National Repository of Grey Literature 26 records found  previous11 - 20next  jump to record: Search took 0.00 seconds. 
3D Volume Rendering Data Visualization
Kazík, Jiří ; Švub, Miroslav (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering and Volume Ray-casting methods are described in detail and the latter method is used in implementation of graphic system designed in this thesis. Secondary goals of this work are usage of less powerful hardware for volume-rendering, methods of optimization and dynamic change of output quality.
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Kršek, Přemysl (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with display of accelerated 3D graphics in a web browser environment. Existing technologies such as WebGL are presented and discussed. Further, in the second part of the thesis, an application for browsing medical volumetric data is designed and implemented. The application is built with the WebGL technology and Javascript graphics engine called O3D API.
Efficient methods for visualization of volumetric data
Holeček, Martin ; Hron, Jaroslav (advisor) ; Tůma, Miroslav (referee)
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mathematical Institute of Charles University Supervisor: RNDr. Ing. Jaroslav Hron, Ph.D., Mathematical Institute Abstract: The aim is to make an overview of and present implementation usefull for rendering of simulated datasets and CT and MR datasets. We will examine the methods of direct volume rendering of structured and unstructured grids and head to meaningful simultaneous realtime rendering of both types. In the first part, we briefly present the development, problems and targets of the field. Next, based on knowledge about existing algorithms, we choose one solution and present our own implementation and modification of algorithms. In detail, the object of our study will be numerical solutions of volume rendering integral by preintegration and paralelization of the process of projecting tetrahedra and perspective correction. For practical reasons we focus on the efficiency, that means computation time, used memory and usefullnes for medical presentation. The results will be compared with some other existing implementations. Keywords: volume rendering, preintegration, unstructured grid
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Pečiva, Jan (referee) ; Španěl, Michal (advisor)
This thesis discusses possibilities of accelerated 3D scene displaying in a Web browser. In more detail, it deals with WebGL standard and its use in real applications. An application for visualization of volumetric medical data based on JavaScript, WebGL and Three.js library was designed and implemented. Image data are loaded from Google Drive cloud storage. An important part of the application is 3D visualization of the volumetric data based on volume rendering technique called Ray-casting.
Realistic Smoke Animation
Zubal, Miloš ; Španěl, Michal (referee) ; Sumec, Stanislav (advisor)
This work makes basic analysis of historical and current algorithms for smoke animation. Modern approaches to rendering volumetric data are briefly described. We choose algorithms for implementation on basis of this analysis. These algorithms are described in detail and we make emphasis on their important properties according to dedication of this work. Detailed description of implementation follows along with performance measurement. Conclusion evaluates results of work and proposes possible extensions.
Efficient methods for visualization of volumetric data
Holeček, Martin ; Hron, Jaroslav (advisor) ; Tůma, Miroslav (referee)
Title: Efficient methods for visualization of volumetric data Author: Martin Holeček Department: Mathematical Institute of Charles University Supervisor: RNDr. Ing. Jaroslav Hron, Ph.D., Mathematical Institute Abstract: The aim is to make an overview of and present implementation usefull for rendering of simulated datasets and CT and MR datasets. We will examine the methods of direct volume rendering of structured and unstructured grids and head to meaningful simultaneous realtime rendering of both types. In the first part, we briefly present the development, problems and targets of the field. Next, based on knowledge about existing algorithms, we choose one solution and present our own implementation and modification of algorithms. In detail, the object of our study will be numerical solutions of volume rendering integral by preintegration and paralelization of the process of projecting tetrahedra and perspective correction. For practical reasons we focus on the efficiency, that means computation time, used memory and usefullnes for medical presentation. The results will be compared with some other existing implementations. Keywords: volume rendering, preintegration, unstructured grid
Rendering Volumetric Data in Web Browser
Fisla, Jakub ; Zemčík, Pavel (referee) ; Španěl, Michal (advisor)
This thesis discusses rendering capabilities of web browsers of accelerated 3D scene rendering. It specifically deals with direct volumetric medical data visualization. It focuses on the usage of ray casting algorithm, its quality and its realistic rendering options. One of the goals was to create an application that demonstrates the ability to render three-dimensional volume data in a web browser using WebGL. The application is written in JavaSript and its 3D rendering core uses the Three.js library.
3D Volume Rendering Data Visualization
Varga, Marek ; Herout, Adam (referee) ; Kršek, Přemysl (advisor)
This thesis deals with using theoretical knowledge of computer graphic and vector mathematics for volume data construction and vizualization. This work provides more methods volume data vizualization and optimization. Algorithms and mathematical principles are necessary for data obtaining, correct interpretation, filtration and error correction and vizualization. This work describes possibilities of method voxel splatting. Model which implements this method is a part of this work and it contains some techniques for drawing process which include skipping empty sections and effective addressing of properties of volume data. System also provides interactive rendering and volume data manipulation.
3D Volume Rendering Data Visualization
Kazík, Jiří ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
Theoretical part of this project is focused on rendering of volumetric data. It compares and appraise individual methods and thus readers get a good basic knowledge of commonnest causes of problems. Texture Mapped Volume Rendering is described in detail, because it is used in implementation of graphic system designed in this thesis. Whole system is created with maximal attention to platform independence. C++ language and Open Scene Graph toolkit are used for realization, so a brief description of OSG toolkit is also present in this work.
Real-Time Cloud Rendering
Kučera, Vít ; Pečiva, Jan (referee) ; Herout, Adam (advisor)
Clouds are ubiquitous and ever-changing feature of the outdoors. They are an integral factor in Earth's weather systems. Component of water circulation in a nature and a strong indicator of weather patterns and changes. Clouds are important component of the visual simulation of any outdoor scene, but the complexity of cloud formation, dynamics, and light interaction makes cloud simulation and rendering difficult in real time. In an interactive flight simulation, users would like to fly in and around realistic, volumetric clouds. I Present, two main ways of representation cloud in computer graphic, where one way use for modelling Perlin noise and second one use for modelling fluid dynamic system.

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