improvement.

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